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This is getting frustrating to obtain since Disconnections do not count and most players are "taking too long to decide" at the end of turn 2 or 3.
I suspect this has something to do with the recurring "Recruit A Crew Member" trophy.
Assuming it works, "taking too long to decide" may be the quickest way to benefit from 3 living characters.
Poor fairplay is also the matter.
Wichever is the case, The Dark One needs to work with Disconnections after turn 2.
Over 20 games with only 8 counting so far.
Dernière modification par Nurvus (03-06-2011 17:44:12)
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I suspect this has something to do with the recurring "Recruit A Crew Member" trophy.
Soon as people see they're losing they quit....its been frustrating.
If there were no luck in TCG, how boring would that be?
-Lonak
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Not just when they feel they're at disadvantage.
I've seen alot of max level Kotoba decks and whatnot simply leave or take too long to decide just because my deck isn't a beatdown (not as quick as they want it to be).
It's like everyone avoids any opponent that doesn't die or kill in 6 turns.
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Not just when they feel they're at disadvantage.
I've seen alot of max level Kotoba decks and whatnot simply leave or take too long to decide just because my deck isn't a beatdown (not as quick as they want it to be).It's like everyone avoids any opponent that doesn't die or kill in 6 turns.
Try play Elo or Tournament,
at least, you gain benefits even if opponent leaves immediately.
Otherwise, there is no simple way to distinguish if opponent is intentionally drop the game or actually due to bad connection.
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If it was wins we were worried about, then yes, but where its trophy points it won;t work.
Low ELO would be the same - those with a disatvantage leave and you get no points
High ELO- You can't Be competitive with a 3-class deck, and you probably don't have enough decks to get the nine points for the repeateable crew quest.
Tourney, same issue.
It's not a new issue and its hard to force people to play fair, but it is frustrating and takes away from the enjoyment of it all. I came to terms with it a long time ago, but it still doesn't detract from its annoyance.
If there were no luck in TCG, how boring would that be?
-Lonak
Hors ligne
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