Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#26 16-05-2011 13:19:55

Friman
Guémélite
Inscription : 07-08-2010
Messages : 429

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

We did have similar topics on french forum.
But no reaction from the staff, so we keep asking, but still nothing, so we start losing patience and being a little aggressive, then first appearance from the staff => oh god you're trolling, we close the subject and erase it.

Of course I'm a little caricatural, but there is definitely a comminucation problem between players and the staff.

I wish you guys good luck with this one, and I won't stay, because, it seems I'm a troll for some people, and I don't want this topic closed....

Dernière modification par Friman (16-05-2011 13:36:25)


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#27 16-05-2011 13:25:00

phil31
Guémélite
Inscription : 08-05-2010
Messages : 572

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Hi,

I'm also a french player and, as said earlier, you have perfectly summarized the problems discussed on the French forums.

I'd also like to point out that your feelings about lack of communication is not language - related : a lot of french players share the same feeling.

French forum is more noisy because most of old players are in the game from its very beginning, i.e more than 1 year.

So most of your ideas are shared, but with more "old" players that gets bored after more than 1 year playing the game.

At the end of the day, the ZIL aggro is 99% the same as it was last summer.
And the "stoon" deck that dominated 5 month ago is still dominating the ELO despite a bunch of new cards.

Therefore, the feeling that weekly new cards are just a pretext to force players buy and buy again, without bringing new excitement to the game.

Even the last guild, which seems nice at first sight buthas only brought a bunch of bugs and people using these bugs to their advantage...


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#28 16-05-2011 13:58:28

SamsonXL
Habitant de Guem
Inscription : 12-10-2010
Messages : 201

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

It's hard to come up with something not already mentioned in this thread.
The game itself is solid, fun to play (if i actually have a reason to play) and has potential.
But it is full of bugs, many cards don't work properly even after months of usage. If they can't make a card work, it would've been better to not release it at all.
There's nothing rewarding to do. Just grinding and leveling card after card. The revised tournament and Elo system excited me for a short moment, but it is just a repaint of an already existing picture. Nothing really fresh or new.
Daily quests on the other hand were a great addition, it's just not enough. 10-20 minutes a day and they're done. More new stuff like this would be highly appreciated.

All in all i can say i fully agree with most of the things mentioned here. Any communication on Feerik's side would be great. Don't make us players feel like dirty, paying scumbags.


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#29 16-05-2011 18:43:03

Samsari
Banni(e)
Lieu : Argentina
Inscription : 27-11-2010
Messages : 1 076

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Friman a écrit :

But no reaction from the staff, so we keep asking, but still nothing, so we start losing patience and being a little aggressive, then first appearance from the staff => oh god you're trolling, we close the subject and erase it.

You have just described what happens everytime we complain about multi-accounts in the Spanish forums. Except that there they just close the threads.

And about the main points of the thread, I have to agree with bleachman on everything he said and specially about the lack of information. After Lonak quitted, we stopped having replies from the staff in the Spanish forum, too.


“¡Se me ha acabado el té!”

[Chat Eredan Hispano | Clan Séptimo Sentido]


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#30 16-05-2011 19:19:00

RyogaLX
Gardien
Inscription : 15-12-2010
Messages : 1 021

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

A lot of people says useful and smart critics about this game, but as you say, It's a good duty to propose solutions to deal with. Critics in the mayor part of the topic cover almost 99% of the issues. I have to agree that new players or medium lvl players need motivation.

I see lvl 11 players fighting without reward in tournaments or elo rooms looking for "glory" that no exist for. Events exclusive to regular players would be useful to keep interest of new players in game, the meta is restricted to few decks and personally I like to play for fun in normal rooms even if I had powerful decks.

Which is the way to get satisfied all players? There are too many options, like cooperative plays, restricted tournaments, good plot events (Like ishaia murder, that could be better) and better rewards for trophies.... I hate when I get+200 exp card when isn't useful!!!, It fun train characters.... and it's bad to get bad rewards).

I quest myself about your ideas, let's share and I hope they listen.... I heard a lot of nice ideas in this forum and I really like to see it in game.

What about a dungeon or treasure hunter with only 1 chapter and 7 cards in cooperative play?

Thanks for this post bleach, I try to write about it few time ago but you do better ^^


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#31 17-05-2011 08:38:54

Archibald Eredan
Solarian
Inscription : 28-03-2011
Messages : 769

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

One thing is certain, you've been heard. Feerik and I will try to change a lot of points of concern mentioned above. Regarding my responsibility as a community manager, I will be more present on this forum.

I have only one issue and that's the difficulties I have with the english language.

Regards


De l'ombre nait toujours la lumière, enfin en théorie...


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#32 18-05-2011 17:43:19

Gabriel_Caetano
Guémélite
Lieu : Dublin - Ireland
Inscription : 12-11-2010
Messages : 456

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Archibald Eredan a écrit :

One thing is certain, you've been heard. Feerik and I will try to change a lot of points of concern mentioned above. Regarding my responsibility as a community manager, I will be more present on this forum.

I have only one issue and that's the difficulties I have with the english language.

Regards

thanks for your response, archibauld, nice to feel we are heard and fair play for the modifications implmented today.

But i wish to keep the thread going until the game get major additions/modifications. We are getting there for sure, i know it's hard to please/satisfy the majority but keep up the good work.

And i wish a better communication betwen players and staff in all languages!

Thank you


Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...


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#33 24-05-2011 11:13:10

altrol
Ptit nouveau
Inscription : 24-05-2011
Messages : 3

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

hi,

GOSH that was a painful process to register, everything was fine untll the last bit of the human or robot question, i was just wondered if i did not have google translate how would i ever register to the forum much less response to these valuable threads. Also i think alot of players having the sample problem as me.

And to bleachman yes, totally agreed, i spend about 60-70£ and then stop cause it just too frustrated to spend more money where i have no clear idea what i was about to get.

2nd that, we should have story line quests, something like the tutorial would defnitely a big help which can expand to other races which could surely be done; and the rewards do not have to be feez, i think crystals are absolutely efficient since free players can buy cards on the market and pay players can sell and have something to do. Questing normally the best things in these type of game it would give u an insight about the game story and introducing about different character where they from and more...

for PVE absolutely good, where we can team up with another friend, then fight a boss with unique ability with minions and have a high amount of hp that can deal a certain vital spell to our characters which could make it competitive and fun to team up with some1. (this is just an idea not like Feerik have to implement it - yes many ways that we can imrpove it)

Just my 2 cents

PS: 2 players = 6characters maximum 90hp, if boss have 110 def about 5 or 6 would be imense to beat. XD


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#34 25-05-2011 21:16:00

Nerf Vital Syphon
Banni(e)
Inscription : 21-05-2011
Messages : 11

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

[Insert productive text not trolling nor insulting people excessively]


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#35 26-05-2011 02:22:37

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

I'm glad you pointed out that everything has been said and then also said everything that has been said. Regardless of if its been said it can and should be said again. What if Paul Revere only said "the Brittish are coming once?"


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#36 01-06-2011 21:09:19

Tankdave
Voyageur
Inscription : 25-09-2010
Messages : 28

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Constructive feedback thread. Hulk like.

I agree with most of what has been said, the mentionable exceptions being the "free feez" and "do it yourself, community!" ideas.

The "free feez" idea and its type really defeat the purpose of profit-making, and without profit-making for the game's makers, all demands become moot, there remains nobody to ask for a good game from. I want smart folks to be making money off of this fun game and esepcially off of its improvement.

I also disagree with the "DIY" view, as I don't think it's a legit judgement to say "You could, jumping through hoops, invent fun stuff yourself, even though it would be 800% easier for the game's owners to implement the same thing without you - the guy paying - working to make it happen." I want a strong staff doing what they should.



Of course, better bug-checking, real new content, grouped expansions, etc. are all qute desirable. But what I love most when I get feedback is creative solutions offered for the identified issues. So here go a few ideas.

-Lore-writers: The Guem lore has immense potential, and so many players play the game for (or also for) the lore. I suggest 'employing' lore writers out of the community with crystals or feez. The recent mini-competiton a guild launched recently could be the type of thing to improve lore a lot if made regular by staff. Dimiz' founded something great, but it tends to take a team to build a credible Universe.

-Limited Play: The thing that I love in paper TCG, and recently in some other iTCGs that is also brilliant for sales and skill-based play is Limited Play. A format in which everyone playing had access to a small limited pool that is for only that format/competition. This adresses the isssues of cash-decks and expensive legendaries dominating, the issue of "not being able to reach critical mass of investement to making a good deck" and many others. Not least, it's likely the most skill-intensive play style, giving deck construction a much bigger challenge with every fresh pool, never the same.

-Cross-section decks: This may be minor, but: If I make two decks, I'm not going to be using both at the same time. Make all cards in Deck 1 available for future decks, so I don't have to delete the 80% of my deck that is the same when I flip from Noz mages to Pirate mages.

-Budget formats: No-rare rooms. No card more expensive than [given market price] rooms.

-Singleton formats: 'No more than one of each card' room. (Thus raising the value of otherwise unused cards). In a 3-of deck, you use some 7 cards. In a singleton one, you need 20.

-A development team update blog/thread/etc. Make people a part of the process, or at least viewers of the work.

-And, not least, expressed concrete reaction to feedback given. "We're doing this because we had feedback that...", "We can't do this despite getting feedback that ... because ..."

Dernière modification par Tankdave (01-06-2011 21:10:45)


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#37 20-06-2011 06:28:41

goscar
Guémélite
Inscription : 03-12-2010
Messages : 500

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

I dont like the power creep. sad


Dragon Knights ftw big_smile


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#38 20-06-2011 18:29:35

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Here are a few thoughts.
- The game is great and has alot of potential.
- Unlike traditional TCG, this game can be retroactively changed, in combat system, card effects and whatnot - wich gives it a virtually infinite replayability.
- Power creep will destroy Eredan unless Feerik keeps old cards up to par (more below).

What grows a player's interest:
- Hope to reach the top through own merit
- Feeling their efforts bring results
- Even better: Feeling their efforts have lasting results
- Seeking unique strategies
- Competing.
- Even better: Feeling that it's not just the deck that makes you competitive, but your own skill.

What holds back a player's interest:
- Luck. Feeling like you win because of luck rather than your own merit will slowly wear the patience of players.
- Triviality/Flavor of the Week. This "consumption" release style may be good for business in the short term, but I think players will eventually get tired of constantly seeing a "new popular deck"; cards are becoming more powerful every week - players start feeling like whatever their favorite characters, cards or decks are, next week's release may make them obsolete.
- Unfair Reward. Whether your fight takes 1 minute or 10; whether you are fighting beatdown vs beatdown, or stall vs stall, you will win or lose the same amount of crystals, experience and character experience.
This leads to players despising certain decks, and ultimately forfeiting matches, wich leads to low fairplay.
- Unfair Matchups. Be it in training, level, elo or tournament rooms, rarely do you find a fair match, and players often feel like there's no point fighting to the end, wich also leads to low fairplay.
- Low Fairplay. Players have all kinds of reasons to quit matches, not only such as the ones mentioned above, but also events and trophies sometimes requiring certain objectives that are reached faster by "taking too long to decide" by turn 3, or when you do something that prevents the opponent from reaching his objective, often causing an instant quit.

What can be done about the negative effect of new Card Releases:
- Separate boosters by Act & Guild. Meaning we'd have Act I Kotoba, Noz or Zil; Act II Kotoba, Noz, Zil or Desert Nomad; and so on.
When cards from a new Act are released, they can be made available in each of the other boosters (or just the latest act) until there are enough cards from the new Act to put them in their own booster.
- Care for older cards and try to keep them useful.
The notion of useless or outdated cards is an outrageous excuse for poor development. This is not a TCG, this is an ITCG - Feerik has changed cards multiple times, and shouldn't be afraid to in a way that shows they value all the money you invested into the game.
- The more open a card's usefulness is, the more interested the players will be, as they will entertain themselves thinking up odd and fun strategies. One example is Caste-specific or Guild-specific cards.
Alot more interesting would be unrestricted cards with Gender/Caste/Class/Race/Guild-specific extra (or amplified) effects.

What can be done about Unfair Matches:
- Introduce something akin to the suggested Grade Rooms, based on matching players according to how relatively good the cards in their deck are. This has to do with character level, but also to other cards.

What can be done about excessive impact of Luck in Fights:
- Somehow reduce the impact of luck in the starting hand. I've made a suggestion on that, either by letting players select 3 cards for their starting hand (excluding Unique cards), letting players reshuffle if they don't like their starting hand (up to X times), or a couple potential systems involving setting aside 3 cards while building your deck, possible of types related to your characters - these cards would then be available either to draw as if they were in your deck, or play as if they were in your hand.

What can be done about Fairplay and Reward:
- Make experience/crystal reward somehow increase with the duration of a match, so that no player ever feels penalized for fighting with or against a slow deck.
- Have the game take control of a quitting player's deck in a simple, automated way AND make players that quit a game or take too long to decide unable to join a new match until their previous finishes.

Dernière modification par Nurvus (21-06-2011 02:39:17)


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#39 20-06-2011 19:39:05

RyogaLX
Gardien
Inscription : 15-12-2010
Messages : 1 021

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Nurvus a écrit :

Here are a few thoughts.

Very interesting post, you keep a lot elements in table, reliable, simple and very good analized.

I think that you miss the fact that the guilds or decks is unbalanced, some people say NO, but is obvious, everyone know that XXX decks in on top.

At the start the game have some limits, Zil Marauders kill quick, Kotoba warriors defend and equip hard, Noz mages has lot of effects but it cost you, Mercenary can fit in all decks. The mos powerfull effect in that moment was Assassination card and some selected cards like Fireball.

The game was fair and well balanced. Then they release new guilds and multiclass chracters... some people put his hopes in new guilds and they fail (Pirates), other one has some success (Saps) and other ones were looking or fortune (Nehant). Other people has lot of lucky Nomads was now the mos unbalanced decks ever.

Let's compare something, in old times telendar can chain 2x assassinations resulting in a interesting +8 attack, with 7/10 basic attack, pretty nice. Let's see some new cards with outlimited effects, Djamena has attack 10/13 attack base and can chain Sacred nova and assassination/Solar anger, resulting in really huge amount of damages.

For me the real problem with Fairplay reside in two facts: Too much heal or too much damages, the game goes further any of this sides and never put on the center. At the begining was hard to kill a enemy with one blow, and was really had to cure it forever...

smile It's pretty sad what was happen to this game, they lacks of intelligent designers that keep players in the same table.


The Nehant Champion
L.N.O
"With facts, the authority of a thousand is not worth the humble reasoning of a single individual" Galileo Galilei


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#40 21-06-2011 01:23:30

Santuros
Nehantiste
Lieu : Colombia!!!
Inscription : 17-10-2010
Messages : 998

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

jackal19 a écrit :
Pkdor999 a écrit :

The other point i want to add is about the history:
This game has great history and its what really keeps me playing. Also its fun to have some cards showing events and characters evolving or dying.

But why its so messy the way the devs tell the tale?!!,

dude if you read novels the history of eredan is told in many prespectives in which is quite common in some stories i read it also gives a sense of excitement for those like me who reads the story. (even with bad translations)

Oh yeah in addition i payed so much money in this game but they cant even release bug free cards do they even test these cards before they are released thats why im starting to agree about cards being released every month or at least every three weeks so they can test these cards for bugs also about the series i think they should cut it in acts or (as you guys say ) chapters thats all big_smile

know how you feel, why dont they release free bug cards?? the fact is that they have to release cards every week, so maybe they dont have enough time to test them. in my opinion they should release cards every 12 days. this way they can release well thinked and free bug cards, also they wont exhaust their ideas, CAUSE BELIEVE ME!!!: one day they will run out of imagination if this keeps going on. It is better to wait a little longer than to have bad cards.

Dernière modification par Santuros (21-06-2011 01:24:20)


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#41 14-07-2011 00:50:03

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Calandra a écrit :

coding and new cards
nothing changed... still lots of bugs, untested cards and the weekly new cards bombardement

The Marketplace is ALOT better... it does show that they do care about the coding.
Maybe you know better, though, and should totally apply for their job and prove them who's best!

Calandra a écrit :

nothing changed...

nothing changed...

nothing changed...

nothing changed...

Something changed...
...I give half the value to misinformed, unconstructive opinions than I did 2 months ago.

Dernière modification par Nurvus (14-07-2011 00:50:59)


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#42 14-07-2011 01:50:22

Glasher
Guémélite
Inscription : 11-11-2010
Messages : 455

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Nurvus a écrit :

What grows a player's interest:
1 Hope to reach the top through own merit
2 Feeling their efforts bring results
3 Even better: Feeling their efforts have lasting results
4 Seeking unique strategies
5 Competing.
6 Even better: Feeling that it's not just the deck that makes you competitive, but your own skill.

These are just my thoughts on topics well known pubicly I support. You gave me an opportunity to try and gain sum voters lol.

1. Format List limiting and banning certain cards that sway the game way to much. Pummeling your opponent only to deck out and lose because they have ANS is the worst way to lose. Other cards prominant in various decks would be hit. Far to many cards go unused due to 1 or 2 cards strength. The ONE thing this game lacks is BALANCE!

2. A ranking system based on elo and/or permanent elo. Which could include nething from local tourneys all the way to nationals. Being online the hardest part would be
-Being able to have a room that wouldnt lag the game
-Who can watch for hackers not coding in there draws and always getting max damage etc.
-How to appeal to the majority while keeping competive players intrigued.

3. Real world rewards, Feerik should invest in a small amount of irl collectible attainable purely through the above listed. Winning a nationals and getting a irl card of your choice signed by all the artists and devs would be awesome. Other merch could include dolls, plush toys, unique cos play weapons, etc etc.

4. Again imo format list opens this up dramatically. Currently most guilds have a set skeleton making up more than 15 or so of the cards. Banning and limiting cards forces players to figure out strategies to retain a decks power. New cards and Characters start to shine other strategies become "op" and you adjust the list as releases and the game changes. Rather common in tcg's.

5. See 2 and 3.

6. See 1 2 3 4 5 tongue

Nurvus you need to hit me up in the english chat we need to have a convo. Or email me if it is easier please. Nothing but good things I assure you.


Concentrate not on destroying your foe, but on obtaining your own victory. - Gouken


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#43 23-08-2011 18:56:19

willthefox
Gardien
Inscription : 25-02-2011
Messages : 1 028

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Weel, I Agree with the most of the Post. I'm from the Spanish Forum and we feel the communication with feerik is pretty lame! For example, when the Fog Hydra was going to be released, we didn't know until 12 hours later and every french player  had bought every fog snake in the market!

In the Spanish Foruns the Clans organize their own tournaments to make things funnier because there isn't much activity there.

I have proposed the idea of Cooperative Gaming however nobody heard eme and the post is long forgotten.

I thing there should be some restriction with legendary cards! I mean, only a few ones have them and they aren't afraid of using them. For example, every discard seems like having Prestige! Thre should be a way to stop them because it's really hard to fight when you only have nornal cards... 
In La Furia de Guem (the clan i come from) we have a player who has a copy of every legendary card, and it isn't fun to play with him, because we have to be prepared to use anthemize on every round!I have only won him once and it was because he didn't know how I played and I took him by surprise

It's true that there is a lot of junk in the boosters, i have bought a lot of boosters and the most expensive card i have received was Lady Yilith there shpould be Acts Boosters or Guild Boosters with Acts Clasifications or Type Boosters (for example Mage's Boosters, Warriors Boosters , etc)


Well That is what I think, and thanks for reding.. sorry about my english i'm still learning tongue


LFG El Mejor Clan Hispano...  A pesar de Todo

Willthefox, "Espiritu del Fenix"


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#44 27-08-2011 04:15:55

stickblade
Campeur
Inscription : 17-04-2011
Messages : 72

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

I noticed Practice Rooms give only 1/3 the xp as the normal and tournament rooms, is this going to be norm from now on?


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#45 08-09-2011 10:09:46

Dantesan
Solarian
Inscription : 27-01-2010
Messages : 788

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Hey guys, if you have any questions, please ask them in the Q&A thread here:

http://forum.eredan.com/viewforum.php?id=34

Remember the read the full post carefully!


Don't kill the dream, execute it.


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#46 28-10-2011 04:52:09

bleachman
Gardien
Inscription : 06-09-2010
Messages : 1 362

Re : Eredan iTCG and its problems as of late~ [Add your opinions!]

Wow this thread sure did get pretty big. Haha. I am going to close it for now, as it is out dated. DO not worry though, I plan to keep an eye on things and definitely support more threads like this, in which we actually discuss things in a productive manner.


The first. The best. MSN.
Visit our guild's thread here and join up!
Also check this out: An English chat room!


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