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I would like to suggest, request, or however you want to word it, some form of direct Fee=>Crystal conversion, or let us choose between purchasing Fee or Crystal in the Bank. After paying $40 for 2700 Fee I end up with nothing that will sell for more than 2000 and the new stuff is already selling at 150k crystal. On average I figure for $40 US, after I sell the cards I can't/won't use, I end up with MAYBE 20-30k in crystal... HORRIBLE exchange rate/return IMHO.
I GET that the developers/distributors are in this to make MONEY, but I have spent more on this little flash game in the last month than I have on actual computer games so far this year, and those I can hold in my hand and keep even if something goes weird online. So far I am telling myself it COULD be worth it because of the entertainment value and the fact that I can fiddle with it for hours from work killing time. But it is beginning to feel like I am throwing cash at this thing and still never able to get the really cool stuff that people put in the market to make a huge profit off of.
Otherwise, at least doing something to kill the inflation and exploitation of the market would be great. Maybe standardizing or capping cost/value of cards, "free market" is good in theory but when 80% of the cards are pretty much worthless, and then the other 20% are 100k-300k, there is no realistic, financially reasonable route to get from one to the other. I know I will lose interest in the game and stop spending money WELL before the point I have spent enough REAL money to get that ONE card I kinda want, but logically know will never actually be mine since it is a pile of pixels on your servers.
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Buy zil boosters and boosters of guilds that JUST came out, by doing this I've never made less than 80k with 2700f
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It's tough to come up with a meaningful suggestion in this regards.
But whether it is here or in MMOs - any game with a progressive gameplay with randomized rewards - there should be some sort of compensation for being continuously unlucky.
Some sort of gauge that fills as you get poor rewards; and empties as you get good ones.
The higher the gauge is, the better are your chances of getting good rewards.
Ofcourse in this game it's very difficult if not impossible to keep track of card value since it's constantly shifting.
But if it was possible to dynamically track the average value of cards in the market without stressing the server - in order to allow the gauge to tip the balance towards expensive cards the higher it gets, maybe it could work.
I hope it was clear
Dernière modification par Nurvus (18-04-2011 21:34:57)
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I agree i mean i would love to be able to buy crystals i mean one way or another they would still be making money and it might also pull in more player to put some money in to the game
"Fear is all in the mind"
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yeah i understand what your saying there should be a way to buy crystal's. and there should be more guild cards in the specific boosters , buying a booster of a guild just to get 3 cards of that guild :x
off topic :
whats IMHO?
is he saying is a ho? i'm not joking i really think that's what it means :x
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yeah i understand what your saying there should be a way to buy crystal's. and there should be more guild cards in the specific boosters , buying a booster of a guild just to get 3 cards of that guild :x
off topic :
whats IMHO?is he saying is a ho? i'm not joking i really think that's what it means :x
In my humble opnion.
ON: +1 to the idea
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In my humble opnion.
In my honest opinion. THERE! >:D
On topic: I understand how you feel. The boosters can often be relentless and give you absolutely nothing worthwhile. However, I have to say I have personally had mixed experiences with booster packs. Totally useless pulls have occurred often, but so have really downright awesome ones. I spend around 4k Feez a couple weeks ago and pulled 3 Legendary cards and lots of really good rares. I earned well over 900k from those pulls.
My problem with purchasable crystals is the inflatious effect it will have to our in game market. People will have more crystals to spend, but less cards to buy (as people will purchase fewer booster packs). The inflation would just basically make earning cash in game even harder to pull off than it already is.
My suggestion to make things a bit more fair would to reduce booster pack prices. That would help a lot of players, especially the less frequent buyers, to be able to snag a cool card every now and then too.
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A bad market strategy which ended in this experience.
8+ cards per week are too much.
400F for a booster is too expensive.
500C inscription for a DT is unworthy for 80% of the players.
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A bad market strategy which ended in this experience.
8+ cards per week are too much.
400F for a booster is too expensive.
500C inscription for a DT is unworthy for 80% of the players.
i have to agree with the last two but what do you mean with 8+ cards per week?
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they could increase the amount feez that can be bought
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they could increase the amount feez that can be bought
that will be the same that decrease price... of course a thing that is needed...
you can't buy virtual cards at the same price you could buy real cards... and also you pay high taxes on selling after 1 hour...
i can see a lot of ppl leaving the game
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I think 500 cristals for the tournaments are too much.
And often if you come 4th you will receive only 380... so -120 cristals! o.O
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I think 500 cristals for the tournaments are too much.
And often if you come 4th you will receive only 380... so -120 cristals! o.O
since its a pot system.reducing the amount of crystals put in will reduce your prize.try to get into tournies with more participants.
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Burn; a écrit :I think 500 cristals for the tournaments are too much.
And often if you come 4th you will receive only 380... so -120 cristals! o.Osince its a pot system.reducing the amount of crystals put in will reduce your prize.try to get into tournies with more participants.
% does not changes... they can add 500 at the pot for each ppl without taking them from us... the prizes will be the same and from level 1 to level 20 could partecipate
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0_Shanks a écrit :A bad market strategy which ended in this experience.
8+ cards per week are too much.
400F for a booster is too expensive.
500C inscription for a DT is unworthy for 80% of the players.i have to agree with the last two but what do you mean with 8+ cards per week?
I mean that 8+ new card every week is too much. There should be new cards every 20 days. Eredan already has a LOT of cards.
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I'm still mostly a noob, so my input might not be as valuable as someone elses, but...
If the economy isn't regulated, it's not really going to work. Classical economics, where the economy regulates itself, is the reason that events like the Great Depression happened. The government has to step in and fix things from time to time, and get us out of recessions and avoid hyperinflation.
A lot of cards are terrifyingly expensive. Simply putting a crystal price cap (I'm not sure if they have this already or not) based on rarity would do the trick.
If the most powerful cards in the game cap at say, 100K, then nobody's going to pay 100K for something less than the best, and those less than amazing cards will be forced to be cheaper. I'm not saying 100K would have to be the cap (although, being a poor bastard, seeing cards worth more traumatizes me), but you should get the idea.
The difference in crystals you get from a booster pack based on luck would be smaller, because cards would only be priced within a certain range.
Buying crystals directly would make the problem worse. Why buy a booster and take a chance, when I can buy a crystal and buy the card directly? Then everyone's buying crystals, and because the stock is smaller then everyone selling their cards has to inflate the prices to make sure they can still afford all the cards THEY want.
If the prices inflate, they become more and more restricted to players with higher incomes. Those players will then be selling fewer copies, and then have to bump up the price yet again... etc., the problem would compound itself.
Making a raw card-crystals exchange rate based on EXP might also help.
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My problem with purchasable crystals is the inflatious effect it will have to our in game market. People will have more crystals to spend, but less cards to buy (as people will purchase fewer booster packs). The inflation would just basically make earning cash in game even harder to pull off than it already is.
My suggestion to make things a bit more fair would to reduce booster pack prices. That would help a lot of players, especially the less frequent buyers, to be able to snag a cool card every now and then too.
I agree 100% with you. The idea of selling cristal would cause a big inflation problem. But I desagree with those who say people would stop buying boosters, since with cards price high, there was a chance you could make more crystal from boosters than from buying them. It would be all a matter of how much crystal would cost.
They dont need to lower prices. Just trow the 30% promotions back in. Those regular players that set a month limit on how much they want to spend will always wait promotion. But those, new players and those with high income that can afford to spend lots wont bother in waiting a promotion. So they still win money with these as from increase on quantity of players that will buy during promotion because of price reduction.
Not saying they should have a promotion every week, but once or twice a month is necessary.
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hutyro a écrit :0_Shanks a écrit :A bad market strategy which ended in this experience.
8+ cards per week are too much.
400F for a booster is too expensive.
500C inscription for a DT is unworthy for 80% of the players.i have to agree with the last two but what do you mean with 8+ cards per week?
I mean that 8+ new card every week is too much. There should be new cards every 20 days. Eredan already has a LOT of cards.
I think it should be only 4 cards a week, otherwise this game will be filled with cards really soon
This is my rifle
This is my gun
This one's for fighting
This one's for fun
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