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#1 16-03-2011 04:26:37

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Crystal/Experience scaling with Turns/Time?

Right now, fast killing decks are simply much better than slow decks in terms of Reward.
Plus, alot of players just rather quit than play against a slow deck.

As a beatdown, you take half the time to win or lose, getting your experience and crystals much faster.
What if the more Turns a fight takes, the more crystals are gained to compensate?

Winner gets 70 crystals atm.
Let's imagine instead winner gets 40 crystals, plus 5 Crystals per Turn.
That means if the fight ends by turn 6, winner gets the current 70 crystals.
If it takes longer, he gets a bit more.
If it is faster, he gets less.

Similar (but less) for the Loser.

Would make fights more time-rewarding and fair for slow decks (and those fighting against slow decks).

Dernière modification par Nurvus (16-03-2011 04:39:00)


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#2 16-03-2011 13:34:07

para
Habitant de Guem
Inscription : 21-11-2010
Messages : 237

Re : Crystal/Experience scaling with Turns/Time?

and that would be abused easily. people would switch to slow playing decks just for that, not to mention people just sitting in the same game running up the turn count. and its the players choice to play these decks in the first place


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#3 16-03-2011 15:00:18

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Crystal/Experience scaling with Turns/Time?

I don't get your opinion...
This suggestion is about making slow decks AS PROFITABLE as fast decks - not more.

If people switch to slow decks... they win more crystals per fight, but they do it SLOWER.

That means instead of (for example) 70 crystals/350 seconds=0.2/second, you get 100 crystals/500 seconds=0.2/second.

How can it be abused? And you still want to win.
This is about making it so that long fights aren't a waste of time - making them as worth it as fast fights.

It would in fact screw those that take too long to decide by turn 3.

Dernière modification par Nurvus (16-03-2011 15:03:21)


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#4 16-03-2011 15:16:10

Lonak
Nehantiste
Lieu : Dublin
Inscription : 31-01-2011
Messages : 915

Re : Crystal/Experience scaling with Turns/Time?

Let me ask you one question: are you playing for the fun of it, or to make crystals?

In my own, personal opinion, intense fights are worth it, be them 5 minutes long or 2 hours long. Of course, your cristal earning lowers with long fights, but boy, do I like when I feel stressed up and in front of a challenger worth my own level!

An choosing a "slow deck" or a "fast deck" is not really something changing much the fight you'll have: for either deck, in you confront a slow deck, your fight will be slow; if you confront a fast deck, your fight will be fast. Of course if you have a mirrored powder pirate deck, the fight is pretty much over in 2 minutes, but the fight is as interesting as the color of my shoes. Playing pirates, I do like seeing people playing this guild, but the fights themselves are not interesting to me.

RTS games are the best at "earning-per-seconds optimizations". Eredan iTCG is a TCG, so I believe the fun should be in battling other decks.

On a more official point of view, I don''t think the team has any plans of changing the way we earn cristals. The problem is not in the way you earn cristals, as there are more than enough ways to earn them (battling, login in, selling, earning trophies, for instance).


« The time has come. »
Ancien Community Manager Eredan iTCG. De bons moments passés ensemble !


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#5 16-03-2011 15:32:35

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Crystal/Experience scaling with Turns/Time?

Oh, I'm precicely suggesting to remove any constraint or compulsion we may have in the way we choose our decks, leveling decks, experimental decks, and whatnot.

Due to the fairly low fairplay in the game, Slow decks usually get the - "No way I'm gonna sit here for minutes long and lose" = Quit.
Fast decks usually get the - "Heck, at least I'll lose/win fast" = Stay.

So it's not about me and some hidden crystal earning agenda - just about making it more about fun and choice, and removing concerns of other things.

Thanks for the reply, anyhow.

Dernière modification par Nurvus (16-03-2011 15:34:39)


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