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I think there are many Caste-specific cards, and in such abundance, that often decks seem decided for us, rather than letting us be creative.
A card giving extra benefits to a Caste is alot more interesting than just being restricted to it.
Examples:
[card]Ice Coffin[/card]
This card is already so tailored for [card]Blade of the Witch[/card], that it doesn't need to be restricted to WitchBlade caste.
Other decks would pretty much only use it to gain health from cards like [card]Dragon Armor[/card].
Alternative Idea:
Ice Coffin
Water Spell
Guild: Noz'Dingard
Caste: None
Warrior or Marauder: Defense +1
Witchblade: Chain
Removes and reattaches all items attached to your character.
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[card]Ice Shield[/card]
Another card, imo, that could favor WitchBlades without being restricted to them.
Alternative Idea:
Ice Shield
Water Spell
Guild: Noz'Dingard
Caste: None
Each time that an Opposing character deals physical damage to your character, he suffers 1 direct damage.
Marauder or Warrior: Instead, each time that an Opposing character deals physical damage to your character, he suffers 2 direct damage.
WitchBlade: Chain.
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See what I mean?
Dernière modification par Nurvus (28-06-2011 19:05:00)
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First of all the word is CASTE, no L.
Second of all, they do that because they want to limit the number of different interactions a card can have. Which is smart. I mean when they made Dragon Wit, do you think they were thinking, oh these people are gonna stack Solar's Anger and Palidian's Hammer? They've learned their lesson, powerful cards are restricted to a specific group, the more restricted the more powerful they can let it be. Sure that can somewhat force your hand to playing a set just to use these really powerful cards but I still get my butt kicked every now and then by simple decks like Noz Mages and Kotoba Warriors.
Take a look at all the unrestricted cards. They give you +3 of something max. Look at the partially restricted cards like Assassinate, it can give +4 maybe and chain a card that can give you +2 right now(if your Zil), one right now otherwise, or 3 after this turn. Restrictions balance how powerful a card can be.
Yes it would give you more options, but removing too much of restrictions would break the game. The power curve is already getting bad enough.
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But I'm not suggesting the restrictions to just be removed.
I understand and accept their purpose very well.
I am suggesting that the restrictions be less absolute - instead of completely preventing anyone outside a Caste to use the card, design cards such that only those of the appropriate Caste can use its full power, like the examples and suggestions I gave.
Dragon's Wit is not a lesson learned, it was created specifically to explore other cards - obviously for the very cards we used it with.
Good examples of Caste-oriented card that is not "boring" are [card]Tracker's Mask[/card] and [card]Fierce Lion[/card].
Any Kotoba character can use it, but if you are from the Tracker Caste, you get all the goodies.
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So again, what I'm saying here is that even though there need to be restrictions, they do not need to be absolute - some of those restricted cards can be made weaker by default (yet available to all) but fully powered only in the hands of the appropriate Caste - since as it is it makes decks overall predictable and no more than a "collection" of pre-determined cards.
Dernière modification par Nurvus (13-01-2011 23:36:13)
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I must admit, when the new ice spells came out I was disappointed at their caste restriction. My [card]Golemarlok[/card] would've benefitted greatly from them, especially [card]Ice Coffin[/card] Though, as they are limited to Noz and Witchblades, it makes de-equipping and re-equipping [card]Idol of Life[/card] an impossibility. Their Witchblade sword however... well... Golem Smash Caste when it comes to items.
Somewhere between happiness and dreading the Apocalypse.
See where your character cards stand against the full list.
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I think that's a good idea to ease the restrictions and let a specific caste experience the full power of a card. Another example for this is [card]Tsume[/card]. At the beginning when [card]Tsume[/card] appeared, [card]Foam giant[/card] was also able to equip that card and deal spiritual damage. but recently feerik changed [card]Tsume[/card], so that the spiritual attack benefit is solely restricted to "crows".
I think it would be great if feerik would work over the cards with caste restrictions. It would add more freedom during deck creating.
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At the beginning when [card]Tsume[/card] appeared, [card]Foam giant[/card] was also able to equip that card and deal spiritual damage. but recently feerik changed [card]Tsume[/card], so that the spiritual attack benefit is solely restricted to "crows".
I think it would be great if feerik would work over the cards with caste restrictions. It would add more freedom during deck creating.
Come on, really? like stacking 12 items on an FG isn't enough, you need it to deal spiritual damage too? That would be the kind of unbalance they're talking about. If they set it where anything could use any card, could you imagine how many people would be stacking [card]Tsume[/card],with [card]Solar's Anger[/card]? Things like this would unbalance everything, and more than likely would turn something like a simple Kotoba armor deck into a freight train no one could ever beat.
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You still haven't realized what this thread is about.
On the Tsume subject, imagine it instead was:
Tsume - Guild: Kotoba; Class: Marauder or Warrior; Caste: None
Warrior or Crow: Attack +2
Marauder or Crow: Activates immediately.
Dual Wield: [card]Wakizashi[/card]
Crow: Your attacks become magical, and their damage is reduced by the opposing character's Spirit instead of Defense.
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What kind of unbalance would there be with the card this way, can you explain?
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The point of this thread is NOT removing the concept of Caste or letting everyone use everything.
The point is making Caste restrictions less absolute.
Instead of giving so many cards a Caste restriction, instead make them available to a bigger range of characters, but only work at full power for the Caste they are designed for.
Examples:
- [card]Fierce Lion[/card] -> Gain chain if you're a tracker.
- [card]Tracker's Mask[/card] -> Gain 2 Health when it activates if you're a tracker.
Dernière modification par Nurvus (28-06-2011 18:59:33)
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Well, it seems that the devs now what you are talking about and are making more cards for caste so that you dont have to always encounter the same caste deck
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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