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I like many others here have probably played numerous other trading card games, either online, or in a local comic shop. This is not a complaint even as with the additions of the guild packs you are given options. However there seems to be a lack of a certain option.
Now granted we still are not too far along, and they do tend to take a while, but never in any other game when I have bought a booster did I have to try and pull a certain card from every expansion out there. So while it may not have been needed just yet, I feel booster packs should also be separated now into acts.
This provides you with more of a chance to pull a certain card without having to deal with the other expansions you may already have plenty of cards from. I don't consider this anything groundbreaking, and you still have a chance for the pull from everything in guild packs.
So I leave it open for others to leave how they feel, and what they have to say, in hopes maybe this is considered.
Oderint Dum Metuant
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I agree, I don't think I should have to factor in the previous hundreds of cards when I'm trying to get this weeks, even the cards from 2 weeks ago.
Disruptor!
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I agree as well. If people were able to pick packs from different acts, it would make obtaining a card a lot easier. Since all of the new cards being released, it makes it even harder to get a specific card you're looking for.
Example: Watchmaker of Destiny. An early card released from around the start is becoming less and less likely to pull due to all the new cards. One reason, there is no Mercenary card pack. With all of these guild packs, you're going to pull a rare from that guild. Since Watchmaker is not part of any of the available guilds, you're forced to pick just the traditional. Now, by having to choose that, you have to factor in the hundreds of cards that have been released while attempting to get a valuable card required for not only many upgrades, but also a trophy. If there was pack options based on acts, it would be more beneficial to others hoping to get the cards they specifically need, instead of buying a recent pack and hoping for something old.
.: I'm as confused as a baby in a topless bar :.
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Wonderful idea for me. That would help a lot.
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I also agree with this, some of the most needed cards are from the earlier Act (Act I) like fireball and assassination which are needed in most decks and it will also help new players to get a better chance of pulling a watchmaker out of boosters (or hopefully lower it's market price).
Never lost a fair game... or played one.
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I made a post new card sets as well. had it closed because this one was already out there and i didn't read this thread, thought booster packs would just pertain to the ones already out.
Just gunna paste most of my post from my thread to try to add voice to this suggestion.
-I imagine we won't be in "fallen from the sky" set forever, but I would suggest a new one and hope its coming soon.
cards from this set get more rare every week and sought after cards like gluttony/obesity, Sacred Nova, assassination, and Watchmaker of Destiny get more expensive as thier rarity increases. These are cards almost everyone wants and a lot need. A new card set with an option to buy packs for either set would be helpful, imo.
The XP enhancements helped alot but lowers the value of level 2-3 chars on the market dramatically and leveling and selling these was a lot of my income. Can't get the same returns with action cards. tourneys being down has made me really feel the crystal hurt too.
In conclusion, hopefully a new set would stop some of the inflation, I don't imagine people would stop buying fallen from the sky packs to buy the new ones only. There are too many power cards in this set for that to happen.
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For the first time in my joyous Eredan Gaming life i agree with NNY.
However how would they include the cards coming in from act 3 while it is so new?
This definitely needs to be considered - OR alternately, do 4 card boosters for Characters only and action/item/spell only. I think 12 packs would be way too much in this format - but would work well as a 4 to 6 card booster - these packs could cost a little more than the regular ones as they are more specific.
Happy Days.
P.S. Noz Mages Forever.
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I would just make it so that Acts 1 and 2 have their own specific booster pack options while keeping Act 3 in the original 12 pack booster. Simply because the new act just started.
.: I'm as confused as a baby in a topless bar :.
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I would just make it so that Acts 1 and 2 have their own specific booster pack options while keeping Act 3 in the original 12 pack booster. Simply because the new act just started.
^ This
IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane
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What I'd like to know is if the cards in the boosters are randomly generated each time someone buys. If, for example, a booster is bought, is the rare card determined as a 1/x chance where x is the number of rare cards in the set (possibly modified a bit to take into account legendary cards)? If that's the case, then though it is possible to get 10 fireballs in a row, it is more likely to get a few or none.
If this is the case, this might be the real reason why we're not pulling enough of some cards. We just aren't getting those outcomes as frequently as other rares.
With actual TCGs, they print cards in batches. This means that in a certain batch there will surely be a number of copies of each card in the current set. So if 12,000 cards were printed, and 100 of them were Fireballs, then we are sure that we will see 100 Fireballs in that batch of cards.
Would it be possible for Feerik to generate a virtual batch of cards to represent the card pool that goes into the boosters? In this virtual batch, there will be a fixed number of each card. This number of copies per batch will determine the rarity of the card. For example, if a batch is 12,000 cards, then Feerik can decide that Fireball has a rarity of 100/12,000. Legendary cards like Councilor Ishaia can even have rarities of 1/12,000 or 1/24,000. The latter meaning she only appears once in every two batches. The appearance of course being randomly generated, but is assured once every 2 batches.
So every time a booster is bought, the rares, uncommons, and commons are randomly chosen from the remaining rares, uncommons, and commons left in the 12,000. So the number of a certain card being pulled is sure. It's just a matter of when.
And when the 12,000 run out, they just generate a new batch. The batch may of course grow in size depending on the number of cards in the set and the rarity values they set for them.
Dernière modification par skinnyeddie (13-01-2011 17:06:03)
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You could do the ***biiiiipppp*** bip thing and have a New Blood pack, say have all the cards with-in the last 3-6 weeks in a pack. You can throw in all the commons too if there isn't enough of them for a pack, just makes sure there is a better chance for the newer commons.
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I totally support this idea.
It does start to get very messy, in particular due to mercenary characters like pointed above.
An alternative to this, would be making 2 new kinds of boosters:
- Mercenary affiliated (the rare is Mercenary)
- Non-affiliated (the rare is non-affiliated)
There are plenty non-character Mercenary-specific rares, so this wouldn't be an issue, imo.
Dernière modification par Nurvus (14-01-2011 15:58:58)
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