Vous n'êtes pas identifié(e).
Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Pages : 1
Could anyone please explain me how this bloody damage are capculated?? Why I hardly ever deal the number I should deal (usually less):mad::mad::mad::mad::mad:
Hors ligne
"Random number between attack score range" - ( minus ) "opposing character's defense score" = Damage dealt
Example: Your character has 6/9 attack and the opposing character has the defense score of 3. The damage your character will deal is: a random number picked between 6 and 9 ( possible numbers:6,7,8,9) - ( minus ) defense score of 3.
Your minimum damage possible is : 6 - 3 = 3 mininum damage
Your maximum damage possible is: 9 - 3 = 6 maximum damage
Hors ligne
Thanks for this. I had the same dilemma understanding the damage calculation. Damn. That's pretty unfair. Striking damage is dealt by chance. This really helps Seraph, thanks!
Hors ligne
its pretty nice i think.. makes the game exciting.. since 2 same cards don't necessarily deal exact damage..
i <3 ZIL
new telendar = fail, gimme a new one! ![]()
Hors ligne
Since the damage calculation is randomized, it makes the game more exciting and makes it possible for weaker characters stand up to more powerful ones.
Hors ligne
Pages : 1