Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 23-12-2010 23:47:25

Fabio
Ptit nouveau
Inscription : 23-12-2010
Messages : 1

Damage calkulation problem

Could anyone please explain me how this bloody damage are capculated?? Why I hardly ever deal the number I should deal (usually less):mad::mad::mad::mad::mad:


Hors ligne

#2 24-12-2010 00:12:53

Seraph
Habitant de Guem
Inscription : 13-09-2010
Messages : 145

Re : Damage calkulation problem

"Random number between attack score range" - ( minus ) "opposing character's defense score" = Damage dealt

Example: Your character has 6/9 attack and the opposing character has the defense score of 3. The damage your character will deal is: a random number picked between 6 and 9 ( possible numbers:6,7,8,9) - ( minus ) defense score of 3.

Your minimum damage possible is : 6 - 3 = 3 mininum damage
Your maximum damage possible is: 9 - 3 = 6 maximum damage


Hors ligne

#3 27-12-2010 05:40:56

Lyquid
Habitant de Guem
Inscription : 27-12-2010
Messages : 262

Re : Damage calkulation problem

Thanks for this. I had the same dilemma understanding the damage calculation. Damn. That's pretty unfair. Striking damage is dealt by chance. This really helps Seraph, thanks!


Hors ligne

#4 27-12-2010 05:56:18

Caitlyn
Guémélite
Inscription : 23-12-2010
Messages : 469

Re : Damage calkulation problem

its pretty nice i think.. makes the game exciting.. since 2 same cards don't necessarily deal exact damage..


i <3 ZIL
new telendar = fail, gimme a new one! tongue


Hors ligne

#5 27-12-2010 15:00:28

skinnyeddie
Habitant de Guem
Inscription : 05-12-2010
Messages : 111

Re : Damage calkulation problem

Since the damage calculation is randomized, it makes the game more exciting and makes it possible for weaker characters stand up to more powerful ones.


Hors ligne

Pied de page des forums