Vous n'êtes pas identifié(e).
Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Pages : 1
Could anyone please explain me how this bloody damage are capculated?? Why I hardly ever deal the number I should deal (usually less):mad::mad::mad::mad::mad:
Hors ligne
"Random number between attack score range" - ( minus ) "opposing character's defense score" = Damage dealt
Example: Your character has 6/9 attack and the opposing character has the defense score of 3. The damage your character will deal is: a random number picked between 6 and 9 ( possible numbers:6,7,8,9) - ( minus ) defense score of 3.
Your minimum damage possible is : 6 - 3 = 3 mininum damage
Your maximum damage possible is: 9 - 3 = 6 maximum damage
Hors ligne
Thanks for this. I had the same dilemma understanding the damage calculation. Damn. That's pretty unfair. Striking damage is dealt by chance. This really helps Seraph, thanks!
Hors ligne
its pretty nice i think.. makes the game exciting.. since 2 same cards don't necessarily deal exact damage..
i <3 ZIL
new telendar = fail, gimme a new one!
Hors ligne
Since the damage calculation is randomized, it makes the game more exciting and makes it possible for weaker characters stand up to more powerful ones.
Hors ligne
Pages : 1