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#1 11-07-2012 14:13:35

Zurga
Modérateur Eredan
Inscription : 20-04-2010
Messages : 11 566

July 11th 2012 : Aberration / Ba-Sthet

news_abe.jpg

Zil Warriors

Oukanda knows D'ari mustn't get wet. That you must not feed him after midnight. And above all, if N'ta and N'ba are there too, never turn your back to them, never raise your voice, move back, slowly and DO NOT ANNOY THEM!

naNRaxXy.png9pP0FBsf.png

[card]Oukanda[/card]. Rare. Character. Zil Warrior. Human. Male. Spirit 0. Attack 6/9. Defense 1. Health points 12. Gain Chain if you play an Armor. Turns 3, 5 and 7: Attack +1.

[card]N'ba[/card]. Rare. Character. Zil Warrior. Priest. Human. Male. Spirit. Attack 4/8. Defense 2. Health points 13. If you play a Destiny Theurgy, draw an additional card during the next draw phase. At the end of the turn, a Destiny Theurgy from your Discard pile is placed in your Deck. Turns 1, 4 and 5: Spirit +1.

[card]Put-up job[/card]. Rare. Destiny Theurgy. Zil Warrior, Pirest. As this card activates, choose a character and attach it to him. He is untapped and can no longer chain cards. Your characters have Defense +3 and gain Chain if they play a Destiny Theurgy. Duration 5 turns.

[card]N'ta[/card]. Uncommon. Character. Zil Warrior. Marauder. Shadow Gumelite. Male. Spirit 1. Attack 5/9. Defense 1. Health points 13. Attack +1 against the Warriors. Turns 1, 4 and 5: Defense +2.

[card]Half-light[/card]. Uncommon. Shadow Spell. Zil Warrior, Mage, Shadow Guemelite. Your character's Defense and Spirit cannot be modified by the opposing cards. Duration 2 fights. As this card activates, if your character's Spirit is superior to 4, choose a card attached to a character, it is discarded.

[card]Treachery[/card]. Uncommon. Destiny Theurgy. Zil Warrior, Priest. Attack +X where X equals the opposing character's Attack bonus (maximum +7). At the end of the fight, this card is placed in the opposing Deck. Next time this card is discarded, a non Zil character suffers 3 direct damages.

[card]D'ari[/card]. Common; Character. Zil Warrior. Beast. Male. Attack 5/9. Defense 0. Health points 13. Gain Chain if you play an Armor. Turns 3, 5 and 7: Defense +1.
Fright . Common. Destiny Theurgy. Zil Warrior, Priest. The opposing character has Defense = 1 and Spirit = 1. At the end of the fight, this card is placed in the opposing Deck. Chain Theurgy.

[card]Stolen knife[/card]. Uncommon. One hand Weapon Dagger Item. Permanent. Attack +1/+2. Marauder or Mage: Spirit +1. Chain Dagger or Chain if your character has a Dagger attached to him.

Desert Nomads

Nomads keep cool despite the hot weather. On the other hand, their opponents, and specially those from he Ba-Sthet have problems getting over their recent discoveries. All the classes, all the nomad castes are going to make the most of this new card release.

jvvq0gG2.pngPVmvhyuA.png

[card]Ra's broken sword[/card]. Rare. One hand Weapon. Desert Nomad, Warrior. Unique. At the start of the game, if all your characters are Humans, this card is placed in your Hand. Activates after the fight. Permanent. Attack +3. If your character has another One Handed Sword attached to him, Defense +2.

[card]Domination[/card]. Rare. Action. Desert Nomad, Warrior. If your character has more Health points than the opposing character, Attack +2 and Defense +2. Immortal: Chain. Duration 2 fights.

[card]Omniscience[/card]. Rare. Faith Theurgy. Priest. Your character has Defense +2 and earns the Classes of your other characters. Your other characters have Attack +1 or +2 if they are Priests. Chain Theurgy. Duration 2 fights.

[card]Ba-Sthet[/card]. Uncommon. Desert Nomad. Warrior. Human. Immortal. Female. Spirit 0. Attack 6/7. Defense 0. Health points 14. Gain Chain if you play a One handed Sword. Turns 1, 5 et 6 : Attack +1.

[card]Divine armor of Naptys [/card]. Uncommon. Armor Item. Desert Nomad, Warrior. Defense +2. Permanent. Immortal: at the start of the turn, one of your Immortals who has less than 10 Health points heals 1.

[card]Sacrilege[/card]. Uncommon. Action. This card is attached to the opposing character, he has Defense -1 and Spirit -1 for each Priest in game (-2 maximum). All the priests have Attack +1. Chain Action. Duration 4 turns.

[card]Embalmment[/card]. Uncommon. Destiny Theurgy. Priest. Choose a character. If he is yours, he heals X Health points otherwise, he suffers X magic damages where X equals your character's Spirit.

[card]Sand blade[/card]. Common. Action. Desert Nomad, Marauder. Attack +2 and an additional Attack +1 for each character whose Defense is superior to 4. Eclipse: Defense = 2. Chain "Scorpio blow" or "Sand blade".

[card]Martyr[/card]. Common. Action. Desert Nomad, Priest, Warrior. The two characters in battle suffer 4 direct damages. Temple guardian: the characters out of fight suffer 1 direct damage. Chain.

[card]Ptolaris[/card]. Common; Action. Desert Nomad. Choose a character in battle. If he is Nomad he heals 2 Health points, +1 per dead character. Otherwise he suffers 1 direct damage for each one of your characters alive and each opposing dead character.

Enjoy the Game!


Collectionneur de cartes


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#2 11-07-2012 14:34:38

iQuit
Guémélite
Inscription : 01-09-2011
Messages : 514

Re : July 11th 2012 : Aberration / Ba-Sthet

Zil priest ... wow .

Nomad : temple is still meh

Dernière modification par iQuit (11-07-2012 14:35:53)


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#3 11-07-2012 15:37:58

Ellias
Habitant de Guem
Inscription : 23-05-2012
Messages : 242

Re : July 11th 2012 : Aberration / Ba-Sthet

...[card]Aberration[/card]... Did we need another Abom? and can they both be used at once?


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#4 11-07-2012 15:51:07

Gabriel_Caetano
Guémélite
Lieu : Dublin - Ireland
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Messages : 456

Re : July 11th 2012 : Aberration / Ba-Sthet

Ellias a écrit :

...[card]Aberration[/card]... Did we need another Abom? and can they both be used at once?

they can but aberration is warrior only and non afiliated to any caste. limited there. pretty tough though
i just don't get: n'gaba become priest marauder. then you merge them for creating aberration too?

Dernière modification par Gabriel_Caetano (11-07-2012 15:52:09)


Teacher: Wake up Calvin! This is Geography class! In what state do you live in?
Calvin: Denial!
Teacher: I can't argue with that...


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#5 11-07-2012 17:15:45

hotfoot
Habitant de Guem
Inscription : 04-12-2011
Messages : 341

Re : July 11th 2012 : Aberration / Ba-Sthet

Gabriel_Caetano a écrit :
Ellias a écrit :

...[card]Aberration[/card]... Did we need another Abom? and can they both be used at once?

they can but aberration is warrior only and non afiliated to any caste. limited there. pretty tough though
i just don't get: n'gaba become priest marauder. then you merge them for creating aberration too?

yeah, and then he's just a warrior? That doesn't seem right..


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#6 11-07-2012 17:19:07

Izayoi
Nehantiste
Inscription : 26-09-2011
Messages : 968

Re : July 11th 2012 : Aberration / Ba-Sthet

Gabriel_Caetano a écrit :
Ellias a écrit :

...[card]Aberration[/card]... Did we need another Abom? and can they both be used at once?

they can but aberration is warrior only and non afiliated to any caste. limited there. pretty tough though
i just don't get: n'gaba become priest marauder. then you merge them for creating aberration too?

You need all the 4 new Zil characters to create Aberration.

New Zil Theurgies! Yeah! [card]Put-up Job[/card] is awsome and that global chain is just what the priest needed. [card]N'gaba[/card], ability is sweet too. And he being a Shadow guemelite may be a future posibility of a mage-priest deck along with [card]Alyce[/card].


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#7 11-07-2012 19:26:05

hotfoot
Habitant de Guem
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Messages : 341

Re : July 11th 2012 : Aberration / Ba-Sthet

Well, I guess it's good he doesn't completely replace Abom, but I honestly cant think of a good deck for him. There isn't much for a non-caste Warrior class zil to do..


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#8 11-07-2012 23:42:23

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : July 11th 2012 : Aberration / Ba-Sthet

hotfoot a écrit :

Well, I guess it's good he doesn't completely replace Abom, but I honestly cant think of a good deck for him. There isn't much for a non-caste Warrior class zil to do..

He should've been made...
Beast-Shadow Guemelite-Marauder-Priest-Warrior-The Pack

...maybe better not.

Dernière modification par Nurvus (11-07-2012 23:43:24)


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#9 12-07-2012 01:34:07

zweichii
Campeur
Inscription : 17-03-2012
Messages : 76

Re : July 11th 2012 : Aberration / Ba-Sthet

[card]put-up job[/card]
can be attached to anyone by anyone.
the attached character will be untapped.
ensured 2 fights that will not be able to chain
gives bonus stat + chain to all your character..

i feel sad for [card]hailwalker[/card]..


Mechanist
Corruptors
Rooter
Rock Priests


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#10 12-07-2012 01:47:27

karnoki
Habitant de Guem
Inscription : 20-11-2011
Messages : 216

Re : July 11th 2012 : Aberration / Ba-Sthet

zweichii a écrit :

[card]put-up job[/card]
can be attached to anyone by anyone.
the attached character will be untapped.
ensured 2 fights that will not be able to chain
gives bonus stat + chain to all your character..

i feel sad for [card]hailwalker[/card]..

Me too >< it is much better


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#11 12-07-2012 01:58:34

Stormholt
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Re : July 11th 2012 : Aberration / Ba-Sthet

Nurvus a écrit :
hotfoot a écrit :

Well, I guess it's good he doesn't completely replace Abom, but I honestly cant think of a good deck for him. There isn't much for a non-caste Warrior class zil to do..

He should've been made...
Beast-Shadow Guemelite-Marauder-Priest-Warrior-The Pack

...maybe better not.

You forgot circus


E meu nome não é SHIRLEY!

Eredan-->> Storm Videos <<--Videos


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#12 12-07-2012 03:14:55

nemoutopia
Habitant de Guem
Inscription : 23-11-2010
Messages : 111

Re : July 11th 2012 : Aberration / Ba-Sthet

I actually really like the introduction of another complex, multiple-character evolution, but I'm ambivalent about the choice to make Aberration just a Shadow-Guem Warrior...but overall, I think I like it. The advantage of losing classes and races along the way, as well as having no caste, means that unlike Abomination or the Eternal, Aberration's stats are absolutely brutal. I would be interested in seeing what a The Shadow / Abomination / Aberration *WARRIOR* focused deck would be capable of...but he's denied some of the best Zil Warrior access (not a Pack member), and suffers penalties if paired with non-Zil. Is Aberration punished for playing with Courtesans who are Zil + not-Zil? It would be a shame if he was punished for teaming up with the other Shadow-Guem warrior (Lord Galmara)...


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#13 12-07-2012 03:43:10

Stormholt
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Re : July 11th 2012 : Aberration / Ba-Sthet

Vp77VLGc.png

I've seen you before...

Willow+Smith+2.jpg

OMG


E meu nome não é SHIRLEY!

Eredan-->> Storm Videos <<--Videos


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#14 12-07-2012 03:53:19

iQuit
Guémélite
Inscription : 01-09-2011
Messages : 514

Re : July 11th 2012 : Aberration / Ba-Sthet

OqbOs5kQ.png

Dafuq !


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#15 12-07-2012 05:08:40

Santuros
Nehantiste
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Re : July 11th 2012 : Aberration / Ba-Sthet

this is a release that wont let me sleep, now who will win againts zil priests?


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#16 12-07-2012 05:26:35

iQuit
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Messages : 514

Re : July 11th 2012 : Aberration / Ba-Sthet

zil priest 's card prices sure have increased alot since the release . Better save my money for the badass battle priestes

WFppOByT.png

any idea about the best way to use this card ?


[card]Half-light[/card] : the artwork is unique , love it

Dernière modification par iQuit (12-07-2012 06:14:33)


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#17 12-07-2012 05:27:50

Nurvus
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Re : July 11th 2012 : Aberration / Ba-Sthet


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#18 12-07-2012 07:32:35

nemoutopia
Habitant de Guem
Inscription : 23-11-2010
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Re : July 11th 2012 : Aberration / Ba-Sthet

iQuit a écrit :

http://static.eredan.com/cards/web_big/us/WFppOByT.png

any idea about the best way to use this card ?


Couple choices...Mercenary priest supporting another deck = use cards for other classes.

Zil priests become Mage/Marauders (now they can cast those Shadow Spells and use daggers too!).

Nomads become Warrior/Marauders (benefit from specific theurgies, and all those lovely Nomad weapons and rare actions).

However, I think the most powerful play is Runics become Craftsman/Warriors, AND all get the attack +2 effect (for being priests). I'm thinking Coranthia + Sanquinam + Sapient. Suddenly you have all three running around with Master Craftsman, Resistance, and their choice of Bigblades, Tridents, or Runic Slicers? With as defensive and healing as Runic priests can be, the potential for awesome is boundless, I think.

Dernière modification par nemoutopia (12-07-2012 07:33:59)


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#19 12-07-2012 08:23:25

magius
Solarian
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Re : July 11th 2012 : Aberration / Ba-Sthet

nemoutopia a écrit :

Zil priests become Mage/Marauders (now they can cast those Shadow Spells and use daggers too!).

Only if they can play Faith Theurgies. Limits to Kriss and the new Priest-Marauder.

nemoutopia a écrit :

However, I think the most powerful play is Runics become Craftsman/Warriors, AND all get the attack +2 effect (for being priests). I'm thinking Coranthia + Sanquinam + Sapient. Suddenly you have all three running around with Master Craftsman, Resistance, and their choice of Bigblades, Tridents, or Runic Slicers? With as defensive and healing as Runic priests can be, the potential for awesome is boundless, I think.

Agree. But remember it has a duration. But once the cards attached... who card? big_smile


Magius [FH] FullHouse Clan


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#20 13-07-2012 00:34:30

Nurvus
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Re : July 11th 2012 : Aberration / Ba-Sthet

A question, anyone tested if [card]Suspicion of Treachery[/card] or [card]Dissidence[/card] can trigger the -3 Defense penalty on Aberration?


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#21 13-07-2012 09:21:05

hotfoot
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Re : July 11th 2012 : Aberration / Ba-Sthet

[card]Ra's Broken sword[/card] will be GREAT for [card]Iro, the imperial champion[/card] decks. If those decks even exist...


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#22 13-07-2012 12:15:31

Stormholt
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Re : July 11th 2012 : Aberration / Ba-Sthet

Nurvus a écrit :

A question, anyone tested if [card]Suspicion of Treachery[/card] or [card]Dissidence[/card] can trigger the -3 Defense penalty on Aberration?

I think that only Dissidence works, 'cuz it should be at the start of the fight, not on the extally momment...


E meu nome não é SHIRLEY!

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#23 13-07-2012 12:26:09

JarodG64
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Re : July 11th 2012 : Aberration / Ba-Sthet

French players tend to think that those cards trigger the -3 defense.


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#24 13-07-2012 12:48:17

Stormholt
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Re : July 11th 2012 : Aberration / Ba-Sthet

JarodG64 a écrit :

French players tend to think that those cards trigger the -3 defense.

Well but someone tested it?


E meu nome não é SHIRLEY!

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#25 15-07-2012 09:52:36

iQuit
Guémélite
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Re : July 11th 2012 : Aberration / Ba-Sthet

wow the prices of the new cards haven't changed much since the release day neutral


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