Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 08-04-2012 03:14:42

Norad IV
Banni(e)
Inscription : 25-07-2011
Messages : 116

ecstasy should not incorporate AOE damage

I mean there's a reason why feerik bans ecstasy sometimes in the ELO right? Everytime one of their characters get damaged, one of the opposing characters suffer 3 dmg.

So when they use dismemberment, explosion, storm, it gives them a huge advantage.

Why not just change ecstasy to "if the character in combat suffers damage."

this will make it well balanced and keep others from using carbon copy decks.


Hors ligne

#2 09-04-2012 06:07:40

Wolvos
Gardien
Lieu : Argentina
Inscription : 26-01-2012
Messages : 1 976

Re : ecstasy should not incorporate AOE damage

+1
this deck is just a joke, play ecstasy and win


La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474


Hors ligne

#3 09-04-2012 10:54:12

Satyrox
Guémélite
Inscription : 29-01-2012
Messages : 489

Re : ecstasy should not incorporate AOE damage

The most broken point IMO is it chains, so you can play extasy+storm/dismemb/whatever... Without the chain, it would be easy counterable with some cards that can remove permanents


Do you wanna turn the world upside down with me? (:


Hors ligne

#4 09-04-2012 15:24:43

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : ecstasy should not incorporate AOE damage

Except last time I played against Ecstasy, I removed before the opponent cards were played on the next Turn and its effect persisted for the whole 3 turns anyway.

Dernière modification par Nurvus (09-04-2012 15:25:32)


Hors ligne

#5 09-04-2012 15:37:57

Satyrox
Guémélite
Inscription : 29-01-2012
Messages : 489

Re : ecstasy should not incorporate AOE damage

Nurvus a écrit :

Except last time I played against Ecstasy, I removed before the opponent cards were played on the next Turn and its effect persisted for the whole 3 turns anyway.

Ya it was a bug some time ago, but its fixed atm

http://blogus.eredan.com/index.php/2012 … -patchnote


Do you wanna turn the world upside down with me? (:


Hors ligne

#6 09-04-2012 16:41:08

Stormholt
Eredanien
Lieu : Votorantim,São Paulo
Inscription : 17-06-2011
Messages : 4 606
Site Web

Re : ecstasy should not incorporate AOE damage

I wonder, why feerik doesen't nerf it already, everyone hate it!Its op, gets me sick to see this card...


E meu nome não é SHIRLEY!

Eredan-->> Storm Videos <<--Videos


Hors ligne

#7 09-04-2012 16:53:16

skadooosh
Eredanien
Lieu : dans ton c**
Inscription : 04-09-2011
Messages : 3 741

Re : ecstasy should not incorporate AOE damage

cause if they nerf extasy, they nerf Heartreading Dilemna, they nerf wild buds, they nerf indegistion...


===============zil dagger FTW!!================

"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"


Hors ligne

#8 09-04-2012 17:06:12

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : ecstasy should not incorporate AOE damage

skadooosh a écrit :

cause if they nerf extasy, they nerf Heartreading Dilemna, they nerf wild buds, they nerf indegistion...

But then they might make Tsume foil-able, so I think it's better for everyone if everything stays the way it is right now.

Dernière modification par Nurvus (09-04-2012 17:06:39)


Hors ligne

#9 10-04-2012 09:20:30

Gent M
Habitant de Guem
Inscription : 08-07-2011
Messages : 318

Re : ecstasy should not incorporate AOE damage

The best nerf for ecstasy would be to take into account only damage dealt by the opposing characters.


Hors ligne

#10 10-04-2012 11:42:16

Satyrox
Guémélite
Inscription : 29-01-2012
Messages : 489

Re : ecstasy should not incorporate AOE damage

Gent M a écrit :

The best nerf for ecstasy would be to take into account only damage dealt by the opposing characters.

The point that makes ectasy so good is you can activate it with your own cards, dismemb/storm/cursed items... if they nerf it as you said then there's no sense of playing it cause it will deal 2~4 damage usually, maybe 6~8 against multirace or some mages

If they do, at least they've to delete the lane "The other ecstasy in play are discarded" to be able to play more than 1 at same time, otherway ecstasy will become too bad


Do you wanna turn the world upside down with me? (:


Hors ligne

#11 11-04-2012 04:21:32

Norad IV
Banni(e)
Inscription : 25-07-2011
Messages : 116

Re : ecstasy should not incorporate AOE damage

heck why not nerf it to complete uselessness? I mean they do that with nomad decks everytime they get new cards, which I find hilarious because nomad decks are the most underpowered most easily countered decks.


Hors ligne

#12 11-04-2012 04:57:30

skadooosh
Eredanien
Lieu : dans ton c**
Inscription : 04-09-2011
Messages : 3 741

Re : ecstasy should not incorporate AOE damage

Norad IV a écrit :

heck why not nerf it to complete uselessness? I mean they do that with nomad decks everytime they get new cards, which I find hilarious because nomad decks are the most underpowered most easily countered decks.

I completely aggre with that...
when I look at the actual top elo deck. it seems that eclipse didn't need a nerf.
(not talking about avatar who would still be OP...)


===============zil dagger FTW!!================

"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"


Hors ligne

#13 11-04-2012 08:17:49

Gent M
Habitant de Guem
Inscription : 08-07-2011
Messages : 318

Re : ecstasy should not incorporate AOE damage

Satyrox a écrit :

The point that makes ectasy so good is you can activate it with your own cards, dismemb/storm/cursed items... if they nerf it as you said then there's no sense of playing it cause it will deal 2~4 damage usually, maybe 6~8 against multirace or some mages

Yes you are right that would be a bit too much. Then it should be activated by damage from opposing characters and items only.
Regardless 4 damage is pretty decent for a chain card.


Hors ligne

#14 14-04-2012 12:00:19

CAPTUSA
Habitant de Guem
Lieu : New York City
Inscription : 24-09-2011
Messages : 304
Site Web

Re : ecstasy should not incorporate AOE damage

Nurvus a écrit :
skadooosh a écrit :

cause if they nerf extasy, they nerf Heartreading Dilemna, they nerf wild buds, they nerf indegistion...

But then they might make Tsume foil-able, so I think it's better for everyone if everything stays the way it is right now.

I 2nd That, like it was said before, every deck has its strengths, and it's weakness, like i destroyed ecstacy decks with my noz mages, and even with my wild buds, &  got whooped with my discard, and dh deck, stop crying 1 ecstacy costs 160k-170k, so everyone can't afford it....especially 3 at that.....their good, and they quick kill, but their not broken, so give it a rest plzzzzz!


Yesterday Was History,
Tomorrow Is A Mystery,
Today Is A Gift,
That's Why It's Called The Present!


Hors ligne

#15 14-04-2012 12:01:46

CAPTUSA
Habitant de Guem
Lieu : New York City
Inscription : 24-09-2011
Messages : 304
Site Web

Re : ecstasy should not incorporate AOE damage

skadooosh a écrit :
Norad IV a écrit :

heck why not nerf it to complete uselessness? I mean they do that with nomad decks everytime they get new cards, which I find hilarious because nomad decks are the most underpowered most easily countered decks.

I completely aggre with that...
when I look at the actual top elo deck. it seems that eclipse didn't need a nerf.
(not talking about avatar who would still be OP...)

how eclipse got nerfed??????????? i don't remember that!


Yesterday Was History,
Tomorrow Is A Mystery,
Today Is A Gift,
That's Why It's Called The Present!


Hors ligne

#16 14-04-2012 12:48:02

Zurga
Modérateur Eredan
Inscription : 20-04-2010
Messages : 11 566

Re : ecstasy should not incorporate AOE damage


Collectionneur de cartes


Hors ligne

#17 15-04-2012 02:17:10

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : ecstasy should not incorporate AOE damage

When will Feerik start proper retroactive tweaking of cards?
Seriously...

So many cool cards should be tweaked.
Most importantly, increase initial damage of Shadow Master by 1!

Dernière modification par Nurvus (15-04-2012 02:19:43)


Hors ligne

#18 15-04-2012 08:53:47

Sapphon
Staff Feerik
Inscription : 10-09-2011
Messages : 2 557

Re : ecstasy should not incorporate AOE damage

The problem of tweaking is that when you start to do it, the only thing players can think about is "nerf nerf nerf nerf nerf nerf" or "up up up up up". Look at the situation : since we did the second nerf batch, players ask for nerfs before they had a chance to test new cards. I'm pretty sure if we try to up just one card, everyone will flood the boards to ask for their favorite card's up ;p

Norad IV a écrit :

I mean they do that with nomad decks everytime they get new cards,

11 nomads' cards releases. 1 nerf. Yeah, right.

which I find hilarious because nomad decks are the most underpowered most easily countered decks.

You should really try to play the game before making all these stupid statements hmm
These last 6 months there have not been a single week without at least 1 nomad deck in elo top ten. Not all the guilds can say the same.


Hors ligne

#19 15-04-2012 11:47:22

al_vh1n
Habitant de Guem
Inscription : 22-05-2011
Messages : 265

Re : ecstasy should not incorporate AOE damage

I don't support nerfing. I prefer releasing of counters for those so called op cards. But what Feerik keeps doing instead is they keep releasing more op cards to beat those op ones that already exist. I think in their mind that is the meaning of counter.

Player 1: I will use this card to kill you * +10 attack
Player 2: No you don't. I have a counter for that * +20 attack

So in the future we will see more releases of op decks to beat the current ones. Maybe they will release a card that will win you the game in the first turn to counter those who wins on the 3rd. So it is not impossible that soon most match-ups will only last for about 1-3 minutes w/ this current trend.


Hors ligne

#20 15-04-2012 16:12:22

Izayoi
Nehantiste
Inscription : 26-09-2011
Messages : 968

Re : ecstasy should not incorporate AOE damage

al_vh1n a écrit :

I don't support nerfing. I prefer releasing of counters for those so called op cards. But what Feerik keeps doing instead is they keep releasing more op cards to beat those op ones that already exist. I think in their mind that is the meaning of counter.

Player 1: I will use this card to kill you * +10 attack
Player 2: No you don't. I have a counter for that * +20 attack

So in the future we will see more releases of op decks to beat the current ones. Maybe they will release a card that will win you the game in the first turn to counter those who wins on the 3rd. So it is not impossible that soon most match-ups will only last for about 1-3 minutes w/ this current trend.

Syndrome.jpg
Once everyone's OP, no one will be.


Hors ligne

#21 15-04-2012 19:02:52

MrLordi92
Gardien
Lieu : Rhode Island
Inscription : 05-12-2010
Messages : 1 470

Re : ecstasy should not incorporate AOE damage

Izayoi a écrit :
al_vh1n a écrit :

I don't support nerfing. I prefer releasing of counters for those so called op cards. But what Feerik keeps doing instead is they keep releasing more op cards to beat those op ones that already exist. I think in their mind that is the meaning of counter.

Player 1: I will use this card to kill you * +10 attack
Player 2: No you don't. I have a counter for that * +20 attack

So in the future we will see more releases of op decks to beat the current ones. Maybe they will release a card that will win you the game in the first turn to counter those who wins on the 3rd. So it is not impossible that soon most match-ups will only last for about 1-3 minutes w/ this current trend.

http://surbrook.devermore.net/adaptatio … ndrome.jpg
Once everyone's OP, no one will be.

Oh my, I believe you have made my morning with this post.


"Some say there's no subtly to destruction.  You know what?  They're dead." ~ Jaya Ballard, Task Mage

"One footstep among many is silent.  One footstep alone is deafening."


Hors ligne

#22 18-04-2012 03:58:56

Norad IV
Banni(e)
Inscription : 25-07-2011
Messages : 116

Re : ecstasy should not incorporate AOE damage

Sapphon a écrit :

The problem of tweaking is that when you start to do it, the only thing players can think about is "nerf nerf nerf nerf nerf nerf" or "up up up up up". Look at the situation : since we did the second nerf batch, players ask for nerfs before they had a chance to test new cards. I'm pretty sure if we try to up just one card, everyone will flood the boards to ask for their favorite card's up ;p

Norad IV a écrit :

I mean they do that with nomad decks everytime they get new cards,

11 nomads' cards releases. 1 nerf. Yeah, right.

which I find hilarious because nomad decks are the most underpowered most easily countered decks.

You should really try to play the game before making all these stupid statements hmm
These last 6 months there have not been a single week without at least 1 nomad deck in elo top ten. Not all the guilds can say the same.

I've probably been playing longer than you have known about this game. My posts point out obvious money grab opportunities which I DESPISE in games. It should not be about "who can spend the most money" but rather who can compete the best without spending money. So please if you are going to be a moderator do not try to condescend me by saying I don't know what I am talking about when I have been around longer than since you were probably alive. I know what I am talking about k? (and oh please don't edit my post to say I am "troll is troll" again please, it makes you become a bad mod!)


Hors ligne

#23 18-04-2012 04:12:54

soulst3al3r
Solarian
Inscription : 14-09-2011
Messages : 722

Re : ecstasy should not incorporate AOE damage

@norad: you are talking to sapphon. He's staff, not a mod. Im sure he's been in this game longer than you


Hors ligne

#24 18-04-2012 04:41:50

Stormholt
Eredanien
Lieu : Votorantim,São Paulo
Inscription : 17-06-2011
Messages : 4 606
Site Web

Re : ecstasy should not incorporate AOE damage

Really, why dont nerf this card and end whit this sillyness?

Please, i'm serious, a lot of players complaim 'bout this card, ban torment and dismembrament on elo, wont gonna fix the poblem!There's still a lot of players that give up the game, to loose by decks like these!

I dont gonna say anything more, 'cuz i know that i wont gonna be heard...This is bad
, gets me sad sad


E meu nome não é SHIRLEY!

Eredan-->> Storm Videos <<--Videos


Hors ligne

#25 18-04-2012 05:03:09

Ryken
stupid donkey
Lieu : A room with a moose.
Inscription : 03-09-2010
Messages : 504

Re : ecstasy should not incorporate AOE damage

Norad IV a écrit :
Sapphon a écrit :

The problem of tweaking is that when you start to do it, the only thing players can think about is "nerf nerf nerf nerf nerf nerf" or "up up up up up". Look at the situation : since we did the second nerf batch, players ask for nerfs before they had a chance to test new cards. I'm pretty sure if we try to up just one card, everyone will flood the boards to ask for their favorite card's up ;p

Norad IV a écrit :

I mean they do that with nomad decks everytime they get new cards,

11 nomads' cards releases. 1 nerf. Yeah, right.

which I find hilarious because nomad decks are the most underpowered most easily countered decks.

You should really try to play the game before making all these stupid statements hmm
These last 6 months there have not been a single week without at least 1 nomad deck in elo top ten. Not all the guilds can say the same.

I've probably been playing longer than you have known about this game. My posts point out obvious money grab opportunities which I DESPISE in games. It should not be about "who can spend the most money" but rather who can compete the best without spending money. So please if you are going to be a moderator do not try to condescend me by saying I don't know what I am talking about when I have been around longer than since you were probably alive. I know what I am talking about k? (and oh please don't edit my post to say I am "troll is troll" again please, it makes you become a bad mod!)

There is so much wrong with this post it's not even funny. So I'll keep it simple; don't like it, don't play. There are no other arguments for you, since in most of the posts I've seen you in are you complaining about something or other. Are some of them valid? Ehhh...probably not. But even if they were, who cares? The game is free until one chooses it not to be.

Walk away man. Walk away.

BTW, the "It should not be about "who can spend the most money" but rather who can compete the best without spending money." line got me laughing. If that's the case, why have the option to buy cards at all? Then we could all be on equal ground, right? Except, not. Because then the new players would be contending with people that have been in the game since the beginning and have tons of great cards, while they have nothing. See the logic in that?


Hors ligne

Pied de page des forums