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First time I'm suggesting cards. I payed attention towards uses and balancing. If anyone has more suggestions, please do.
IGNORE ALL THE WARD BATTLES DESCRIPTION ON THE CARDS!
Nehant equivalent of a craftsman type character. Can build a character with demonic servants trough demonic clouds or disloyalty. It should give [card]Dark Ritual[/card] a chance to be used more often.
To add more offensive possibilities for nehant mages I added a few other cards:
An AoE in Nehant style: Does damage to your own chars in case they have races other as demon; The solution to defend yourself from this card is [card]Demon May Rise[/card] on your own characters.
This is all the magic damage cards that use the chars spirit that I made since making spells specifically Nehant style isn't easy.
On first sight this is a card pointless compared to [card]revealing the secret[/card] but for Nehant guems this is golden as it chains in Crush. Compared to [card]Nehant's Seal[/card] it has the added advantage of lowering spirit. For mages it can be a great addition to lower spirit for [card]Vital Syphon[/card].
Rebirth of the characteristic lowering nehant decks. No chain means no [card]Hand of Death[/card] used with this card for an overpowered effects.
Inflicts magic damage (most characteristic lowering isn't lowering spirit).
Uncommon might be a bad choice as this card is a bit strong. Suffering two life for two of each defense types isn't a bad trade-off, Especially not for [card]Dimizar[/card] who can't be hurt by own card effects (he is already rare so I wouldn't want to make the card rare when it does damage to your own chars.[/card]
Another two Dimizar cards where you either trade your life for discarding a card of the opponent or trade your life to own a card that the opponent has attached (only if you can play it). I think the first version will be more popular as there isn't a lot of attached cards nehantic mages can use (except for corruptions where this can be used as a failsafe for [card]Desolation of the heart[/card])
Another rather restricted card but since Nehants need chains this card really is an improvement for the Nehants.
Please feel free to comment on their balance or uses I have overlooked.
Dernière modification par TPPK (08-02-2012 18:58:15)
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Im amazed, these cards are surprisingly pretty balanced
Its common to see absolutely insane cards being suggested but I can actually see most of these being playable and balanced
Crush confuses me tho
How does it work, is it deals 1 damage
-per card giving a penalty
-per stat with a current penalty
-per stat that is currently lower than its base value
-per single point of reduction (-3 attack = 3 direct damage)
Also Weaken really is pretty trash, Remove the fact its a spell
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I suppose Crush would be worded like this:
Deals X magic damage to the opposing character where X equals his total characteristic penalty.
So if he has -1 Spirit, -2 Attack and -3 Defense (2 Black Chimeras active and you play Weaken... before Crush), it'll deal 6 magic damage.
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Demonic Plague should probably be worded like this:
Deals X damage to all non-Demon characters where X equals your Spirit +2.
And you meant Demon May Rise as the way to save your characters from it.
Although to be honest there's no need for it since your characters will have a good amount of Spirit, and the enemy characters won't.
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Overall I like most of the cards.
They seem balanced at a first glance and offer a different gameplay.
There's just one problem. Dark Trade Lv1 does nothing except damage you. I think you kinda messed up somewhere in there.
Another thing, about Jealousy.
How about you mix Dark Pact with Jealousy?
Jealousy
Spirit +2, Attack +2.
If the opposing character is not of the same sex, you suffer 1 direct damage.
Chain.
Dernière modification par Nurvus (08-02-2012 17:54:56)
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Thanks on the balance comments.
Crush is exactly like Nurvus worded it.
Demonic plague is the magic damage x each race that isn't demon. Multi races of two races get (casters spirit +2) x 2.
Demon May rise is indeed the card that is needed to reduce the damage effects.
The damage is still hurting nehant guems even if they have demon as a dual race. Spirit +2 is the thing that ensures damage to those characters.
Dark trade is supposed to remove that selected card. I'll alter it later today.
That way both levels of dark trade are different.
Weaken as a spell is required to balance Crush which is also a spell.
The card is common so not really in need of power, but it does gives an advantage in reducing spirit. (where Crush damage can be reduced by spirit)
I'm not going to alter jealousy as the card is already a gamble for the persons having created the deck. There is a 66% chance the card is completely worthless in a deck.
Edit: Edited in the card alterations based on nurvus his comments.
Dernière modification par TPPK (08-02-2012 18:58:45)
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Demonic Plague seems too strong like that.
But then again, it would only be against multi-race; and the Nehantists aren't really focused on pumping their own spirit - more on reducing the others'.
[card]The Shadow, Lady of the Nehant[/card] has 3 Spirit at max level.
Chaining Demon Pact into Illumination (Demonic Plague) would...
But then again, Demon Pact is a spell, and you might get Demon Pact with Illumination.
Dernière modification par Nurvus (08-02-2012 20:23:33)
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That is exactly the point of the demon plague.
That is why the char I suggested has round 1-2 bonuses (more chance to hit your own chars) as all other mages are not demon and nehant guems get damage too.
AoE can't be chained.
For multi-race it could be a pain but that isn't really a bad thing that people should consider their multi-race can be weak.
Demon may rise is also quite overpowered against some multi-race decks.
demon pact isn't a spell...
Then again it does 4 damage to yourself and all other guems/humans you have in your nehant deck take usually 2~ damage. Perhaps I shouldn't add the bonus to make it a mere 5 magic damage at max (unless really creative)
Possible suggestion on nerfing the card.
- Do I make it Unique?
- Do I nerf the +2 damage?
- Do I leave it alone as the 4 damage to yourself and two damage to others is dangerous enough?
Fallen isn't really a problem since he needs guems to boost his spirit. and he will probably end up hitting his partners more as the opponent.
Dernière modification par TPPK (08-02-2012 20:51:40)
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Well then...
Have Demonic Plague as the only Nehantic spell in the deck.
Deck with guemelites.
On The Shadow's Turn:
Demon Pact -> Illumination (fetches Demonic Plague)
= 5 against all demons. 7 against non-demons. 12 against multirace demons. 14 against multirace non-demons.
Fair?
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I really think the value that changes with number of races should be fixed.
The spell could do Spirit plus an additional 2 damage per race other than demon.
So with 5 spirit, you'd do 5 to demons, 7 to non-demons, 7 to multirace demons, 9 to multirace non-demons.
Dernière modification par Nurvus (08-02-2012 21:13:37)
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The intention is that the card doesn't does damage to demons but you have a point that it should always backfire.
The suggestion of extra damage for each race is better. but then it is a stronger version of LB3.
An additional problem: Break the second chain is better as Illumination
Dernière modification par TPPK (08-02-2012 21:36:12)
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