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Pages : 1
Foil Mira
Legendary Medusa
This only my suggestion
and i'm get picture from google
But hope you like my suggestion
Les résultats du sondage sont masqués pour les invités
IGN : Phoenix_Blue
Hors ligne
I think Medusa deserves a better concept, something related to her "petrifying" power.
I'd say the effect of [card]Immobilization[/card] makes sense.
Something like:
Medusa
Guild: Mercenaries
Races: Human-Beast
Classes: Mage+Marauder.
Spirit 2
Attack 6/9
Defense 1
Health 14
Spirit +1 against Humans.
At the start of the fight, if Medusa's Spirit is higher than the opponent's, ignore the first Action played by the opponent.
Turns 1, 3 and 4: Defense +1 and Spirit +1.
Dernière modification par Nurvus (05-02-2012 21:41:06)
Hors ligne
I think Medusa deserves a better concept, something related to her "petrifying" power.
I'd say the effect of [card]Immobilization[/card] makes sense.
Something like:
Medusa
Guild: Mercenaries
Races: Human-Beast
Classes: Mage+Marauder.Spirit 2
Attack 6/9
Defense 1
Health 14Spirit +1 against Humans.
At the start of the fight, if Medusa's Spirit is higher than the opponent's, ignore the first Action played by the opponent.
Turns 1, 3 and 4: Defense +1 and Spirit +1.
maybe attack 6/9 and 1 defence is too low for legendary card?
IGN : Phoenix_Blue
Hors ligne
Nurvus a écrit :I think Medusa deserves a better concept, something related to her "petrifying" power.
I'd say the effect of [card]Immobilization[/card] makes sense.
Something like:
Medusa
Guild: Mercenaries
Races: Human-Beast
Classes: Mage+Marauder.Spirit 2
Attack 6/9
Defense 1
Health 14Spirit +1 against Humans.
At the start of the fight, if Medusa's Spirit is higher than the opponent's, ignore the first Action played by the opponent.
Turns 1, 3 and 4: Defense +1 and Spirit +1.maybe attack 6/9 and 1 defence is too low for legendary card?
Shes ignoring the 1st actual as a natural trait
thats legendary
put her in a sap heart roots deck and suddenly the enemy cant do anything
Dernière modification par Talamare (06-02-2012 09:08:45)
Hors ligne
PhoenixBlue a écrit :Nurvus a écrit :I think Medusa deserves a better concept, something related to her "petrifying" power.
I'd say the effect of [card]Immobilization[/card] makes sense.
Something like:
Medusa
Guild: Mercenaries
Races: Human-Beast
Classes: Mage+Marauder.Spirit 2
Attack 6/9
Defense 1
Health 14Spirit +1 against Humans.
At the start of the fight, if Medusa's Spirit is higher than the opponent's, ignore the first Action played by the opponent.
Turns 1, 3 and 4: Defense +1 and Spirit +1.maybe attack 6/9 and 1 defence is too low for legendary card?
Shes ignoring the 1st actual as a natural trait
thats legendary
put her in a sap heart roots deck and suddenly the enemy cant do anything
and what you thin about Mira she good already?
IGN : Phoenix_Blue
Hors ligne
She can be the new Venerable Shulong
Hors ligne
oh 3 like and 3 dislike
yeah i know my suggestion is bad lol
IGN : Phoenix_Blue
Hors ligne
- [card]Treacherous[/card] loves Mira.
- [card]Fog Hydra[/card] loves Mira.
Other than that [card]It is Time[/card] or [card]Festivities[/card] make her overpowered.
Hors ligne
- [card]Treacherous[/card] loves Mira.
- [card]Fog Hydra[/card] loves Mira.Other than that [card]It is Time[/card] or [card]Festivities[/card] make her overpowered.
yeah i hope they wana make this card and bring to game
IGN : Phoenix_Blue
Hors ligne
Nurvus a écrit :- [card]Treacherous[/card] loves Mira.
- [card]Fog Hydra[/card] loves Mira.Other than that [card]It is Time[/card] or [card]Festivities[/card] make her overpowered.
yeah i hope they wana make this card and bring to game
My point was that Treacherous and Fog Hydra destroy Mira.
It is Time, Skyward Boots and Festivities make it overpowered.
So no, I hope they don't.
Hors ligne
lol i know, im just make this for fun only
IGN : Phoenix_Blue
Hors ligne
Pages : 1