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So discussion about some improvements that could be applied to the Trackers, without breaking their mould brought up the following possibility:
Haito is the shadow amidst the Bamboo, draped in green half-stocks and blending in with his background. He lays his Traps out for the opponent to wander into, only to spring to the attack once they have sprung them.
Hang them up by their ankles, toes, neck or hands. Once they're up there, watch them flail and hit them from afar at your leisure! Guaranteed success or your money back!
Lost within the confines of the Pit, the opponent is helpless against the High Ground advantage. Finish him before he figures his way out again.
The smallest of bundles. A complex system of air bladders, bamboo tubes and persistence. They won't know what hit them until they've hit the ground, snoring.
One to the next to the next and on again. One false step and the chain reaction begins.
Hors ligne
I really like the idea. It would definitely be an awesome new addition to tracker strategy
Hors ligne
I like the idea of introducing Traps into the game.
However, I think it would have to be cards that have conditional effects...
... such as:
"At the start of the fight, do X.
If the character plays a Spell or an Action, also do Y."
...or even simply "If the character plays a Spell or an Action, do X."
Hors ligne
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