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Mystic Prism
Class: Mage
Type: Spell Mental
Whenever a character plays at least two Spells of the same Type, that character gains Spirit +1 and Defense +1 until the end of the Turn and the Magic damage dealt by all the spells played by that character in that Turn becomes a different Magic Type determined at random.
Duration: 4 Turns.
Note: The spells retain their type. Only the damage they do changes type.
Lightning Pirates and World-Tree Sap Heart say thanks.
Dernière modification par Nurvus (04-02-2012 23:08:24)
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i love this card idea it not over power and it seem to go with most mage deck not praite cuz you just want to use lighting base spell but all and all this a great card idea
I'm very newbie and i love it!!!!!1
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Edited the effect.
It was kind of an overpowered, limited-time, mage-only Ice Barrier at first.
Now it affects all characters (even the opponent's) and only gives the bonus & magic damage type change to the character that casts 2 spells of the same type.
So casting Ice Barrier -> Ice Barrier works.
Smoked Arrow -> Fireball works
Struck by Lightning -> Attracts Lightning works
Mixing 2 different spell types doesn't work.
Dernière modification par Nurvus (04-02-2012 23:09:34)
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Mystic Prism
Class: Mage
Type: Spell Mental
Whenever a character plays at least two Spells of the same Type, that character gains Spirit +1 and Defense +1 until the end of the Turn and the Magic damage dealt by all the spells played by that character in that Turn becomes a different Magic Type determined at random.
Duration: 4 Turns.Note: The spells retain their type. Only the damage they do changes type.
Lightning Pirates and World-Tree Sap Heart say thanks.
good, nice way to avoid immunities!
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Nurvus a écrit :Mystic Prism
Class: Mage
Type: Spell Mental
Whenever a character plays at least two Spells of the same Type, that character gains Spirit +1 and Defense +1 until the end of the Turn and the Magic damage dealt by all the spells played by that character in that Turn becomes a different Magic Type determined at random.
Duration: 4 Turns.Note: The spells retain their type. Only the damage they do changes type.
Lightning Pirates and World-Tree Sap Heart say thanks.
good, nice way to avoid immunities!
Yeah, but remember you're gimping yourself in general by including a card (or more) in your deck just to counter immunities, that's why I gave it a small usefulness (the +1 def and +1 spi) as well, wich doesn't stop it from gimping you, but it isn't a dead card either when there aren't immunities around.
Dernière modification par Nurvus (05-02-2012 01:26:03)
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