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Here's a card to play with Nehant's Splinter and provide a mini Shadow order bonus, with a situational drawback.
Needs to Chain, btw, otherwise is kind of meh.
Here's a simple Corruption to help Hand Deny decks gain some consistency, allowing the Guemelite Anagram to have more decks where it shines, all without being too powerful.
Comparing to other Corruptions:
- Mini [card]Corruption of the Soul[/card]
- Mini [card]It's All Fun and Games...[/card] (only the direct damage is permanent) with Guild restriction and chain restrictions for those other than Non-Multiclass Mages.
- It's a spell but without class restrictions, wich means it can be played by Demons
- Chains only into Nehantist Marauder cards
Dernière modification par Nurvus (23-12-2011 21:38:42)
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Besides the one event spell, I don't think they'll ever make a non-event spell that has no mage restriction. Why not make it an action?
Dragon Knights ftw
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Sigh, those speculations of yours...
According to you, it seems that:
- Until something is done for the first time, it can't possibly happen because it wasn't done before. (though once it happens, it certainly was possible...)
- If something was done once, it's not gonna likely happen again because... it was only done once.
xD
Come on, this is the suggestions forum...
The card effects and limitations are precicely to tailor them to the exact function the developer designs for them.
Since I want this to be:
- Chained by mages like the other Spells
- Playable by non-mage and by non-nehant guemelites (i.e.: Demons like Hate, Azaram, Anagram).
- Chainable into Nehantist cards like [card]The Great Devourer[/card], Cutting All Ties and [card]Nehant's Splinter[/card].
If it was an Action, it'd have alot of extra text for no reason (the underlined):
The opposing player draws one less card in the next Draw phase.
This card becomes a Nehantic Corruption and is attached to the opposing character.
The character suffers 1 point of direct damage at the end of the fight.
Permanent.
Chain: Nehantist card.
Non-Multiclass Mage: Chain.
Dernière modification par Nurvus (21-12-2011 00:34:59)
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It's a cool card, and can be a great support for the great devourer. I also would like to see another card, something like this:
Attack +2
Choose one card from your hand and put it in your deck. A random card in your opponent's hand is returned to his/her deck.
Chain.
A support for cutting all ties, maybe nehantist card or general card, I dunno.
Evil is just a point of view >)
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Yeah, that sounds quite nice.
Here's a different version:
The Edge of Reason
Action - Nehantist
Marauder
A random card in the opposing player's hand is placed in his Deck.
All cards in your hand return to your Deck.
The first Dagger in your Deck playable by your character is played following the other cards.
---
Note: Even if all the daggers are somehow in your hand, the 2nd effect of this card will send them to your Deck before the 3rd effect fetches one from the Deck.
Dernière modification par Nurvus (20-12-2011 22:28:05)
Hors ligne
Sigh, those speculations of yours...
According to you, it seems that:
- Until something is done for the first time, it can't possibly happen because it wasn't done before. (though once it happens, it certainly was possible...)
- If something was done once, it's not gonna likely happen again because... it was only done once.
Speculations? Pretty sure I shown you where I've gotten the speculations from more than once but whatever.
Like I said even Feerik said that this spell was special. And so far I have yet to see a non-event spell that doesn't have mage restriction. Feel free to show me if you see one though.
Dragon Knights ftw
Hors ligne
Nurvus a écrit :Sigh, those speculations of yours...
According to you, it seems that:
- Until something is done for the first time, it can't possibly happen because it wasn't done before. (though once it happens, it certainly was possible...)
- If something was done once, it's not gonna likely happen again because... it was only done once.Speculations? Pretty sure I shown you where I've gotten the speculations from more than once but whatever.
Like I said even Feerik said that this spell was special. And so far I have yet to see a non-event spell that doesn't have mage restriction. Feel free to show me if you see one though.
My point is that everything happens whenever the devs decide it should.
More than once they've defied their "previous standings" on nearly everything about the game.
Most of the time, it resulted in something good.
I had never seen a multi-class Marauder (apart from The Eternal but he has 4 classes) without a +X bonus against class until Yliane showed up.
There wasn't a Marauder with bonuses besides +Attack against Class until Jon the Filibuster showed up.
EDITED: Fog Hydra also has Attack against Humans.
And on, and on.
The game is not balanced, and the system isn't perfect, therefore the rules need to be constantly bent and broken if it is to evolve and improve.
Dernière modification par Nurvus (21-12-2011 16:44:15)
Hors ligne
Yeah, that sounds quite nice.
Here's a different version:The Edge of Reason
Action - Nehantist
Marauder
A random card in the opposing player's hand is placed in his Deck.
All cards in your hand return to your Deck.
The first Dagger in your Deck playable by your character is played following the other cards.---
Note: Even if all the daggers are somehow in your hand, the 2nd effect of this card will send them to your Deck before the 3rd effect fetches one from the Deck.
It's even more interesting, would be a good deal now to have daggers in the marauder deck.
Evil is just a point of view >)
Hors ligne