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#1 03-09-2011 16:26:02

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

False Hope & Doom

False Hope
falsehope.png
Explanation: First fight it heals and attaches, second fight it damages and discards.
On enemies: Doesn't help with first turn/fight kills. Instead, it helps kill on the second fight against the same character.
On friends: Helps survive for one turn.

Doom
doomf.png
Explanation: Any healing done in any way during this turn after this card is played will instead deal damage to its targets. It turns [card]1 Year Old Already![/card] into a [card]Storm[/card].
Most effective against massive healing, like [card]Vital Syphon[/card], [card]Mercy[/card] or [card]Divine Light[/card], etc.


Doom -> False Hope
4 direct damage first turn, 4 direct damage second turn, plus healing counter.

I think this isn't over the top or anything, and provides a nice way to break the unbreakable decks.

Dernière modification par Nurvus (04-09-2011 00:21:52)


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#2 03-09-2011 17:46:27

MrLordi92
Gardien
Lieu : Rhode Island
Inscription : 05-12-2010
Messages : 1 470

Re : False Hope & Doom

I think a better way to word 'Doom' would like this:

'If the opposing character would gain health points, instead they lose that many health points.'


"Some say there's no subtly to destruction.  You know what?  They're dead." ~ Jaya Ballard, Task Mage

"One footstep among many is silent.  One footstep alone is deafening."


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#3 04-09-2011 00:13:38

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : False Hope & Doom

Could be, but it's meant to work on all characters (including yours) - so that a [card]1 Year Old Already![/card] would have the same effect as a [card]Storm[/card].

So it would actually be worded like this:
"Until the end of the Turn, if a character would gain health points, he or she takes that much direct damage instead."

Changing card to update with that text.

Dernière modification par Nurvus (04-09-2011 00:41:50)


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#4 05-09-2011 04:41:31

ZeroClass
Habitant de Guem
Lieu : Philippines
Inscription : 29-06-2011
Messages : 214

Re : False Hope & Doom

Nice effect for Doom so that means he use a 1 year old already all get damage, it neutralize the heal and negates the effect seems fair


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#5 05-09-2011 19:30:08

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : False Hope & Doom

If you use a [card]Healing Balm[/card] -after- Doom is played, you suffer 2-3 direct damage INSTEAD of gaining 2-3 health.

So it doesn't neutralize. The healing never happens, damage happens instead.

Dernière modification par Nurvus (05-09-2011 19:31:08)


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#6 18-09-2011 12:52:30

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : False Hope & Doom

Please give some more feedback on this.
Not just like or dislike.


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#7 19-11-2011 16:17:01

Nessaj
Guémélite
Inscription : 19-09-2011
Messages : 443

Re : False Hope & Doom

Doom is cool.

But False Hope I couldn't find out the great utility for surviving a beatdown, only if it also increased max health. For example, I start the fight with Azaram, then I use it on Ardrakar so she can survive Keizan next turn, but only would work if max health increased by 4 also, so Ardrakar would have 17 health to survive, otherwise wouldnt help, unless I already had like 9 HP.


Evil is just a point of view >)


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#8 19-11-2011 19:29:51

Nurvus
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Inscription : 01-12-2010
Messages : 2 526

Re : False Hope & Doom

False Hope helps survive another turn, but not a 1st fight saver.

It's an "extention".

Against certain decks, like Living Nature, it might actually save you first turn.


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#9 20-11-2011 05:23:03

goscar
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Inscription : 03-12-2010
Messages : 500

Re : False Hope & Doom

Doom shouldn't chain.


Dragon Knights ftw big_smile


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#10 20-11-2011 13:08:27

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : False Hope & Doom

goscar a écrit :

Doom shouldn't chain.

It's meant to chain into False Hope at least, perhaps it could be limited so.


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#11 20-11-2011 19:58:55

goscar
Guémélite
Inscription : 03-12-2010
Messages : 500

Re : False Hope & Doom

Doom+False Hope+Abomination/Saphyra(turn order)=insta kill any character.

Doom SHOULDN'T chain.

Doom should be a counter to healing.

Dernière modification par goscar (20-11-2011 19:59:26)


Dragon Knights ftw big_smile


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#12 21-11-2011 00:11:37

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : False Hope & Doom

Insta-kill? The 4 direct damage from False Hope only occur at the start of the opponent's character's next fight.

There would only be 4 damage - from the 4 healing reversed by Doom.
And no one is going to play healing on first turn.

You pull more damage with nearly any combo you can think of... Smart Ass + Assassination, for example.

Dernière modification par Nurvus (21-11-2011 00:15:34)


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#13 21-11-2011 12:43:58

Nessaj
Guémélite
Inscription : 19-09-2011
Messages : 443

Re : False Hope & Doom

Now I have read with more attention and I realized this combo, when you play the 2 togheter on your opponent tongue

I thought it could be used only on me I don't know why x.x sorry for my lack of attention.


This can be a lot cool, and I don't think there's a problem on Doom being a chain, pirates have something to make you to have defense = 0 and is a chain when it shouldn't, so there's no problem on Doom being also a chain.


Evil is just a point of view >)


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#14 21-11-2011 14:53:24

goscar
Guémélite
Inscription : 03-12-2010
Messages : 500

Re : False Hope & Doom

Nurvus a écrit :

Insta-kill? The 4 direct damage from False Hope only occur at the start of the opponent's character's next fight.

Well my rading skill were hit by a car or something. Nvrmind card isn't as bad.


Dragon Knights ftw big_smile


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#15 21-11-2011 18:00:26

rutse
Habitant de Guem
Inscription : 02-10-2011
Messages : 259

Re : False Hope & Doom

Doom is needed in my opinion, some counter to healing.


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