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#1 27-02-2011 13:29:46

DataPhreak
Ptit nouveau
Inscription : 26-02-2011
Messages : 4

Narwhal

Make it not take away our regular attack. C'mon there are saphearts that get that feature built in, they just don't get to chose where it goes. Why do pirates have to play a card to be worse than saphearts?


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#2 27-02-2011 13:55:49

Eredan-Dan
Habitant de Guem
Inscription : 24-12-2010
Messages : 119

Re : Narwhal

Answered it yourself. With nar you can basically kill any char if you want to. basically classed as an AoE. therefore...no 'chain'.


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#3 27-02-2011 15:39:52

Limestone
Solarian
Inscription : 06-12-2010
Messages : 617

Re : Narwhal

Hey it's not like it was printed attack, you can easily use smart ass the first time you equip it and other damage buff card after ward.

With nar you can easily pick off weak target and can avoid current opponent with over buffed defense.

And who says sapheart got better cards? They got equally good cards imo. In fact I have both pirates ans sap heart deck, both are great


Stop licking your wound, and start licking mine little puppies


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#4 08-03-2011 03:23:03

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Narwhal

[card]Narwhal[/card] is a tactical card.
First, it activates immediately.
- You choose between Low Attack (including buffs) on a character out of combat, or Full Attack on a character out of combat.
- Characters in combat can boost their defense.
- Characters out of combat can't do anything.

Nearly all decks tend to have this character you really want to kill first.

- Asajiro gives the other characters +1 Attack +1 Defense.
- Crow mages tend to stack [card]Karajutsu[/card] on themselves.
- Anazra gives +1 Attack and Chain on Light spells to the other WitchBlades.
- Etc.

You wanted to attack your target and then get another free Low Attack on whoever you want? You'd kill any deck by Turn 3.

Dernière modification par Nurvus (08-03-2011 03:24:45)


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#5 08-03-2011 04:29:28

Majyqman
Habitant de Guem
Inscription : 01-01-2011
Messages : 108

Re : Narwhal

Nurvus a écrit :

[card]Narwhal[/card] is a tactical card.
First, it activates immediately.
- You choose between Low Attack (including buffs) on a character out of combat, or Full Attack on a character out of combat.
- Characters in combat can boost their defense.
- Characters out of combat can't do anything.

Nearly all decks tend to have this character you really want to kill first.

- Asajiro gives the other characters +1 Attack +1 Defense.
- Crow mages tend to stack [card]Karajutsu[/card] on themselves.
- Anazra gives +1 Attack and Chain on Light spells to the other WitchBlades.
- Etc.

You wanted to attack your target and then get another free Low Attack on whoever you want? You'd kill any deck by Turn 3.

No, it's a next to useless card. As evidenced by the fact that once people worked out that they way it functioned wasn't a bug (because it's certainly not how it read) the price plummeted from 19k to 2k. Compared to the ~20k for quick draw, which "only" uses unmodified low attack and has the temerity to allow the direct opponent whatever defense boost they can muster!

Oh, yeah, and that it can be combined with an uncommon (bow) to do everything narwhal could dream of and more. That too.

Dernière modification par Majyqman (08-03-2011 04:58:19)


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#6 08-03-2011 08:49:40

MikeyB
Habitant de Guem
Inscription : 03-12-2010
Messages : 179

Re : Narwhal

then just use elfine saps...throw in foamy and equip all elfine bows. what happens if you equip all ***bip*** pirates with narwhal? i've never used the card so....


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#7 08-03-2011 16:35:23

Nurvus
Gardien
Inscription : 01-12-2010
Messages : 2 526

Re : Narwhal

MikeyB a écrit :

then just use elfine saps...throw in foamy and equip all elfine bows. what happens if you equip all ***bip*** pirates with narwhal? i've never used the card so....

Simple

Let's say enemy is The Pack.
If you have a Narwhal until Turn 3, Fenrath dies. The Pack loses.

To nearly every deck with key characters, Narwhal is a kickass Pirate Marauder card - You can effectively have 3 characters nuking 1.

But, [card]Weapon Kata[/card] may do the job for you, just not against everyone.
---
@ Majyqman
The price is about demand.
But demand isn't about usefulness - how many players play Pirates, and then how many play Pirate Marauders?

Quick Draw Sap Heart is a well known card that is crucial to Melissandre/Ydiane decks no matter what "side-strategies" you use.
There is no option. If you don't have Quick Draw, your deck sucks.

Narwhal is strategical. The deck may not revolve around it.

Dernière modification par Nurvus (08-03-2011 16:38:56)


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#8 08-03-2011 23:44:26

MikeyB
Habitant de Guem
Inscription : 03-12-2010
Messages : 179

Re : Narwhal

i think it would be dumb to make all the guilds capable of the same exact things...but that seems what the basic complaint is.
Pirates have so many more deadly uses besides Narwhal...when trying a new guild it's common to try and adapt it to ***bip*** usual playstyle. saps have 1 of 3 strategies...world tree can buff spells as well as pilkim and pals with the addition of physical damage and damge reduction, elfine saps are double or triple attacks and magic poison, hom' chai are ihas whores.
Pirate strategies are much more diverse....gemin eye, with the right accompaniment is a courtesan killer, stacking kilicrew with items results in high damage and health recovery, armada can be insanely powerful and with the right support can one off every character she faces, potato peeling and phoenix is another one....and now the recent addition of a mage courtesan and lighting booster items you can pound ***bip*** enemies with philosophical debate and lightning chains...but just like any deck build, selecting the right "keystone" is most important. meaning the one card that determines victory or defeat....ie ihas, a deck built around it it smashed if anathematize is played at just the right moment. mebbe building a pirate deck around narwhal isn't the right strategy for that particular guild.....


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#9 09-03-2011 01:57:55

Majyqman
Habitant de Guem
Inscription : 01-01-2011
Messages : 108

Re : Narwhal

Nurvus a écrit :
MikeyB a écrit :

then just use elfine saps...throw in foamy and equip all elfine bows. what happens if you equip all ***bip*** pirates with narwhal? i've never used the card so....

Simple

Let's say enemy is The Pack.
If you have a Narwhal until Turn 3, Fenrath dies. The Pack loses.

To nearly every deck with key characters, Narwhal is a kickass Pirate Marauder card - You can effectively have 3 characters nuking 1.

But, [card]Weapon Kata[/card] may do the job for you, just not against everyone.
---
@ Majyqman
The price is about demand.
But demand isn't about usefulness - how many players play Pirates, and then how many play Pirate Marauders?

Quick Draw Sap Heart is a well known card that is crucial to Melissandre/Ydiane decks no matter what "side-strategies" you use.
There is no option. If you don't have Quick Draw, your deck sucks.

Narwhal is strategical. The deck may not revolve around it.

You have it the wrong way around. Quick Draw is an important and powerful card in a strong deck BECAUSE Quick Draw is just that good and makes that deck strong... Narwhal is a niche player in a largely unplayed deck because it does nothing to push the only deck it can be effectively used in anywhere towards relevance.


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