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A couple ideas to keep the game fresh and most importantly, give it a better feel of reward.
Idea #1: While I think Crystal reward per game should improve altogether, at least a limited daily incentive would greatly brighten the game.
Call it a step further in commitment to the game, by rewarding players that do more than log in to collect the free crystals.
Example: Every day, 20 "wins" in Elo or Leveling Room games will award double (or more) crystals than usual.
The idea behind only "wins" counting, is so that it doesn't "consume" a double crystal bonus on a "loss crystal award", and as such it does NOT encourage to quit unfavorable games, neither is it very viable for multiple-accounts since the decks on all but the "main" probably suck.
Idea #2: A periodic, very limited way to win free boosters.
By playing (or winning?) a total of X Elo or Leveling Room games over the course of a week/month, you will earn 1 of those 4 or 12 card (possibly guild affiliated at your choice) when the condition is met.
Alternatively, there could be several "checkpoints" and the reward is handed out at the end of the week/month based on how far you went.
Example: Once per month, at the end of the month:
50 Elo/Tournament/Leveling Room Played/Won = 4 card booster;
100 Elo/Tournament/Leveling Room Played/Won: 12 card booster;
150 Elo/Tournament/Leveling Room Played/Won: Guild affiliated card booster of your choice.
Note: Disregard numbers, it's just a rough idea.
- These rewards do -not- give you the right to sell cards
- Any cards obtained this way might be flagged as non-sellable.
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I think any version of the idea #2, specially if the condition is games played rather than games won, will discourage players from quitting unfavorable games.
Dernière modification par Nurvus (14-01-2011 15:37:02)
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Example: Every day, 20 "wins" in Elo or Leveling Room games will award double (or more) crystals than usual.
I love this idea. The Elo rooms are way too Barren for my liking. How on earth do people get to ELO 2100 without cheating (getting boosted there by friends) is beyond me.
By adding Elo room incentives like these - would almost gaurantee full ELO rooms on a daily basis. Freakin awesome idea.
Come and visit us in our English Speaking chat.
Again - will support this idea till the cows come home.
Lord Hoth!
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Like it was posted in a thread i made, it would take roughly 500 wins or 1000 losses in order to afford a card at roughly 35k crystals. Seeing i was toying with the idea of creating a circus discard deck with Abyssien + Kriss, that's a lot of games for 2 character cards, and that's not mentioning the action/item cards i'll need too. I'd love to see at least some kind of boost to the amount of crystals per match we win.
The booster idea is awesome too. it would make it a bit easier to create some actual competitive decks for the elo rooms without having to spend $300+ and some luck pulling and selling cards to survive in the 1648+ Elo fights.
Edit -> I just looked up the Prestige card, 500,000 crystals. I shudder to think of the amount of wins/losses it would take to acquire just 1 copy of that card >.<
Dernière modification par Raeil (14-01-2011 10:47:43)
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> More money in game - bad idea
> More boosters in game - great idea
> More of anything that is not money in game - great idea
simples.
Money = crystals, feez are not money.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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> More money in game - bad idea
> More boosters in game - great idea
> More of anything that is not money in game - great ideasimples.
Money = crystals, feez are not money.
The big amount of money in game does not come from Elo or Leveling Rooms.
It comes from Tournaments and Trophies.
Alot of Trophies can be "farmed" with friends, like exchanging consecutive wins and perfects.
Tournament rewards should be greatly lowered in crystals and replaced partially or completely by Boosters of your choice - wich does not give you the right to sell cards for a period of time.
Dernière modification par Nurvus (14-01-2011 15:40:23)
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Poptolev a écrit :> More money in game - bad idea
> More boosters in game - great idea
> More of anything that is not money in game - great ideasimples.
Money = crystals, feez are not money.
The big amount of money in game does not come from Elo or Leveling Rooms.
It comes from Tournaments and Trophies.Alot of Trophies can be "farmed" with friends, like exchanging consecutive wins and perfects.
Tournament rewards should be greatly lowered in crystals and replaced partially or completely by Boosters of your choice - wich does not give you the right to sell cards for a period of time.
a possible option for including that would be that if you win you get your crystals back plus a booster of choice. therefore more crystals are leaving than being gained
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i've come to notice the people that beg for more crystals to not be in the system are those that regularly purchase fee'z. Of course they don't want that to happen, because then the outrageous card prices would drop, and they'd start losing their profits, or god forbid, cards like Ergue + Councilor Ashaia not be worth 300,000 crystals each. Decks would be more competitive, and they fee'z buyers would lose the edge.
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i've come to notice the people that beg for more crystals to not be in the system are those that regularly purchase fee'z.
The people who do not want more crystals to enter the system are those who know economics 101. If everyone earns more crystals then NO ONE earns more ... money. It will just cause an inflation. It may be a small inflation, but it will be an inflation and nothing will change.
There is no difference if you can make (just an example) 1,000 crystals per hour and assassination's price is 50,000 or you make 3,000 crystals per hour and assassination's price is 150,000 BECAUSE YOU WILL ALWAYS MAKE 1/50th OF THE PRICE NO MATTER HOW MUCH THEY INCREASE THE CRYSTAL INCOME. THE PLAYERS SELLING THE CARD ARE SELLING IT FOR X AMOUNT OF HOURS WORK.
A smart man once said (I'm quoting by memory) - If one person gains money he becomes richer, if all people gain money - nothing changes. (I think that person was me .. few seconds ago - remember it .. it's a good lesson)
Of course they don't want that to happen, because then the outrageous card prices would drop
Oh the stupidity. I AM GOING TO SAVE THIS FOR FUTURE GENERATIONS. How exactly increasing the mass of the money in an economy is going to cause a DROP in the prices ?! :lol::lol:
cards like Ergue + Councilor Ashaia not be worth 300,000 crystals each.
Yes, they will worth 600k each, 900k each, and so on every time you add MORE crystals to the game.
Decks would be more competitive, and they fee'z buyers would lose the edge.
And last but not least - new players will have HARDER time. Because they start with a SET amount of crystals and the crystals earned from trophies is A SET AMOUNT. By introducing more crystals to the economy those SET AMOUNTS WILL LOSE VALUE.
This is a post from another thread. This person knows what he's talking about and this is pretty much the tl;dr version
But I think their point is that, if we increase the payouts/rewards...then the price of that card will go up, and we'll be right back where we were. The card isn't worth the $$, it's worth the time to get it.
Whether an hour of play is worth 100 crystals or 1 million, it would still take you the same amount of time/games to get it.
--A
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Tournament rewards should be greatly lowered in crystals and replaced partially or completely by Boosters of your choice - wich does not give you the right to sell cards for a period of time.
Smart person is smart (yey for internet memes) - GREAT IDEA.
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My suggestions (all from the store)
> Packs in the store. For example once per X amount of time (a week ?) you can buy X (2 ?) small packs (the packs with 4 cards) for lets say 5k the first and 10k the second ? (Or 10k and 20k .. etc etc)
> Foiling cards in store for 50k each (like the ones from the advent calendar - you can use it with a card to make the card a foil)
> Double exp for a set amount of time once per set amount of time. For example for 20-30k you can gain x2 the exp you usually gain for the next 5 hours. You can buy it only once per 5 days (just an example)
> Buy a card from the store and use it for a set amount of time. For example - for 2-3k ? you can buy 1 assassination and use it for the next 3 hours (or 100 fights ?).
> An idea from warstorm. They have a pack system and a store system, the store resets once every 8 hours and sells random cards from the packs. Since they have different packs and .. we pretty much have only one: ...
- Once every day the store resets. (a second store, not the one that we have, the one we have will stay and the second one will be implemented)
- The store sells ONLY common and uncommon cards.
- The price of the cards is 95% of their average sell value from the normal market (for example if the average sell value from the last week is 1000, you can buy 1 (!) from the store for 950). Even if you want to sell it for 1000, you will lose 10% (100) and you will earn only 900 when you spent 950.
They can be easily implemented as earned rewards. If you do X you can buy them for Y crystals, you can earn X once per Z days. Or a price from a tourney. You earn 3 store tickets. You can use 1 ticket per store offer. For example 10k + a ticket for a small booster pack.
Dernière modification par Poptolev (14-01-2011 19:22:05)
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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> More money in game - bad idea
> More boosters in game - great idea
> More of anything that is not money in game - great ideasimples.
Money = crystals, feez are not money.
He's absolutely right. The only change that can make the cards price to drop is to have more copies in the hands of the players, then we have a competition of prices. What happens today with the best cards in the game is that this kind of competition don't exist. We have 5 or 6 copies in the market, so the next player to put another copy on sale will put it at almost the same price as the cheaper one. It is as if the sellers were combining prices but they don't know, like what happens with gas stations in my town (but they know).
More boosters out can solve this problem partially.
Another change should be made in the content of the boosters and the coding that says what card you'll get in packs. Bought 6 boosters yesterday and got 2 Anazra, 2 Aerouant and 2 Fenrath. Went to the market and saw tons of copies at sale. That made me think about the randomness and remembered that in my previous purchase I got a Master Craftsman and the same thing happened, "dozens" of copies appeared at the market after mine, and the price halved in a few days. I know, its a little bit crazy and of topic, but this kind of reasoning works for me in another iTCG.
The ideas to give boosters as a prize are great. Lower the booster price or give more promotions could be great to.
IGN Edinho - BODE TEAM
"A vei, esses cara não sabem nem onde caga."
-Filippe_Balbino
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there is one thing you have to remember.
If we all had access to FREE boosters - how would feerik make there money?
Pop in and say Hi to the English Speaking population of Eredan.
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there is one thing you have to remember.
If we all had access to FREE boosters - how would feerik make there money?
In ***biiiiipppp*** bip they give 1 credit if you finish at the first 1/3 at the tournament and there's 1 tournament every 2 hours with 1 hours duration. 10 Credits per week if you finish with a 1300+ ELO score and 2 if you finish with 1100-1300. The cheaper, and really good, booster costs 20 credits. With all that in account they still make a shit load of money with the game.
Its all about how you make the boosters and release the cards. There's 1 release every 2 weeks with 4 cards and always have 2 or 3 very good ones. Players buy a lot to get the new cards, sell to make profit and save for the collectors. Everything can be made if you plain your business strategy.
Another point of view: to achieve good results in order to win the good prizes the players must improve their decks. You cant make a competitive ELO/Tournament deck buying cards with the crystals you get from fights. So you MUST buy Feez to get the goods. You may think that when a player make a nice deck that brings good results in ELO/Tournament they'll just stop buy Feez, but an interesting thing that happens with TCG players is that they develop a desire to collect and have a lot of decks choices. Its silly, but its true. its like choose only Sub Zero in Mortal Kombat forever, while you can choose Scorpion to vary.
There's a lot of changes that can be implemented in the game with the only purpose to force you to have a couple of decks to fight in ELO/Tournaments, I mean mainly card bans. In all my life I only played MTG, ***bip*** and now Eredan in terms of card games and all of them are really good ones. One thing in common with the first 2 are the card bans. A single ban can force you to have another options or you'll stay out for 1 week (talking about ***biiiiipppp*** bip/Eredan), so what could you do? Buy new replacements or change guilds. All things to force you to have a large collection.
Thinking about that, I really want to see some card bans when ELO mode becomes really popular, more like ***bip*** style, give some perma bans to some cards (Ateb ) and weekly to specific ones. Then we could see who is a really good player or just a random rich guy.
Its just what I think, please dont trow rocks on me.
IGN Edinho - BODE TEAM
"A vei, esses cara não sabem nem onde caga."
-Filippe_Balbino
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kappa1uk a écrit :there is one thing you have to remember.
If we all had access to FREE boosters - how would feerik make there money?
In ***biiiiipppp*** bip they give 1 credit if you finish at the first 1/3 at the tournament and there's 1 tournament every 2 hours with 1 hours duration. 10 Credits per week if you finish with a 1300+ ELO score and 2 if you finish with 1100-1300. The cheaper, and really good, booster costs 20 credits. With all that in account they still make a shit load of money with the game.
Its all about how you make the boosters and release the cards. There's 1 release every 2 weeks with 4 cards and always have 2 or 3 very good ones. Players buy a lot to get the new cards, sell to make profit and save for the collectors. Everything can be made if you plain your business strategy.
Another point of view: to achieve good results in order to win the good prizes the players must improve their decks. You cant make a competitive ELO/Tournament deck buying cards with the crystals you get from fights. So you MUST buy Feez to get the goods. You may think that when a player make a nice deck that brings good results in ELO/Tournament they'll just stop buy Feez, but an interesting thing that happens with TCG players is that they develop a desire to collect and have a lot of decks choices. Its silly, but its true. its like choose only Sub Zero in Mortal Kombat forever, while you can choose Scorpion to vary.
There's a lot of changes that can be implemented in the game with the only purpose to force you to have a couple of decks to fight in ELO/Tournaments, I mean mainly card bans. In all my life I only played MTG, ***bip*** and now Eredan in terms of card games and all of them are really good ones. One thing in common with the first 2 are the card bans. A single ban can force you to have another options or you'll stay out for 1 week (talking about ***biiiiipppp*** bip/Eredan), so what could you do? Buy new replacements or change guilds. All things to force you to have a large collection.
Thinking about that, I really want to see some card bans when ELO mode becomes really popular, more like ***bip*** style, give some perma bans to some cards (Ateb ) and weekly to specific ones. Then we could see who is a really good player or just a random rich guy.
Its just what I think, please dont trow rocks on me.
i also playing ***bip*** .
Eredan can learn much from ***bip***.
one gamer want to play the eredan , it need lots of money 。。。this is not a good idea!
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In other words
http://www.heritage.org/research/report … h=434&as=1
Feerik is most likely somewhere in the gray area and can actually earn MORE money if they DECREASE the price of the Feez OR if they implement a game related way to earn feez (not from some random quizes)
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
Hors ligne
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