Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#76 Re : Deck and Strategy » Reinforce The Faith:TG Eclipse fusion » 04-01-2012 01:23:22

Anihilate a écrit :

I took a good look at Reinforce the faith...Thought of this schitzo bit...

http://static.eredan.com/cards/web_big/us/dPXHuQme.png

[card]Kararine[/card]

http://static.eredan.com/cards/web_big/us/Agc38J9K.png


Actions:
2 [card]Forced March[/card]
2 [card]Solaris[/card]
2 [card]Incarnation[/card]
2 [card]Disembodiment[/card]
2 [card]Reinforce Faith[/card]
1 [card]Under the sun[/card]
1 [card]Sol'Ra Eclipse[/card]
1 [card]Burning Soul[/card]
1 [card]A new Start[/card]
1 [card]Obesity[/card]

Items:
2 [card]Desert Scimitar[/card]
1 [card]Solar Plastron
[/card]
Thuergy
1 [card]Divine Light[/card]
1 [card]Sol'Ra's Anger
[/card]
Weird beatdown setup.

Sphinx has 8/8 Attack
Dj has 9/11 attack
Kararine has 9/12

There are two characters that can play each caste. Forced march can be played by any nomad, so Kararine can attack and protect as well. The same goes for Sol'Ra Eclipse.

The Scimitars get stacked on sphinx, leaving their Attack at the start of the round to be 10/10, 11/11 and 11/12 respectively, as well as Under the sun and Sol'Ra eclipse to reduce defense. It has less longevity than my pure TG decks, so I'd like some advice on how to increase the offense of this deck.

There ya go, mate!

#77 Re : FAQs » Adventure mode: Loot » 04-01-2012 01:13:47

I've farmed the Sap Heart boss for a few days. It seems like there's a bit consistency in the drops but it might as well just be my imagination since I don't have any statistics. I've gotten Two Amaya, two Marlok's Golem, two Jorus and two Azaram. Then one of Bloodsword, Arckam, Jayne, Lodir, Gan'so, Ekytan, Silene, Souchi and Bigrage each. And that's just the characters.

It's really hard to tell how the drops work.

Edit: Meh... Got my third Jayne..

#78 Re : Deck and Strategy » nehant mages need help for elo » 02-01-2012 23:56:55

Yeah.. It looks to me as corruptions lack the "umpfh" to compete with the big decks.

Amidraxar ain't got no synergi really. I'd cut him in favor for [card]Carkass[/card]. But it's pretty weak too. If you play Carkass, you'll need another [card]Revealing the Secrets[/card]. Hell, I recommend cutting void for a Revealing even without Carkass.

Keeping ANS will probably give you a slight better chance against discards, I guess. But that's all metagame and I don't know enough about the decks in ELO.

Cutting one Desolation in favor for a [card]Corupption of the soul[/card] would probably be in your favor. How do you feel that three Desolations work? It's pretty situational and pretty often a dead card in your hand.

Slapping one [card]tenebrium[/card] in there somewhere might work. It might be too slow though.

#80 Re : Discussions about Eredan iTCG » discard decks STILL rule the ELO even after a year of releases » 02-01-2012 20:00:46

Sapphon a écrit :

Actually it's just a gdoc someone (Tandyys, for the record) is taking care of as "personnal note" on the matter. I dont think it's a secret information. It's just that nobody really asked for. I'll try to see if there's no problem in sharing these priceless informations.

Erm. I'd love to see this! It's kinda essential for a newbie like me who hardly know all the deck archetypes.

#81 Re : Discussions about Eredan iTCG » discard decks STILL rule the ELO even after a year of releases » 01-01-2012 13:44:32

I just don't get this. Why are discard decks and decks with alternate wincons soooo boring? I love alternate wincons myself but really don't think that it looks strong enough here in Eredan.

It's just a matter of metaplay. If YOU don't get the metagame enough to know which cards to play to counter the different decks you meet, then you'll loose, no matter which deck you play.

Some of the strongest tournament decks in MTG has been the ugliest pieces of unrelated cards in a pile that you can imagine. But they won a landslide victory because the player understood the metagame.

But I wander from the subject.

Stop. Think. Then change your deck to counter those discards, while maintaining a good win ratio against the others. The ELO results seem to say that it's doable.

#82 Re : Update list » End of the Year Tournaments » 29-12-2011 15:59:29

I'm loving the tournament restrictions!

Though it's too bad you can't make a demon nehantist deck due to the broken market. That would have been a fun deck otherwise.

Don't get me wrong, I'm giving the devs a thumbs up here!

#83 Re : Bugs » Sap Adventure: Grand Deer » 29-12-2011 13:29:46

Bad sportsmanship...? Really? For really real?

Then you make a suggestion on how to put together a cool, balanced boss with a bit of "ouch" effect.

#84 Re : Deck and Strategy » the action deck » 29-12-2011 00:28:58

Yeah, sorry mate. You might get more replies if you link the cards like so: [card]A new Start[/card] "[card][/card]"

[card]Time to die[/card] might work well in a deck like that though.

#85 Re : Update list » Adventure Mode (beta) » 29-12-2011 00:23:22

I perfect the Sap Heart boss every time with a cheap corruptions nehantists. Just the corruptions did not deal enough dmg so I use The Shadow teamed with Iron Mask and Dimizar. I ain't got no Vital Siphons but it works like a charm. Slap him with the corruptions and a fireball and then let the Shadow stab him to death. Don't forget to really use the bosses ability against him.

#86 Re : Discussions about Eredan iTCG » Broken marketplace » 28-12-2011 15:25:14

Anihilate a écrit :
Nurvus a écrit :

If Feerik lowers the price of boosters, he gets less money per Booster.
However:
- Those who spent X€ on Boosters per month, will still spend the same, and get more boosters, so Feerik actually loses nothing.
- Alot of people that think Boosters are too expensive to spend € on this game, will start spending, so actually Feerik wins alot.
- Some people only spend when boosters have a discount, these would probably spend regularly if the Boosters cost 300 instead of 400.

NOTE: Feerik must realize some people do not spend € even when there is a discount, based on morals. By this I mean they reject the idea of spending on a game that has prices they disagree with. These might change their minds if the prices dropped.

Likewise, alot of people that spend 10€ a month with 400 crystals per Booster, might spend 20€ a month if Boosters were 300 Crystals each.

There are alot of potential paying players that aren't found through statistics.
You can't discern these players based on the sales variation from discounts.

Something as small as a 25% discount would likely double or triple the income.
Something as big as 50% discount would probably increase the income tenfold.

However, out of respect for those that already spent on the game at the normal prices, some sort of compensation would be necessary.

We've visited this topic several times over the passed year and a half. The problem being, what is fair compensation to players like myself, who have bought around 10 pages of 4 digit purchases in feez? A refund for every pack bought? Even if that pack doesn't exist anymore?

There is no way to compensate for the old prices accurately.. It's like saying "You sold your RoD way back when it was 26k, so we're going to give you the 75k difference"
Unless something like that can be universally settled, no matter how good of an idea, one group or another within the player base is going to be pissed.

Regressing:Patrik: The price and worth of a card is based on the players, therefore is not fixed and feerik has no say in it other than disallowing players to single handedly hike or drop prices. The only way the staff changes how the players value cards is through new releases. There is percentage, and a non cumulative ratio when pulling cards, every card of a rarity (excluding legendaries v everything) has the same chance to be pulled as another.
Unless you believe that feerik programmed cards to drop less >.>

More cards on the market will lead to price stability issues within existent cards.

How many TCGs have you played that you pull every card you want from buying a single booster box of the set your card comes in? It's a virtual card game, but the principle is the same, you can buy alot of product, but you aren't guaranteed a certain card. And just as cards will be pulled by players, the prices are at the discretion of players.

As far as I see it, irl tcgs do the same thing, but since it's a virtual game that most are fortunate enough to even play without investing a nickel, everyone wants a handout.

With the amount of feez I've spent, I'd easily be able to buy another 30-40 boosters, just by getting reimbursed for a 100feez reduction.

Edit: This was a QQ and complaint thread about the marketplace, and now we have a discussion about the store.
I'm known for being quite the jerk when it comes to vast amounts of complaints about something that people have been unsatisfied with since the start of the game.

Edit 2:
I'm really liking adventure mode <3
It gives ftp players 2-3 cards at random for completing a boss fight, even the shitty nehantists.
Free players had no source of cards before now, other than the weekly cards, now I see shit like this and lol. You can get an arseton of cards for free if you do work. Beating any boss 4 times (60 energy) gives you 8-12 free cards, which is 2-3 120 feez boosters.
http://i981.photobucket.com/albums/ae29 … icdrop.jpg

Let's make one thing perfectly clear: the devs control the cards value. They control how hard the individual cards are to obtain and they control how playable the card is. They also control how the updates interact with the older cards. And they control how much real money each card cost by the booster cost/pull chance ratio (though they fudge it by the booster layout).

The market is a problem. I say this because I want to be playing Eredan in a year from now. I'm a paying player and i really don't give a rats ass about getting free cards for myself. I just want a balanced game.

Some kind of weird compensation is compeletely out of the question. If someone gets cranky, so be it. I think Eredan would gain far more players then it would loose by fixing the market.

This topic and our opinions might be "shit" to you, but it's still a very important topic for many others. Just lay off the rudeness.

#87 Re : Discussions about Eredan iTCG » Broken marketplace » 28-12-2011 04:25:03

I think you are wrong Anihilate. This isen't a "quit whining" topic. The market is broken and it's bad for the company as well as the game and not to mention: it's bad for us paying players.

The few millionaires are able to manipulate prices because not enough people buy boosters.

The cards do have an actual worth although it's a highly fluctuating one here in Eredan. Its based on rarity, playability and what the next update might do to it. The staff directly control the prices through these mechanics.

My chance of pulling a Demonic Cloud in a booster is 7.53%. Trying to get three Demonic Clouds is a costly endevour. And that's a common card. 153 euros to get 3 Demonic Clouds (please correct me if I'm wrong).

To change this trend something must be done.

A few options are:

- Lower the price of boosters.
- Remove the max/min prices in the market. (Hooray for a free market!)
- Allow common cards to be obtained more easily through other means (such as Adventure mode)
- Making a "common card only" booster with a resonable price tag.

I don't mind that the really rare and special cards are damn hard to obtain. I just don't think that the good common and uncommon cards should be almost impossible to get a playset of.

You do have one point: there should be no modifications made to the market at first. The root of the problem is the low influx of cards. better deal with that issue first.

And by the way, Anihilate: don't hush people. It's rude, and it never gets the job done .

#88 Re : Discussions about Eredan iTCG » Broken marketplace » 28-12-2011 00:09:37

Hilmario a écrit :

Supply and demand.
If people buy cards at a higher price, then the price is justified. If you don`t like the present prices, don`t buy cards and eventually the prices will drop.

That applies to a free market. The problem is that the supply is far lower than the demand at the moment. Too few people are buying the older packs which makes the many cards scarce. Demonic Cloud is a great example.

Also the min/max prices make sure that the "supply and demand" premise is absolutely not working here. Some common/uncommon cards can never be priced according to their real value, the max price makes sure of that. That means you have a lot of players NOT selling their common/uncommon cards even though they won't ever use them.

Plus Eredan has a pretty unpredictable market because of the weekly updates.

Edit: Adding the link to a related thread: http://forum.eredan.com/viewtopic.php?p … 41#p457441

#89 Re : Suggestions » Courtesans - Third Guild » 27-12-2011 23:53:53

MrLordi92 a écrit :
Nurvus a écrit :

Only the player knows she did.
What part of hypotetically speaking did you miss?

The part where I cared

Yeah, the irony of caring enough to say you don't care.

These forums are pretty unfriendly right now.

#90 Re : Deck and Strategy » Building a Sap Heart Deck Around Ivory Bow » 26-12-2011 12:56:36

[card]Distracted[/card] is a situational card, no doubt about it. But how does it fare in the current meta? I don't think it's useless against most decks. A meager 4 in defense is pretty much enough to hamper this deck severely. We have a lot of deck archetypes that have more then 4 in def.

My beaf with [card]Brutality[/card] is that you drop your own low def by two for a chance at 3 to 4 damage to the opponent. Situational as well.

I'm just expressing my thoughts here. I've never played this deck and I'm fairly new to the game and not very well versed in the meta.

Edit: Ah, [card]Elfine Bow[/card] was a tech-card after all! Thanks for explaining.

#91 Re : Deck and Strategy » Building a Sap Heart Deck Around Ivory Bow » 26-12-2011 12:25:54

Yes, the [card]Ivory Bow[/card] would be discarded if you dropped an [card]Ivory Bow[/card] as a second weapon.

Yeah, I'd throw the forth bow out of the window if it were my choice. I agree with your observations of the deck. But, I'm not that familiar with the meta game. It could be a tech-card for all I know.

[card]Strength of the Sap Hearts[/card] Might be a good card. It's free.

Since you've tried the deck I have a question for you. Do you run 2 [card]Hibernation[/card]? If so, is 2 the best amount? I'm just curious since I feel that it's one of the best card for increasing the survivability of the characters in this deck.

#92 Re : Deck and Strategy » Building a Sap Heart Deck Around Ivory Bow » 26-12-2011 10:29:22

[card]Distracted[/card] seems like a solid choice. I've met decks similar to this that ran that card.

I'd cut [card]Brutality[/card]. The deck is a bit of a glass cannon. You don't need cards that play on your weaknesses. Plus it's the same kind of cardslot as [card]Distracted[/card].

I'd include [card]The Grand Hunt[/card] since it's a card you probably have and it works well. Cheap is good.

Cut the forth bow if it makes you happy. It's there to help your glasscannons survive another round, I suppose. And two of your characters chain it.

#93 Re : Discussions about Eredan iTCG » HOW ABOUT UPDATING THE MARKET WITH CARDS THAT SOME DECKS RELY on! » 25-12-2011 01:52:04

Anihilate a écrit :
Jak COnstantine a écrit :

\Yes I realy wish they made the market so that some stuff are not selling at the stupid prices other people have made them.

I seen Vital Syphon for 44,000 and there's about 24 of them lol.

Another one been Dark Ritual also.

Vital siphon averaged 30k, it's only 44k now because nehantists do well in adventure mode.

The market is made by the people, and is only regulated by the sales rate of the cards, therefore, staff has no direct market manipulation, and no single card is ever sold at a solid rate.

Just as well, you call the price stupid, but if it was say, 20k, with the new players nehantists are seeing, there wouldn't be any.

Price too high? Players who REALLY want it will work to get it.

Price too low? You won't see it on the market, period.

Less qq, more pew pew, Do work <3

Isen't this the perfect example of the fact that the influx of cards in the market is too low?

I have no statistics on the sales of boosters and therefore I can only theorize.

It is not a healthy climate when the market is so restricted. A lot of cards are priced too low by their "max price" and some cards are priced so horribly high that it's nigh impossible to get them unless you are spending a pretty fair sum on boosters.

This might stimulate the booster sales short-term but Eredan loose players from it in the long run.

My chance of pulling a Demonic Cloud in a booster is 7.53%. Trying to get three Demonic Clouds is a costly endevour. And that's a common card. 153 euros to get 3 Demonic Clouds (please correct me if I'm wrong).

To change this trend there must be done some things.

A few options are:

- Lower the price of boosters.
- Remove the max/min prices in the market. (Horay for a free market!)
- Allow common cards to be obtained more easily through other means (such as Adventure mode)
- Making a "common card only" booster with a resonable price tag.

I don't mind that the really rare and special cards are damn hard to obtain. I just don't think that the good common and uncommon cards should be almost impossible to get a playset of.

#94 Re : Bugs » Last Zahal's Treasure Mission » 22-12-2011 12:15:38

Hilmario a écrit :

Different browser, full screen, unable to click.
Fed up with this.

Does the fullscreen just flicker back to normal window-mode again?

If it just flickers back, then try my suggestion above. That's the only way I can get it to fullscreen, no matter which browser I use. And btw, I play through facebook.

#95 Re : Bugs » Last Zahal's Treasure Mission » 21-12-2011 23:44:37

Try left-clicking on the screen when it flips to bigger screen for a sec. If the screen turns gray or blank right-click outside the menu.

That's the only thing that works for me.

#96 Re : FAQs » Trophy Purchase - where's my card? » 21-12-2011 09:42:56

Yes, you should see the trpphy among the others in the menu to the left. But maybe not until you go in and play a match. So do that first.

Another thing is that no matter what the trophy says, you got all the time in the world to finish it.

#97 Re : Card Ideas/ Fan Art » Just had an interesting idea » 20-12-2011 23:41:09

Hmm.. You're probably right there. It's not an implemented game mechanics anyway so we can't be certain though. It could be made to activate every turn as if played.

#98 Re : Card Ideas/ Fan Art » Just had an interesting idea » 20-12-2011 23:07:48

[card]The Prestige[/card], [card]Items have a Soul[/card] or [card]Solaris[/card] would be pretty mean together with that card. It's too broken man. It's a fun idea but impossible since the drawback would have be so huge that the card would be unplayable.

#99 Re : Deck and Strategy » need help with my nehantist deck =D » 18-12-2011 11:32:36

Ah, yeah, sorry there MrLordi92! I read this thread way too fast.

Solid suggestions, though!

#100 Re : Deck and Strategy » need help with my nehantist deck =D » 18-12-2011 00:00:28

Nah, not Anagram surely with that few corruptions? MrLordi92, care to elaborate on your suggestion?

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