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#1 04-01-2012 01:08:22

Anihilate
Solarian
Inscription : 08-09-2010
Messages : 744

Reinforce The Faith:TG Eclipse fusion

I took a good look at Reinforce the faith...Thought of this schitzo bit...

dPXHuQme.png

[card]Kararine[/card]

Agc38J9K.png


Actions:
2 Forced March
2 Solaris
2 Incarnation
2 Disembodiment
2 Reinforce Faith
1 Under the sun
1 Sol'Ra Eclipse
1 Burning Soul
1 A new Start
1 Obesity

Items:
2 Desert Scimitar
1 Solar Plastron

Thuergy
1 Divine Light
1 Sol'Ra's Anger

Weird beatdown setup.

Sphinx has 8/8 Attack
Dj has 9/11 attack
Kararine has 9/12

There are two characters that can play each caste. Forced march can be played by any nomad, so Kararine can attack and protect as well. The same goes for Sol'Ra Eclipse.

The Scimitars get stacked on sphinx, leaving their Attack at the start of the round to be 10/10, 11/11 and 11/12 respectively, as well as Under the sun and Sol'Ra eclipse to reduce defense. It has less longevity than my pure TG decks, so I'd like some advice on how to increase the offense of this deck.

Dernière modification par Anihilate (04-01-2012 01:08:57)


IGN: Shrei VonWeisheit
Mercenaries and trophies are underrated.
PS: I'm insane big_smile


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#2 04-01-2012 01:23:22

PatrikÅkervinda
Habitant de Guem
Lieu : Ängelholm, Sweden
Inscription : 12-12-2011
Messages : 108

Re : Reinforce The Faith:TG Eclipse fusion

Anihilate a écrit :

I took a good look at Reinforce the faith...Thought of this schitzo bit...

http://static.eredan.com/cards/web_big/us/dPXHuQme.png

[card]Kararine[/card]

http://static.eredan.com/cards/web_big/us/Agc38J9K.png


Actions:
2 [card]Forced March[/card]
2 [card]Solaris[/card]
2 [card]Incarnation[/card]
2 [card]Disembodiment[/card]
2 [card]Reinforce Faith[/card]
1 [card]Under the sun[/card]
1 [card]Sol'Ra Eclipse[/card]
1 [card]Burning Soul[/card]
1 [card]A new Start[/card]
1 [card]Obesity[/card]

Items:
2 [card]Desert Scimitar[/card]
1 [card]Solar Plastron
[/card]
Thuergy
1 [card]Divine Light[/card]
1 [card]Sol'Ra's Anger
[/card]
Weird beatdown setup.

Sphinx has 8/8 Attack
Dj has 9/11 attack
Kararine has 9/12

There are two characters that can play each caste. Forced march can be played by any nomad, so Kararine can attack and protect as well. The same goes for Sol'Ra Eclipse.

The Scimitars get stacked on sphinx, leaving their Attack at the start of the round to be 10/10, 11/11 and 11/12 respectively, as well as Under the sun and Sol'Ra eclipse to reduce defense. It has less longevity than my pure TG decks, so I'd like some advice on how to increase the offense of this deck.

There ya go, mate!


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