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All I know is that I hope they expand on them. Otherwise I'll have to wait till I get the Elementals from Dark Tower. Not looking forward to that.
Oh gosh, me neither.
So fire stone heart does magic damage, while air stone heart takes out spirit. So then im guessing that earth stone heart will obviously either increase your/ decrease opponents defense, and water stone heart will heal? I hope tomorrows card is another character though..
Why don't you just delete the demon hunters if you are not going to update them anymore?
I've said it before, Demon Hunters are dead. But if people keep on commenting on it, then Feerik will finally update them within the next 2 Kotoba updates. But who cares?! I finally got my wish for a new Tracker!!
Wrong Killer
Each character can only get this bonus once.
Choose one of your other characters, he gains Min attack +1 and defense +1 until the end of the game. Min attack +2 if Shadow Strike or Death from Above is played as a chain. Chain.
Instead of your character attacking, choose one of your out of combat characters, he is then tapped. Your opponents character in battle receives damage equal to the formers min attack.
"Sorry bro, its not me".
Shadow Strike
Duration: 2 fights-one copy per character. Cannot be played together with Death from Above.
Attack +2, if the character this card is attached to didnt give any damage during his fight, then after he has been tapped he will deal 2 direct damages to a random opposing character.
Shadow Guemelite: A card from your opponents hand is discarded.
"Heh. He doesn't know it's me"!
Death From Above
Defense +2 and Attack +2. Duration: 2 fights. Cannot be played together with Shadow Strike.
Choose one of your tapped characters, he is then untapped.
Air Guemelite: If played after Wrong killer, your character in battle can attack one of your opponents tapped characters.
"No one ever looks up".
The latest patchnote said that people were getting the old symbol confused wit the elfine and nehantist symbols. elfine? maybe slightly confusing, but the nehantists? c'mon now people. they look nothing alike.
I finally got around to changing this, so the whole idea would be more realistic. Im just posting the characters for now, and ill post the other cards later. Please enjoy and comment.
Vyirma-Air guemelite-Marauder-Female
Spirit: 1 Attack: 4/7 Defense: 1 Health: 13
attack +1 against mages. At the start of the game, your other guemelites have defense +X where X = their spirit.
Gain Chain if you play Wind clone
Turns 1, 2 and 5: choose an opposing character, it is tapped.
Viento Oscuro-Shadow/Air guemelite-Marauder-Female
Spirit: 1 Attack: 5/6 Defense: 0 Health: 14
Defense +1 against Warriors. If The Silent is one of your characters and alive, all your characters have their maximum health upgraded by 1. Race restrictions on marauder cards are ignored.
Turns 2, 3 and 4: Opposing character has defense -1.
"The Silent's favorite girl, and not just for killing..."
The Silent-Shadow guemelite-Marauder-Male
Spirit: 0 Attack: 4/6 Defense: 2 Health: 14
Your other Silence have attack +1 and -1 to damages suffered. Dark sword activates immediately.
Turns 1, 3 and 5: The opposing characters each suffer 1 direct damage.
"So sneaky, even the others don't know he's their leader".
I think the previous logo is better just change the plain white background with a different color like silver or brown...
ooh, that would work.
What is this?! Did everyone get an [card]Implosion[/card] card, or is someone playing a trick on me? I seriously thought we would be getting all Stone linker cards...but no.
I'm waiting for a new runic priest, one that maybe gains a cor rune at the start of each turn, like how Sanquinam get a nox. It be great for the players who prefer cor priests deck over nox priests. Maybe a new Archon too? or at least more cards that are specifically beneficial to them, since it doesn't seem like the runics are going to get an actual caste anytime soon.
The only thing that I don't like about the symbol, is that it makes me feel as if the characters and their respective cards are only going to be based on those four element types, and not all of the different types, (shadow, light, mental, nature, lightning) as I had previously though. excluding dragon, nehantic, and guem types of course.
ah. lol your right. maybe if they added chains or something linking all the smaller symbols together instead of that circle, it would be better.
xydraga a écrit :Thank you Feerik, for changing the Stone Linker symbol, it looks much better now
Taste is a question of point of view, for me, it's the new one that I find horrible
really? how so? i thought the old one was kinda plain.
Thank you Feerik, for changing the Stone Linker symbol, it looks much better now
xydraga a écrit :My excitement is gone now. Im not really feeling the whole "partial body transformation" on her upgrades. But big thx to Izayoi for the pictures!
Give them some time. Maybe she gets a 3rd level.
I hope you're right, i think there's too much potential for there not to be a 3rd level. I wonder which day we will get the other character? And is there a chance that Temujin will b included too?
My excitement is gone now. Im not really feeling the whole "partial body transformation" on her upgrades. But big thx to Izayoi for the pictures!
Has anyone taken a look at Catalyma's upgrade path yet? Either water/fire guemelite' or air/earth guemelite. I can't wait to see what they look like.
Well, that's one way to give Avalonians a legendary.
ok so now the Avalonians have legendary, the Temple Guardians have legendary, does this mean that every caste will get legend status as well? If so hurry up for DK and Trackers.
I really wish Feerik would give background stories on the cards, cuz Ysild looks like shes been through some serious crap. And i wanna know why.
Thunder King and Sevylath are now affiliated to the Avalonians.
Well this is definitely gonna make things interesting.
Viento Oscuro-Shadow/Air guemelite-Marauder-Female
Spirit: 2 Attack: 8/9 Defense: 2 Health: 14
Defense +2 against Warriors. If The Silent is one of your characters and alive, all your characters have their maximum health upgraded by 1. Guild restrictions on marauder cards are ignored.
Turns 1 and 5: Pick a card from your hand, choose one of your other characters, the card is attached to him.
"The Silent's favorite girl, and not just for killing..."
Nightbreeze Stealthsuit-Item armor
-2 to magical damages suffered, and Spirit and Defense +1. Permanent.
The Silence: Heal 2 to 4 health.
Guemelite: Effects of this card are doubled.
Death From Above
Defense +4 and Attack +2. Permanent.
Choose one of your tapped characters, he is then untapped.
Air Guemelite: If played after Wrong killer, your character in battle can attack one of your opponents tapped characters.
"No one ever looks up".
nebsen just used a total of 8 supernova's on me 5 copies of mercy! WTF!?
seriously! O_O WTF?! I know it's a boss and all but that is just OVERKILL T^T
Glad i'm not the only one, cuz I said the same thing! whose idea was this?
Vyirma-Air guemelite-Marauder-Female
Spirit: 1 Attack: 6/8 Defense: 2 Health: 15
attack +1 against mages. Your other guemelites have defense +X where X = their spirit.
Gain Chain if you play Wind clone
Turns 1, 2 and 5: choose an opposing character, it is tapped.
Wind Clone
Pet- Air Guemelite
Duration 3 turns
-3 damages suffered by your character. On the final turn this card is activated, if your character is tapped, Wind clone deals 3 direct damages to an opposing character.
"It's like I'm fighting air"!
Air Dagger-Weapon- one handed dagger
Min attack +3 and Spirit +1 Dual wield
Marauder: Chain.
Guemelite: Spirit +1
"What, you gonna say that I stabbed him with wind"? "That's rediculous".
Dark Sword
Weapon- one handed sword
Max attack and Spirit +2, Dual wield.
If the opponent is a warrior or marauder, then your character deals X +4 magic damage, where X is your characters spirit. If the opponent is a mage or priest, then your character deals physical damage.
Wrong Killer
Choose one of your other characters, he gains Min attack +4 defense +3 until the end of the game. Min attack +6 if Shadow Strike or Death from Above is played as a chain. Chain.
Instead of your character attacking, choose one of your out of combat characters, he is then tapped. Your opponents character in battle receives damage equal to the formers min attack.
"Sorry bro, its not me".
Shadow Strike
Duration: 2 fights
Attack +3, if the character this card is attached to a character who didnt give any damage during his fight, then after he has been tapped he will deal 6 direct damages.
Shadow Guemelite: A card from your discard pile is placed in your hand.
"Heh. He doesn't know it's me"!
thinking of a short story for this, and more cards later.
This idea came to me before the stranger release, and was supposed to be a new group from a different land, but that got scratched. (thanks a lot stranger)
Anyways, I wanted to create an assassins guild maybe like a guild whose sole purpose was to hunt down threats from other lands, or is secretly involved with all the inner workings of the land of Guem.
New guild- The Silence:
The Silent-Shadow guemelite-Marauder-Male
Spirit: 2 Attack: 7/9 Defense: 3 Health: 15
Your other Silence have attack +1 and -2 to damages suffered. Dark sword activates immediately.
Turns 3, 4 and 6: Select an opposing out of combat character, it takes damage equal to your Min attack.
"So sneaky, even the others don't know he's their leader".
Saphena, Priestess of Abydos
Gender: female
Guild:Runic Legion
Race: Dragonborn
Class: Priest-Warrior
Rarity: Rare
Levels: 3
Spirit: 3
Attack: 6/9
Defense: 2
HP: 15
Great Rune
Gain Chain and a Nox rune if you play a Priest card, or gain Chain and Cor rune if you play a Warrior card.
At the start of the game, a Scroll of the Goddess is placed in your hand
Turns 1, 2 and 3: opposing character has Spirit -2
Flavor Text: Mother sent me to assist you...father.
Runic Lord Xyphenex
Gender: Male
Guild:Runic Legion
Race: Dragonborn
Class: Warrior
Rarity: Mythical
Levels:e 3
Spirit: 2
Attack: 0/0
Defense: 3
HP: 17
Great Rune-Archon
If your only have one Archon still alive, your Runics gain Attack and defense +1
Max attack equals the number of other characters still alive times 3.
Min attack equal Max attack -3.
Cannot permenently attach cards.
Turns 3, 4 and 5: Defense +2
Flavor Text: I fell from Heaven and rose from Hell. I am the damned of the divine.