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It win games by destroying your opponents strategies, i wish i could have 3 of them. you will get good with it when you play more games and understand the opponent decks and key moments.
IF you are missing the expensive defensive cards you can also use some of the cards from adventure modes, especially the healing ones.
Need hungry void and mastery Its doubles the situation on which you can go off with shadow mastery and win the game. IE Secret + void or Mastery + Secret. Need breaker instead of freeze to deal with forced march otherwise you deal zero damage with storm and shadow mastery.
Hello and welcome back, I was away for a time as well and came back and found similarities to what you posted, however i had alot success in the old elo circuit. As mentioned above the meta has changed and is constanely changing. Many decks are based on new combos or on hit KO. Examples of combo Shadow war and compendium secret or the various attract lightning decks.
To sum up current elo and meta shifts. There are a handful of teir 1 decks, several of the involving character and event specific rewards, example character Scragh or item light and darkness shield. Where the top decks are based on these special event character or they tend to be mage or marauder decks, where most games its over by turn 4. After these handful of top dogs, there are a whole slew of teir 2 decks which are very competitive making it a tight and hard to plan for the field since teir 2 deck strategies are so different. There has been influx of each guild receiving a new legendary and they all have been powerful and some are OP. Just about every release it can put a weaker deck to teir 1 / 2 with their new legendary.
I sold a bunch of my old cards to update them, and first deck i refell in love with again was Eclipse. If you are worried about mages, they have a action cards makes both of your spirit = o and increase your attack by number of mages alives.
Powder Weapons Pirates or Golem pirates you can play various version for that amount and be competitive.
As you are pointing out you don't see the same decks in level rooms as in elo, and even those 5 you mentioned will have very different variations. I present a new strategy and deck type for you then, show you the creative side, and a strategy instead of cards that will be competitive against the top decks, This my current project no chain.
Dandy
Psalm
Keizan
x3 roots
x3 hostile environment
x3 magical poison
x2 scouting the area
x2 bark amour
x2 wood protection
So take this and run with it.
I guess really this thread should be changed to how to get above 1600 elo rating using not one of the top 5 decks.
its just came up in my mind, but my reason of making this post is change the mood of player keep on saying OP, OP, OP... for almost 3 day straight, somenone has to have something good that would give reasons on keep playing their deck... or everyone of us will Just make WB, Discard, noz deck etc. and getting the monotonous results. where is the strategies on that? if all players has the same deck all the time...
(Inquest 2004 issue) one reason why MTG lost its popularity cause everyone are aiming for the top ten deck... with 5000+ cards to choose from, but only few cards are being use... or your playing type 2 decks or type 1 deck which limit your deck choices...
Surprised you didn't have yilth port on your list, or merc stall both are 1900 - 2000+ elo decks whom for the most part beat almost all the decks you have mentioned.
I thought of that too... but not all decks can go up 1900-2000+ elo mosty they go run in level rooms which those 5 are the most popular...
I could add them up if you like but i think few people got good stories to tell that they kick yilith butt and slam her face in the gutter... with a $10 deck
You are welcome post your strategies againt them we might get some tips againts the top tier decks and lets wait for peoples response...
i thank you for you concern i really appreciate the comments
The thing is it is a different animal in level room, as it is a place to level cards. ELO is where top players play, if someone is playing level room with max level either they are doing it because they aren't good in ELO, or they are performing some events or could possibly want an easier win. So who cares about these people. So complaining about something overwhelming in the level room doesn't really matter, no difference from the Training room. Take the most popular deck right now Witches, without it being full upgraded they crumble so easy as they lost the otk, sure still effective and competitive but fairly easy to beat. ROD fully upgrade WB is another story. I beat the fully upgraded verison using one simple concept, Healing.
Without elo testing you really don't know your limits and the journey along the way will make you a better player. You won't no longer be playing those op op op decks as you described instead of making your own deck and evolution based on your positions of strengths. I have taken tracker deck to 1700-1800 deck and a crow to 1850. The best and most insightful games for me were when i lost top elo deck and came back to improve next week.
Now what I think is the biggest problem is most people don't understand you are really only building a 15-16 card deck, and using the 4-5 cards as the ultilty cards to improve your match up against weaker decks. You shouldn't be trying to gear against other decks and forget about your own core strategies. if you go in your case like pirates, flames or lighting one, you aren't worried about court or discard, but witchblades and abomb will give you headaches. So what is the common thing those two decks do, they play alot of items, so bam you play the pirate item removal card, the name eludes me right now. So now ice coffin on a blade, or dagger master on two daggers will now be weaker against you, thus improving your ability and potential to win.
As other mention those legendary cards or overpowered one, well they gain in strengh the longer a match goes. if they drop ans, void, ect... it usually means you have let the game go too long. If they are stalling you out, your problem isn't the card but breaking through their stall or slow down. Blaming and pointing at the cards isn't going to get you anywhere, have to realize where the real issue is, and what you can learn from it.
I guess really this thread should be changed to how to get above 1600 elo rating using not one of the top 5 decks.
noz mages have been replaced by witchblades they just haven't really been around since Naya has come out. Surprised you didn't have yilth port on your list, or merc stall both are 1900 - 2000+ elo decks whom for the most part beat almost all the decks you have mentioned.
Jedc,
People gave your answer, that is how things are. You are asking for a reason other than it a feez generating purchase or earning through free offers. You should start asking yourself do cats goto heaven after they die, or which is first the chicken or the egg, as you aren't getting anywhere. As you will get more productive answers, and stop disrespecting everyone. It is like my Yo Yo I used to throw it but it never came back.
the market is supply and demand driven. period.
Seems like to me you are having fun doing this, or wait is it work? Either way man have some self respect and pride; stop trying to annoy not just the mods but the general public, you made you point, but you have taken it too far.
How often do you come across a Desert Nomad deck? Which Room?
I play mostly ELO and I come across Eclipse frequently in 1600+ elo rooms. With the recent release I have come across A healing variations using swarm of scrabs, but find that deck lacking the ablity to take advantage of situation and in win. I mostly encounter the healing variations where they stall you out in 1500-1649 rooms.
Do you play this guild? If so, for what reason?
I have tried eclipse, played it for amusement and understanding of the decks., I did like how you are all in from the get go. No hestiation just go straight for the kill and leads to fast game, one way or another.
What is your opinion on the history of the Nomads?
don't know anything about them.
What is your opinion on the gameplay of the Nomads?
Eclipse has some very cards to support a archtype where everything works in one direction. That is massive amount of damage output as soon as possible. It has no setup time, and for the most part it is mindless. The combo offered to them, shows why this deck plays fast, opening up with a Nova and Solar Anger, on average will wipe even someone trying to countering this setup. Obestiy and Solaris, countering their action card to protect them them healing your guys like an instant paladin hammer. This tomb will be your grave two card combo is very dangerous. They are extremely fast, strong and good, a top teir contender and no matter what card you have and what moves you can make in preparition of those combo you still have a good chance of losing the game. The deck pressures you, at the same time if you are able to kill off one of their characters early on you eliminate alot of the one hit kill of this and can force them to crumble. Same time if any setup deck has a strong opening it can sacrifice one or two of it characters to take setup and take out the opposing three.
As for the more recent Swarm of Scrabs slow down deck, i see it having alot potential. The fact remains the longer a game goes on the more can go wrong. Not so much with this deck, as it attacks you defensively it is always healing. Sorya brings alot to the table and the deck goes to whittle you down and then kill off sorya wiping your field like dagger master.
Do you like / dislike their style of play and cards offered to them?
I believe they are have very strong support and cards that will be exclusive to them. Solaris is extremely strong and ensures survivable, while non exclusive cards such as nova scare me. For the archtype and what it adds to the field I believe them to be very balanced and needed for this game to keep on growing. Although there are times when i am fustrated playing against them, but that is more credit towards remembering not everything is fair. On the other hand i have seen no damage nova and solaris still not being able to bring their character above the 0 mark keeping them dead. I also believe travel ration is underrated card and Dazzle is under used.
Is their anything that strikes you as interesting with the Nomads (Graphics, game play, Music, Etc..)?
Their character art is amazing, I am very impressed by it. Reminds me of Legends of the Sand CCG, hope to see more awesome art work like this!
Is their anything that strikes you as boring with the Nomads (Graphics, game play, Music, Etc..)?
no comment
Yes Time Poison. Although not port but still considered port like I have seen Stoneater, Jayne, and Jorus as another alternative. This build is all mercs. Good luck with the deck I have been running a various verisons of ports and love playing it.
Cossette a écrit :Better is Eternal, Touran and Akutsai
too bad i don't have one
Jailer, Observer, Executioner, Annunciator..... RIGHTthe Observer Nível 2 + the Annunciator Nível 2 -> the Archvist Nível 3
the Executioner Nível 2 + Jailer Nível 2 -> the Judge Nível 3O Judge + O Archvist-> The Eternal
right now i am using this deck and i have 1760 ELO. I am sure it can get better, need some advices also
http://share.imgroups.net/share/showIma … 901733.JPG
I saw another guy using another variation with some cure terurgy.
The problem is that this deck dont get the same sinergy of mystic blades, because its very hard to activate the character turn bonus.
But it is the deck to counter mystics as you can one shot most of them on turns 1-3
You will usually start the match because of Aktusai initiative and you have to make sure to one shot the opponent, thats why it has so many chain that increases attak and spirit at the same time.
I find myself usually discarding the i hate brawlers, because its an offensive deck, but i cant think of any cards to replace it. Its is good if you get the hate brawlers against A bomb on the start turns thou
Nice build here what i suggest,
+2 Obestiy and +2 tadaa or fall outs for your -2 I hate brawlers and -2 mystics. help solve issues against abomb, daggers master and dual wielding
+2Ice barriers I personally would see better fit for this deck than -2 Magical attacks. increase your deck defensively, as right now you have more than enough offense.
you are missing one of the critical cards,
Scheme
Port is expensive there are different variations, some go directly for fast damage, Using Jayne as the other character with time bomb. This is how is differs then the above, but granted with the lack of heal you need to go all out from the get go, meaning opening up without a kle leading the charge with a port to chain to or multi tasking or the least desirable master craftmans, then you really no way getting around a fast lost.
x3 time bomb
x2 denotations
x1 Odds and ends
x2 smash
x4 port x3 multi tasking 2-3 craftmans, Lady Yilth = by itself is or over 250k. if you don't have that plus more to fill things out then don't try it. 4 port becuase you need port verison of klem, i don't even think you can play the nut verison in pirates.
Craftsman is another good deck, you can use foam giant version which includes ramen and jorus and a little bit of every item you can get hands on, golem can use any items without restriction.
Or the Kotoba build with Jorus, Ramen, Masmune
x3 Firon
x3 Good Jorus
x3 Multi Tasking
x3 Noodles
x2 Nodachi
x3 Master Craftman
this is a very good deck although it can lose to a property timed freeze.
But again if you can't afford the multitasking you can try craftsman build, but otherwise the decks struggle due to the main chaining card is gone.
Obesity is devastating to this deck Having less than 3 ihas is asking to lose, not mention the above reference to discard or anathematize. fallback and TaDaa will stop the winning blow and deck you. so you need to see IHas and asap and start recycling by turn 3 or 4. Due to this the deck can lose to itself, by decking, a card like moneyd needs to be consider if you don't have a new start.
Another card that is a must in IHAS is Scheme. It get around discard and graveyard hate. 1 idol is too little, 2 to create a chain and nothing wrong with equipping items to your guy to do more additional damage or healing. Amber spear has to be at least a one of. Remember you can chain ihas off spear and idol on the proper characters. Watchers only really need to be at 2, 3 clogs the deck, while 1 is not enough. From experience playing as the deck and against it, the mandatory cards should be
Red-Mark
Elder Mailandar
Rargnor
3 Items have Souls
2 Watcher
1 Scheme
2 Idols of Life
1-2 Amber Spear
Basically Area of effect spells or actions make it pretty easy.
Aoe Spells, such as lighting chain, unleash hell, and Storm.
Sap hearts using elfine bow
Abomb with dagger master
I play a crow deck into 1850 in weekly elo, competes with the top deck but i probably won't get you first, but it is alot fun to play.
I use the same characters are you, but here is my lineup I use more aggressive build as defensive struggles against the top end decks.
3 tsume
1 Life devour
3 Karajutsu
2 Assassinates
1 Time to Die
1 Storm
3 Disagreements
2 Obesity
2 Fallback
2 Bleeding
Now you mentioned the offense, I completely disagree with you there, you need more. Otherwise you are so dependent on Toran getting Karajustsu setuo first or second turn.
What I am looking at right now is adding Warrior Fury. Obesity is so hit or miss with this deck. Yes it is good against courts, IHAS, but for most part unless you are extremely lucky guessing or in the right turn priority against Abomb or noz mage you struggle.
Tadaa was something I was back and in forth about since you want to kill using tsume, but that usually means you have to have a tsume already on the character. Now you can argue what about mages that -1 spirit from fallback, well first off you probaly wouldn't use either. Fallback wins games.
Bleeding is essential, it allow you to hit harder, but also creates headache, any casters, especially hybrid caster type such as witchblade.
Good luck and look foward to see if we can create an ultimate crow deck.
For the most part I agree with the above posters, The meta composed of 4-5 primary decks at 1600+. I have been a pro point player in mtg and played at nats in yugioh, and one things all these games have are 2 out of 3. I wish the elo was a match, more so in a tournament style with possibility of having being able to sideboard lets say 3 cards after game 1 & 2. Now to have 5 contending deck for those games at any time is consider a positive, but then they rotate cards in and out. With the ability to rotate a few cards you main deck from a sideboard you can be more creative and have anti meta decks, thus keeping things fresh and creative.
Cards such as, anathematize, freeze, mental block, counterspell, sunburn and many others. Value to decks will give additional components by being in my above suggested sideboard. No one likes cluttering potentially 10-20% of the deck to dead card draws.
Some cards such as Lady Yilith should be very good but due to lack of support of what i consider one of the core issues, lack of a archetype, control she ends up not being. I consider her a control card character, Basically against IHAS she is golden. It has be thinking that there is a lack of control decks. You can consider Courts, as the only control deck out there. Tempus does tries to be, but needs more support to take it to the next level. The traditional rock paper scissors interaction that card games have, is not present here. Combo beats beatdown, which beats Control in turn goes and beats combo.
Now in terms of card recycling I am totally with some of the above suggestions. I would like to be able to turn in cards for credit towards store cards. Another things I don't like since I am p2p is opening up basic starter deck cards. Such as Blast, Fight, discretion and that is an order, will not appear in packs. Instead of recycling how about not having these cards in packs.
Where I differ is on restriction lists, and banned cards. Typically games are settled in about 5 turns or less. I believe this has to how consistency draws are and ability to cycle to winning cards in your deck. So instead what I suggestion is consider elo with unique still at 1 but everything else you are only allowed to play 2 copies of the card in your deck. Due to chaining there are so many strong combo out there simply reducing each copy of potential combo will create a more dynamic and versatile game.
To the credit of the developers, the game mechanics and design has amazing amount of potential. I like the weekly mini releases, but still awaiting for separation from Fallen of the sky series to a possible expansions.
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