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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
Still no fixes for Amber Fetish and Thunder King after a year and half. Yep, still not coming back.
I had your back Feerik when everyone else was complaining but you never had mine and actually kept up with the buggy cards so people can actually look beyond the meta.
Yes, none of them Eredan. I can try it stand alone if you want.
Edit: Ok I tried in it's own window, they all still lit up when scrolling but when I picked an action first it accepted it. I'll check if it freezes up when you click a lit non-action.
Edit 2: Hmm... that time it was unselectable when I single clicked but when I double-clicked one it got through.
Edit 3: Ok, it seems to make a click buffer. The more bad clicks I do the more good clicks I need before it selects it.
Darn it just happened with Watcher also. I'll do it even though it breaks the game so I can't get these achievements done >.< I'm playing on IE 9.0.8 here if it helps.
Edit:
Here is the Pic(it's 3 screen shots in one). First is the screen right when Watcher goes off, then I scroll down two to the bottom, as you can see the bottom row is all lit even if it isn't an action. At this point I can no longer click on stuff to select it. If I scroll up I get the third screen, now the top rows are all lit up too and still can't select.
Yes I did, several.
If I have enough items in the discard that it has a scroll bar, when I use Keep the Customs and scroll it'll make all the "highlights" go away so every card is now visible and no card it selectable. I would have had the Olympian that round...
I should have still at least got 1 point since I killed and healed.
Well now I lost against an opponent I never played, played both Camp and The Calling and got 0 points. Do those cards only count once? Does this mean unless I'm lucky I need to win 30+ games by KO with a heal deck? This ridiculousness is why I keep leaving this game and not really playing it.
I played The Calling and Camp and knocked someone out with Dhan after healing many times including that turn. I even won the match because they ran out of cards. And yet I only got 10 points...
3rd mission you have to beat before they have 0 cards in deck or it freezes on the next Noz turn(turn 6 or 7 typically).
Huh, Saps win. You know if you wanted evidence of rigging... Saps shouldn't have stood a chance. I'm all for Saps winning, hell I won of few with unusual decks as well. But Zil decks are so much better and are in no way weak to any of the Sap tactics, especially The Pack and Discard. I applaud my team if they actually pulled this off honestly, but somehow I truly doubt that.
You guys really need to make a special room/tournament specifically for this and setting rules that make it hard to rig, like only one loss per day per person counts. Yes, this removes fear of losing but gets people to play more in hopes of winning, right? Isn't that the whole idea anyhow?
Ok, so lets me see if I have this right...
I need to get and level a character to level 4(cause characters going to 4 aren't that common really, especially since I'd have to level a trash character since most my good ones are already leveled).
I need to win 5 games against ELO players with and without a discard deck(and 3 different races, but not at the same time).
I need to beat the "Thread of Time" which needs 7 different decks for each part(I'm stuck on the 4th).
I need to have 4 friends willing to lose to me, but they have to have 4 other friends then me cause I no longer can help them.
I need to win 1000 crystals from players(but not during any other trophey) at the rate of 20-70 a game.
After those 6, I'll have 5 more quests I have to do which if I have to guess is beating the Adventure bosses.
And I have 6 days to do it, despite that I'm going to be gone this weekend. So instead I'll have 3.
You know what, screw you too Eredan. I'm getting sick and tired of these short near impossible events. I like your game but I can't spend my life playing it just to keep up. Stop screwing with your more casual players.
That hour time limit is BS, you can get 72 energy and it requires 84(never mind the game freeze on the Diplomats if you get to turn 6 and the Noz turn(5 cards in hand 0 in discard)). But counting there is no Blade on the market I guess it's a moot point. I'll just have to wait a bit like I did for Hydra, I guess.
Yea, the game freezes when 5 cards in hand and 0 in deck. Twice now.
I'm doing the Diplomats in the new Time Adventure and that game is frozen after I play my two cards and hit attack.
It's 6th turn, he has 5 cards in hand, 0 in deck. He attacked with the Noz Diplomat. His two cheater cards are Tea Ceremony and Lightning Bolts level 3. I'm playing a Sap Hearts deck. Since this is the last of my energy I will not finish this in the hour thanks to this bug(if this is the last mission).
Wallop is better then Pirate Legend or Supplying since your only using it for codes and it's still useful if SARAH recycles it.
I have no idea how the Kongregate version works sorry, I started on facebook.
The you can probably handle the first couple adventures with a decent deck like your making. The clan bosses are pretty hard and need fairly specific decks(or at least some ridiculous combos that would normally be countered by an intelligent opponent). But you might be able to take them out especially if you find some favors grinding the lower adventures. But this is a lot more then I had starting and I didn't put much in for a long time (and I've never got a Legendary in a random pack yet) so you'll get strong a lot faster then I did.
As you do events and trophies you'll gain a lot of crystals pretty fast, especially once you have a decent deck or two. As this deck gets decent see if you can get yourself one win above in ELO and that might net you some crystals each week. Also you can do a bunch of the achievements to get a good start of crystals. Lastly if friends are playing, have them post their first win/prefect everyday and as long as one does that is a free 150 crystals for just clicking.
If you can do the daily quest each day (I usually skip the three wins but everything else can be pretty easy, even if you have to use healing balm for 10 hp) that is a 1000+ crystals and a free card every 5 days(commons and uncommons mostly but you can sell it for 25 crystals worst case scenerio).
Use your adventure energy up if you can. All the adventures give away somewhat-random cards and still counts as wins (so you get the money like you beat a player) and you know exactly what your gonna face once you played it once.
If you really can't wait you can do the offers, it's hidden in the purchase feez screen for some 'free feez'.
But really if your planning on getting more feez, try to save up and buy it in as big of chunks as you can stand, the bonus feez makes boosters reasonably cheaper, real money wise.
Since it's multihit and your using a Hom'chi and a Beast, Technique of the Cactus is a good card too (and cheap), maybe throw one of them in.
Fallback is a great card for multihit too. (Though you can get these from doing certain trophies)
Um, as much as I hate to break on a good multirace plan... Pilf can't put on a tribal mask, it's elfine/hom'chi. Mask of Quercus is the good alternative since you'll be pretty weak to magic.
I prefer Perforator over Guardian Spear since if you don't get it in hand the first round it attaches immediately so your not hurting for it next round.
If you want more a survival Hom'chi, everyone tends to forget about the newish Moarg(he has 6 min attack so not much lower really) and he can chain spears so you can do the Amber Spear/Perforator combo for a quick heal(not in the same turn, Amber has to be activated to heal).
If your deadset on Rargnor though, Keep the Customs can bring back a Butterfly collar for him if someone dies(and gives +2 defense/+2 attack with chain).
Also consider working on getting one Items have a Soul. You have a pretty item heavy deck, once one or two of your characters have died and dropped their items, this could be a good heavy last hit that also heals them for 2(the text is confusing but only the defense is gained by Hom'chi, everyone heals).
Meh, I'm just frustrated, every clan I hoped had won so far has lost. I give them props for renewing interest in a nifty way but negative points for letting it be so easily rigged.
Fail events are full of fail.
Ugh, looks like nomads are gonna win. I was totally gone get feez if pirates won since I need a bunch of pirate cards still. I'm almost considering doing the reverse back just to try to help pirates... meh, no don't want to kill my win/loss record. But I wouldn't mind if others do it.
Edit: Also playing pirates I've not yet fought another pirates(though I have beat every nomad I've come across not that is seem to change the score). Where are you guys?
Sounds good, though I'd really appreciate simply some card fixes of cards that have been broken FOREVER, like the Thunder King item set bonus and Gaya's Amber of Destruction (turning guem's into humans doesn't stop their casting or using guem cards)
I know that at one time Thunder Kings set would possibly been fairly broken powerful but in todays meta it'll be basically decent.
I'm over the 3000 card trophy mark without pulling a Legendary and been here quite a while. So you learn to live without them or you can wait tell they put out the next Legendary Pack so you can just have one. Their powerful, but in a 20 card deck you might not even find a good use for it, like stoneheart. prestige or the tracker spell counter. You can build decks to them, but everyone has most likely seen what they can do and how to counter them.
Poor Sitar Hero courtisans have been so ignored, they could use some love.
Specifically a Sap Heart/Nomad Nature Guem/(Elfine or Beast) drummer would be most welcome to complete a trinity and band.
Ability: Up direct damage by 1. Attack can't be modified
Order: Up defense of humans by 1 until end of game and spirit of guems by 1 until end of game.
Stats: 0 spirit, 0-1 attack, 1 defense, 15 hp
Maybe sometime later get a Pirate/(Noz and/or Nomad) human singer.
Damn, the one time Volk's Curse would be useful and I can't use it cause it's unique .
Sitar Hero Courtisans!
She would be a good replacement for Nut in my current deck, though I guess I can't use Share the Loot very well with her.