Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Discussions about Eredan iTCG » November 29th: Wake The Guardian of the Council Up! » 30-11-2012 04:29:59

Jisay a écrit :

Hi Everyone,

As you probably noticed this event will grant you not less than 10 Reward cards as the 9 Axioms and the Golem.

If you don't have any way to play all the guild and don't wan't to spend any fee'z you can anyway get rewarded for all the guild you play often. That's in this spirit we made this event to let you people have fun againt bosses from actual mission but from some old events too.

Thanks for the feedback that help us to improve our events.


@Nuvus i sent you an email yesterday feel free to read it and answer if you wan't.
Thanks for the feedback that help us to improve our events.

If you want to make the match ups truly random and fun, include ALL the adventure mode missions in the random mix, not just the bosses.

#2 Re : Discussions about Eredan iTCG » November 29th: Wake The Guardian of the Council Up! » 29-11-2012 22:49:10

Jisay a écrit :

Hi Everyone,

As you probably noticed this event will grant you not less than 10 Reward cards as the 9 Axioms and the Golem.

If you don't have any way to play all the guild and don't wan't to spend any fee'z you can anyway get rewarded for all the guild you play often. That's in this spirit we made this event to let you people have fun againt bosses from actual mission but from some old events too.

Thanks for the feedback that help us to improve our events.


@Nuvus i sent you an email yesterday feel free to read it and answer if you wan't.
Thanks for the feedback that help us to improve our events.


Really?  I CHALLENGE YOU to create an average collection of Eredan cards and construct 9 decks (one of each guild) and try to finish this event yourself.  I don't think that you would be able to do it in less than a month without using Feez, if even then.  I suggest that with future events the Feerik staff themselves test them offline in a beta mode to see if they are actually doable for the average player.

#3 Re : Discussions about Eredan iTCG » November 29th: Wake The Guardian of the Council Up! » 29-11-2012 22:40:50

Martl a écrit :

Again a great event, with nice change to get everything in a decent amount of time and the possibility to buy a booster for direct sucess. Good job Feerik!
It seems the complains from the past event were heard.

Are you being sarcastic?  This is hands-down the WORST event they have EVERY posted.  They put random bosses, many of whom have to be beaten in a PARTICULAR way.  That's fine as a sort of puzzle to riddle out in adventure mode when you have to figure out what the boss does and what will and will not work against him, but to get a different random boss every time is ridiculous! 

Throw in that you can only use 3 like-guilded characters
AND have to use a different guild to get each axiom,
AND that you aren't even guaranteed an axiom when you are lucky enough to get a random boss that matches up well for your particular deck,
AND that you have to burn 10 energy for each attempt,
AND that you only have 5 days for all these random things to happen to fall in your favor 9 different times
AND that you still have to figure out a way to beat the Guardian at the end within the same 5-day limit.

That's SEVEN different obstacles that Feerik put in the way of being able to finish this event.  Any 5 of them would be MORE than challenging enough.  All together it is nearly impossible to do without a LOT of luck.  Unfortunately this entire event is weighed more heavily on LUCK than skill or strategy.

#4 Re : Discussions about Eredan iTCG » October 30th: The Night of the Witches » 31-10-2012 18:01:59

kaitae a écrit :
bornworld a écrit :

hello what the meaning discard 80 opposing mask.

does that mean discard the mask ?

but it doesn't work sad

Well it either means remove from a character who has it equipped or just discard it not sure. but firstly, did you accept the quest b4 starting to do it (click the trophy/quest box thing)
---------------------------------------------------------------------------
---------------------------------------------------------------------------
2nd time around if you repeat these quest, do they have to be against another set of different players, and another 30 different characters or can you re-use the ones you used for 1st completion of trophy?


Has anyone finished this one yet?  If you discard a mask from their deck does that count?  If you kill a character with a mask on, doesn't the mask also go into the discard pile?  Does that count too?  Does putting the card from play back into their deck count as discarding it?  They really should have been more detailed about the requirements of this particular trophy.

#5 Re : Discussions about Eredan iTCG » October 30th: The Night of the Witches » 31-10-2012 17:59:48

dox_kzerza a écrit :

so extremely time consuming, not to mention you have to REPEAT the whole thing to get the other rewards. worst... its only a 5 day period... the restof us have jobs you know! >.<

In general I really hate these "Choose which trophy" you want to work on events.  All 8 trophies should be posted just like any other trophy and whenever you meet the requirements for ANY of them you earn those points.  So if you're doing the adventure mode trophy and run out of energy, you can move on to another one and not lose the credit you already earned in adventure mode.  Also there are many trophies with overlapping requirements you could earn at the same time.  Give people the CHANCE to be creative and meet multiple requirements at once.

#6 Re : Discussions about Eredan iTCG » October 30th: The Night of the Witches » 31-10-2012 17:56:14

al_vh1n a écrit :
Ellias a écrit :
Izayoi a écrit :

Sadly, the masks aren't items so it doesn't work hmm

Oh... Well they look like they should be.

Yeah why does the masks not an item? It should be an Item Other, right?

And btw [card]Producer[/card] does work since it doesn't specify the card must be an item.

It isn't an item, it isn't an action, it isn't a spell, and it isn't a theurgy.  So WHAT ARE these masks?

#7 Re : Discussions about Eredan iTCG » September 26th 2012: A new equinox... » 29-09-2012 06:27:47

Casey_Elliott a écrit :

Coranthia, Nemaria Worshiper Reflection translation

stats: 30 card deck
2
5/8
2
30

At the start of the fight, Defense +2 and Spirit +2 until the end of the game.
Turns 5 or more: inflicts X magic damage to the opposing character where X equal to the spirit of Coranthia, Nemaria Worshiper Reflection.

After a chain of legendary cards they end with a common?  But wow, what an ability.  The spirit goes up 2 every turn then deals damage equal to the spirit starting turn 5.  Better kill her FAST!

#8 Re : Discussions about Eredan iTCG » September 26th 2012: A new equinox... » 29-09-2012 06:23:44

MerlinCross a écrit :
pikadusk a écrit :

I don't know what everyone's complaining she has like the lowest hp of all the bosses.  Not to mention  that's the Admiral regular ability.

This is the first time we've seen anything revive. What are the rules? I mean, if she's equipped to the nines, does she come back with all of them?

That and my deck might be burnt out by the time she revives.

No, she would come back without any cards attached. 

Lots of things revive: Nehant undead with fake death, flamboyant phoenix, Chalice, and the regular legendary Admiral.

#9 Re : Discussions about Eredan iTCG » September 12th 2012: Dark Tower Third Floor » 14-09-2012 03:11:46

UIA a écrit :

got earth ele from toxic and rubble from the elementals

Killed Toxic 10x now and only got commons (repeated at that... same common card more than once) but no elemental sad
Guess I'll just keep on trucking...

#10 Re : Deck and Strategy » Plausible Tsoutai Deck? » 12-09-2012 05:41:54

GGuti a écrit :

Well that deck worked pretty good until I leveled Akutsai to 4.. now I'm back to Crows.. Tsoutai don't have enough good cards yet.

How do you level Akutsai to level 4?  When I go to the screen it is locked and says "Time is Needed".  What does that mean?  Do I just have to wait until I've had Akutsai at level 3 for a certain amount of time?  How long?

#11 Re : Discussions about Eredan iTCG » August 30th 2012 : The Stranger » 03-09-2012 16:48:23

Zurga a écrit :

Some ideas, verified by the fact I have finished 2, 3, 4, 6 enigma (miss some win for the enigma 1) :
- Enigma 1 : win against others players
- Enigma 2 : win in adventure mode
- Enigma 3 : see event cards activated during match, from all acts.
- Enigma 4 : win against bosses in adventure mode
- Enigma 5 : win with Stranger, in adventure, normal and Tournaments room
- Enigma 6 : play all the guilds, then look at the borders of the cards (violet => actions, Theurgies => Yellow, Spells => blue, Objects => brown) play them in games.

So for 6, do you have to play an action, theurgy, spell and object all in the same fight?  I just played a fight where I played all but the spell and did not get a shard.

#12 Re : Discussions about Eredan iTCG » August 30th 2012 : The Stranger » 02-09-2012 06:20:09

MerlinCross a écrit :
Limestone a écrit :

*Paid feez for obvious objectives* cough

We sure yet on what Enigma 5 and 6 are? And yeah, I know that I need to win PVP for some. Doing that is hard when I'm almost always fighting against High level Noz, Kobota, and Runic decks.

My 'best' deck to PVP with The Stranger is him, Sen Ryaku, and Asajiro in a makeshift 'beatdown' deck. So, no, I don't think I'm going to get the 11 shards for N1.

New line of topic, anyone get anything good from the random cards they have up? And are they random per player or just a set 4?

For Enigma 5 I got a shard or two by beating PVE levels, but then it just stopped.  Do you have to cycle from tournament, to PVP to PVE to keep getting shards?

#13 Re : Discussions about Eredan iTCG » August 30th 2012 : The Stranger » 02-09-2012 06:16:34

Ilauna a écrit :
Inukai a écrit :
Gent M a écrit :

6 is to play with different guild based decks! red = kotoba, purple = zil...
Mercenaries didnt get me a shard though :\

There arn't 12 Guilds...
It has to do with the Backgrounds(you get 1 point for the last Zahal Mission )

I guess you might be right because i just got a point for no.6 at Runic Boss and before i didn't. Anyway this is a enigma we can't control at all, it's based on luck. Eventually i guess we'll get them all but still...

Number 3 seems to be working for me because i play the Inferno's [card]Perversion[/card] reward so i guess it's about card rarity.

mrmutantlarry a écrit :

Hey you people in power... its been 2 days and no one can figure out the clues, do you think ya might have made them a bit TOO vague... this is the least fun event they have done to date, just just 'Blind Grind'' sad

Are you kidding me? this event is great!


Anyone find all 12 backgrounds for #6?  I got 10 but don't know how/where to find the last 2.  Maybe there are a couple of obscure backgrounds hidden somewhere in the adventure mode?

#14 Re : Discussions about Eredan iTCG » Shard Trophies » 31-08-2012 17:53:54

free_seller a écrit :

i think the 3th is for everytime you fight a dragon/dragon guem,,,bcoz i just got 2 points for fighting conpedium

No, I just got it fighting Sap Hearts vs. Runic Legion (no dragons/dragon guems there).  He did have War Guem, so maybe any kind of guem counts.

#15 Re : Suggestions » Improve Fairplay - Employ Anti-Quitting Features » 25-08-2012 03:17:59

Nurvus a écrit :

Part of game development is measuring the cons and the pros of sollutions.

Your suggestion makes crystal farm alot faster and easier.
End of turn 3, leave game. Opponent gets perfect.

Anyway, what I meant regarding the reason the player prevents you from getting a perfect is a consequence and not a cause, it's because it's a consequence of the current state of the game.

There's very low fairplay.
There are very unbalanced decks.
There is an increasing flavor of the month style in terms of releases, together with a constant power creep.

Players become incresingly frustrated, and together with poor fairplay, where players leave at the sight of decks they have a disadvantage against, it just encourages players to quit even more...

It's a snowball.
Sometimes even if the game doesn't die, it may kill the community.

Well, your original post gave some very well thought-out solutions that I hope the administrators take the time to seriously consider.  Even if they only implement half of the things you suggested in their own way it would be a great improvement for the game.  Happy Hunting!

#16 Re : Suggestions » Improve Fairplay - Employ Anti-Quitting Features » 24-08-2012 22:18:34

Nurvus a écrit :

You're wrong.
Your "reason #5" is a result of one of the other reasons.
It's not a cause, it's a consequence.

The guy left because:
He feels your deck is unfair; or he feels you got lucky and don't deserve the perfect, etc.
Or maybe he simply was a victim of poor fairplay as well and it's  neverending cycle.

I have quit myself a few times when all I get is crappy cards, and the opponent gets lucky hand (like Time to Die and Artrezil's Heritage in the first 5 cards), and then the opponent has characters with 8-13 attack and does 13 damage, while my characters do closer to the minimum.

That kind of random bullshit makes me quit everynow and then because it's not the player's skill or deck strategy that wins, but the sheer retarded luck.

I despise the existence of characters with a difference between Min and Max attack larger than 3.

Those MAY provide reasons, but there are times (like the specific instance I cited) where my deck was just superior to the other one, playing cards that aren't unique (so with 3 copies in my deck I'm bound to get them eventually)

I agree that the luck component is VERY annoying.  The luck component seems to work against me 90% of the time.  I just fought inferno on adventure mode and had him down to 6 life and 0 defense.  I only had 7 cards left in my deck and discarded my entire hand to draw 5.  I had two copies of a card GUARANTEED to give me the win.  5 cards dealt... SORRY the only two cards left in my deck are BOTH copies of the card that guarantees me the win.  So I play what I have and 20/20 attack inferno only manages to get me to EXACTLY ZERO (one damage less and I win).  My attack is 8/12 so take him to negative.  I figure I'll win on points since I did a lot of healing, but NO, since I'm at exactly 0, I die and trigger his healing to bring him back positive, so automatic win for Inferno.

Anyhow, I think an easy solution to people leaving or timing out to prevent the perfect is that if your opponent leaves the match or times out you AUTOMATICALLY get a perfect.  I think that would greatly reduce this behavior.

#17 Re : Suggestions » Improve Fairplay - Employ Anti-Quitting Features » 22-08-2012 07:35:05

Nurvus a écrit :

We all know there are quitters everywhere in Eredan.
They quit for all kinds of reasons.

One of them may be you, and you may think that in YOUR case it's justified.

The most popular reasons are:
-----
<>[Reason] #1 - Enemy deck is too slow to win/lose
-> [Explanation] - This only bothers players because a game that takes 20 minutes will give you just as many crystals/exp/trophy count/character exp as a game that takes 2 minutes. This is retarded.
-> [Sollution] - Scale reward with duration of a game. Do it through Milestones (every X minutes reward increases by Y), do it whatever way you want it, but do it...
-> [Result] - Players will not feel so bothered when fighting a slow deck because their reward scales. Whether they win or lose 5 fast games or 1 slow game it will feel just as rewarding.
-----
<>[Reason] #2 - Players can join a new game right after they quit their previous.
-> [Explanation] - When facing a player they think they'll lose to, some players are inclined to leave immediately or take too long to decide, and keep doing that until they find a player they think they can beat.
-> [Sollution] #2 - Make players unable to join a new fight for a while when they leave or take too long to decide.
-> [Sollution] #2 - Improved - Create an AI and make the server play instead of the player that quits. The quitting player will have to wait until the fight is finished before he can join a new one. It will be a loss to him no matter what, and he will gain no reward, but this also means the player that sticks around has to earn his win, rather than it being handed to him.
If both players quit, none gains anything, and must wait a while before joining a new fight.
-> [Result] - Players in general will see no benefit in leaving a fight.
-----
<>[Reason] #3 - You feel the enemy deck is overpowered and it makes you sick to see them play it.
-> [Explanation] - Matchups in Eredan are a bunch of crap. In high ELO it may be somewhat fairly matched but that's only because of the small amount of decks that can reach it. Leveling, Training and ELO rooms constantly pit players of vastly different deck qualities against each other, wich also promotes quitting.
-> [Sollution] #3 - Create Grade Rooms.
Grade Rooms would have ranges of Deck Grades.
Deck Grades would be the sum of the Card Values.
Each Card would have a Value, according to various factors, to somewhat define its usefulness and synergy.

It would certainly not be perfect, but none of the present systems even slightly matches its efficiency.

I say this accounting for the fact that the same card has different degrees of usefulness in different decks.
-----
<>[Reason] #4 - You need a trophy and you think the enemy deck isn't weak enough for you to get it
-> [Explanation] - In the rooms you can complete trophies: Tournament, ELO or Leveling, you will find 90% of the time players that are lurking around with maxed decks that already finished the trophy or don't care for the trophy, and may actually be interested in taking advantage on the fact that other players are working on the trophy (increasing his rate of wins, etc).
-> [Sollution] #4 - The suggestion for [Reason] #3 would fix this as when building a deck specifically for trophies you'd most likely find similar decks in Grade Rooms, most likely players working for the Trophies as well or at least evenly matched.

You forgot [Reason] #5, which I find to be the most common.  You're opponent just doesn't want you to get a perfect.  This has happened to me 4-5 times in the last 2 days alone.  The last one was XXXXX who was down to his last character at 3 life left up against my character who had healed back to his starting life.  I played my cards to finalize my perfect but he timed out at turn 12 with only 3 cards left in his hand.

Edit moderation byu Zurga : The forum is not a tribunal, even if you find some behaviour unfair, you are not allowed to publish the name on the forum

#18 Re : Bugs » the exceptional mekalchemist » 17-08-2012 01:34:22

Zurga a écrit :

You have to create :
- A Sheetsteel
- A living shadow
- An animated puppet
Then create a shadow golem.

Each element counts as one for the trophy and you need the four item at any point of time in your collection to unblock the trophy.

If you create the shadow golem, won't the living shadow and animated puppet be removed from your inventory, thus making you miss the trophy?

#19 Re : Bugs » the exceptional mekalchemist » 15-08-2012 00:21:11

aigle listed, how much elements you need overall.
you have to combine ingame two elements to get a new one.
here you see which elements you need to combine to get another http://wiki.eredan.com/index.php?title= … re_vivante
to get the mecharmor you have to evolve it in you collection.

That page is great!  Is there an English version?
I don't see cards next to the mecharmor stating what is needed to make that.  Perhaps it's in the text?

#20 Re : Bugs » the exceptional mekalchemist » 14-08-2012 19:55:24

Aigle1705 a écrit :

the trophys should now be visable, if not relogin.^^

theres a list in the german forums, which element merges to what.

http://forum.eredan.com/viewtopic.php?p … 93#p363493

for the mechalchemist you need:

3 life (in booster only)
5 water
6 earth
6 fire

for the poison you need:

6 water
6 earth
8 fire

mecharmor needs:

1 water
1 earth
1 fire

alchemicgolem needs:

1 mecharmor
2 life (in booster only)


means armor n poison can be done without payin a single coin.

How many life do you get with with each kind of purchase?
How do you combine 6 water, 6 earth & 8 fire? 

Does the water, earth & fire have to be combined in any particular order to get to the mecharmor?

#21 FAQs » Master mystic-slayer » 07-08-2012 15:59:01

doctordeath
Réponses : 1

What cards do you need to evolve lv 2 to each of these lv 3 evolutions?

#22 Re : Discussions about Eredan iTCG » July 4th 2012 : Dark Tower first floor » 09-07-2012 18:53:50

Zurga a écrit :

The hidden door is like Amnezy, you should win Hydra + Egg and one time, with luck, you find the hidden door.
Then you can fight Toxic.

I've been sitting here killing the hydra level over and over.  I've done it over FORTY times and have NEVER seen the hidden door open, although it appears locked on the level list.  Is there any other requirement people know about?  I've beaten the hydra both perfect and not perfect but hasn't made a difference.  Does using any particular cards lock you out from being able to open the door?

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