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Consolidated Translation I did from ealier today for the entire "A New Equinox... Event"
Day 1 Thursday – Master-Mage Pilkim Reflection
Day 2 Friday – Zil, The Living Shadow Reflection
Day 3 Saturday - Iro, the Imperial Champion Reflection
Stats:
30 card deck
1
8/10
3
30
Duel Wield.
Gains chain if you play a weapon.
Attack and Defense cannot be reduced.
Turns 1 & 5 Att +1 Def +1 until the end of the game.
Day 4 Sunday - Ourenos Refelction
Stats:
25 card deck
1
8/10
3
30
Gain chain if you play a 2 handed weopon or armor.
At the start of the fight, Ourenos Reflection gains races Elfine and Hom'chai until the end of the fight.
Whenever Ourenos Reflection inflicts physical damage to the opposing character he gains 5 life.
Even turns: makes an additional attack equal to his printed min.
Day 5 Monday - Admiral Al Killicrew Reflection
Stats:
20 card deck
2
8/10
2
20
Gain chain if you play a pirate item.
At the beginning of every odd turn, all characters gain 3 powder tokens.
If Admiral Al Killicrew Reflection dies, she resurrects with all her life points (once per game).
Turns 2,4 and 6: each character in play loses 1 powder token and suffers 1 direct damage.
*hope im wrong about that resurrect translation..jeez
Day 6 Tuesday - Nebsen, Ra's Sphynx Reflection
Stats:
35 card deck
3
6/8
0
40
At the start of the fight, inflicts 1-10 magic damage to opposing character.
Odd turns: Defense +4
Even turns: Spirit +4
Day 7 Wednesday - Doyen Verace-Councilor Reflection
Stats:
30 cards
6
4/6
2
25
After you have played your cards, opposing guilds cards are cancelled.
Turns 2,4 and 6: Attack +12
*not entirely sure about this meaning, maybe removes all guild permanents or if cards belong to any guild other than merc are ignored....hmmm
Day 8 Thursday - Nehantic Receptacle Reflection
Stats:
20 cards
3
1/4
2
30
Can not be damaged by the effects of his own cards.
Even turns: The opposing character suffers 6 magic damage and Nehantic Receptacle Reflection gains life equal to opposing characters spirit.
Day 9 Friday - Coranthia, Nemaria Worshiper Reflection
Stats:
30 card deck
2
5/8
2
30
At the start of the fight, Defense +2 and Spirit +2 until the end of the game.
Turns 5 or more: inflicts X magic damage to the opposing character where X equal to the spirit of Coranthia, Nemaria Worshiper Reflection.
Hope this helps everyone prepare for the upcoming battles. I took this extra time to translate in that on the days I work I'll have the decks I need already prepared. Now I need all your help to come up with 2-3 decks that will be effective and do not contain Shúlong... ;-) Good Luck
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your wish has been granted.
cited from Kongregate
Dernière modification par TheQuestion (28-09-2012 23:08:08)
Who in the world am I?
Ah, that's the great puzzle. Do I live in a deterministic reality, or could its code somehow be cracked? I am the man who giggles in the center of the maze. I am the mystery. I am the ?.
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Really, revives?!? I have enough trouble beating them down the first time!
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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I don't know what everyone's complaining she has like the lowest hp of all the bosses. Not to mention that's the Admiral regular ability.
If you want to find me in game you will have to look for my real name. Sap/Nomad/Zil user.
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I don't know what everyone's complaining she has like the lowest hp of all the bosses. Not to mention that's the Admiral regular ability.
This is the first time we've seen anything revive. What are the rules? I mean, if she's equipped to the nines, does she come back with all of them?
That and my deck might be burnt out by the time she revives.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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pikadusk a écrit :I don't know what everyone's complaining she has like the lowest hp of all the bosses. Not to mention that's the Admiral regular ability.
This is the first time we've seen anything revive. What are the rules? I mean, if she's equipped to the nines, does she come back with all of them?
That and my deck might be burnt out by the time she revives.
No, she would come back without any cards attached.
Lots of things revive: Nehant undead with fake death, flamboyant phoenix, Chalice, and the regular legendary Admiral.
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Coranthia, Nemaria Worshiper Reflection translation
stats: 30 card deck
2
5/8
2
30At the start of the fight, Defense +2 and Spirit +2 until the end of the game.
Turns 5 or more: inflicts X magic damage to the opposing character where X equal to the spirit of Coranthia, Nemaria Worshiper Reflection.
After a chain of legendary cards they end with a common? But wow, what an ability. The spirit goes up 2 every turn then deals damage equal to the spirit starting turn 5. Better kill her FAST!
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use kotoba with [card]Wanted![/card]+ [card]Evil eye[/card]
Dernière modification par iQuit (29-09-2012 06:38:09)
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MerlinCross a écrit :pikadusk a écrit :I don't know what everyone's complaining she has like the lowest hp of all the bosses. Not to mention that's the Admiral regular ability.
This is the first time we've seen anything revive. What are the rules? I mean, if she's equipped to the nines, does she come back with all of them?
That and my deck might be burnt out by the time she revives.
No, she would come back without any cards attached.
Lots of things revive: Nehant undead with fake death, flamboyant phoenix, Chalice, and the regular legendary Admiral.
Oh right. I feel dumb.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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BTW, Iro's text is wrongly translated. It says that he gets chain on armor, while he actually chains weapons.
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i never see him chaining weapon
also never see him play armor
it is strange
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I can confirm he chains weapons, often Wakizashi into Firons
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totally destroyed him with runic priest + 3 [card]sword of dame ockle[/card]
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I can confirm he chains weapons, often Wakizashi into Firons
yup as you say it.he play it now
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totally destroyed him with runic priest + 3 [card]sword of dame ockle[/card]
Demon may rise deck works very well too.
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Noz Blast by turn 2 :-)
Magius [FH] FullHouse Clan
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Ice Elves seem to work to, at least by using their magics. Then again, most mages could take this guy on with his low Spirit.
Adventure mode - made to have players try new decks. But Bosses are unbeatable.
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This is my guide to everyone:
For Kotoba: Nehantic Mage with 3x DMR,Portal and 3x Terror, OR any sorta super damage mages, if you can do 10+ damage per turn, he'll die quick.
For Zil, same thing, Time to die+ Master assasin->Demonic portal = Trolled lol.
And everyone else can be obliterated with Queen decks +3x wanted for the spirit ability bosses (Desert Nomad,Runic, Nehant,Noz) I also added repulsion belt to the queen deck, since it reduces the turn by turn damage abilities(even direct), and I don't expect everyone to have it, But key to the eternal can be REALLY helpful.
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Ok but what are you dudes ideas for the next bosses eh?
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Wile i was rebuilding my Imperials i just saw this :DDDDDDDDDDDDDDDDDDDD
No good... No evil... Just a Judge
It´s all about Mastery!
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thats better than 3 solaris
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thats better than 3 solaris
NO... i mean ... i kinda feel special this way so... its a MAYBE (?)
Edit: if no one else had it it would be way better than 3 Solaris... but it ain´t that bad...
Dernière modification par Damncaster (30-09-2012 00:51:13)
No good... No evil... Just a Judge
It´s all about Mastery!
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DaRkStAr666 a écrit :thats better than 3 solaris
NO... i mean ... i kinda feel special this way so... its a MAYBE (?)
Edit: if no one else had it it would be way better than 3 Solaris... but it ain´t that bad...
I still think 3 solaris better '-'
A colorful card cannot make you win a game
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help with ourenus... he makes one of my 2 played card inactive... sometimes the first or sometimes the chained one....
Mechanist
Corruptors
Rooter
Rock Priests
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^ Cause he can play card that block next spell played by opposing character this turn.
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