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I sort of agree with goscar. Quick Draw has some easy to understand appeal, what with giving you a third attack and all, but unless you get lucky and get Hypnotic Melody/Quick Draw in turn 1 or 2, you're going to end up chucking it. Plus, the superiority of Briskness/Elfine Intimidation cannot be overstated.
Here's what I'm currently using:
[card]Ydiane[/card]
[card]Melissandre[/card]
[card]Chestnut[/card]
[card]Briskness[/card] x3
[card]Elfine Intimidation[/card] x3
[card]Mystical Bow[/card] x3
[card]Piercing Arrows[/card] x3
[card]Hypnotic Melody[/card] x3
[card]Quick Draw[/card] x3
[card]Hit for Hit[/card] x2
It's very fast and very effective, but I need to tune it a bit to deal with item nonsense. Is there a good card with Chain that will remove items, and perhaps non-item cards as well?
I'd lose Keep the Customs. I never felt the benefit was worth it, and it always seemed like whenever I drew it, here was a better card for the situation.
Here's what I'm currently running for my Elfine Quickdraw:
[card]Anathematize[/card] x1
[card]Asrow[/card] x3
[card]Briskness[/card] x3
[card]Elfine Bow[/card] x1
[card]Elfine Intimidation[/card] x3
[card]Hibernation[/card] x2
[card]Hit for Hit[/card] x3
[card]Hypnotic Melody[/card] x3
[card]Quick Draw[/card] x3
[card]Strength of the Sap of Hearts[/card]
[card]The Grand Hunt[/card] x3
Even with the increase in deck size, the Quick Draw deck benefits from having a very low card count. That said, I've been experimenting with 25-30 cards. What I keep losing to at the moment is the new Pack decks that churn up some giant Def bonuses (quite a turn around from a few months ago, when facing The Pack with Quick Draw meant an all but assured win), so I might try to work in the [card]Piercing Arrows[/card]. Since Briskness is vastly better than Quick Draw, I might drop down to two of them. Finally, you might want to make room for a Hibernate. When you need a one turn stall, this card is amazing.
Also, I'd really like to take advantage of Ydiane's guemelite status and add some nature spells to the deck, perhaps 1 to 3. Is [card]Wild Buds[/card] a good fit for Quick Draw?
Quick Draw is currently tournament-banned. So...no.
Yeah, Quick Draw is banned. I'm currently competing with my Quick Drawless Quick Draw Deck.
Ow okay ^^, was giving some suggestions... U can use cards like The Grand Hunt or Wanted to reduce opponent defense...
I love The Grand Hunt + Hit for Hit. It's the other combo that really makes this deck work. I should take a look at [card]Wanted[/card].
Hmm... Normally people use Silikat, Pilferes and the last one depends on the playstyle, could be a hom'chai or Dais...
Cards like Hit for hit and Hibernation is good for keeping pilferes alive...
But there is one new counter to this deck which is Brawl (thanks to the new release)... ***bip*** Multi hit could be rendered useless for a price of 5 health...
I'm trying to steer more towards a QD/MR hybrid. I've faced the Silikat version, and while it the mechanics behind it are sound, I'm just too big a fan of what Melissandre can do with Pilf around, and trading another multi-attack for some minor Hom'Chai bonuses isn't something I've had a lot of success with. As for [card]Brawl[/card], I'm much more worried that my opponent is going to fill his deck with Defense boosters. There's nothing worse than staring down Defense 8, after your Distraction has triggered.
My only other concern is that I'm wasting Ydiane's status as a Guemelite by not adding spells.
In an universe point of view, guemelits are people they have found a stone-heart and made a step further by making a fusion with the stone-heart.
I have done some explanation here :
http://forum.eredan.com/viewtopic.php?p … 34#p496134
Thank you.
This would be incredibly useful.
I couldn't quite peg the appropriate forum for this question, so forgive me if this is the wrong spot.
What are Guemelites? I understand their mechanics in the game, but what are they conceptually? I could have missed the details, but I haven't found an explanation in the lore. They seem to correspond to the concept of elementals or other beings of similar nature.
Feerik obviously do not test these cards, they are a small company and do not have the required staff to balance the game. Ultimately this will be their downfall. I have stated sometime in 2011 that this game won't last more than a year at their current strategy of new OP cards every week (in this case super super OP omfg nerf it already).
They really should put new cards to an online tester pool before they get released into the wild. I'm sure most of us would be willing to help playtest.
This makes you come out as short-sighted at best, hypocritical at worst.
While I do not mind being disagreed with, I don't think the conversation requires this.
I absolutely love this format. Please consider keeping it around after the tournament has ended.
Jonas Albrecht a écrit :Santuros a écrit :disagree!!! with the collar the QD deck would be op...
That could be fixed by getting rid of her inherent second attack.
Why bother making her an elfine for quick draw then if she's without her 2nd attack? Adding a beast for her wouldn't make her "more versatile" (she'll still exist mainly in QD and MR and none of the other sap heart decks).
Also even if she were to sacrifice her 2nd attack for the beast race, what about the other elfines? They still can reap the add. attack from collar, AND have their bonus attack.
Attack+2nd attack+collar+quick draw??? that's too OP IMO.
True, she'd still end up in QD and MR decks, but players would also have a solid Sap Hearts Beast to experiment with.
As to the last part, can't they do that already by having Mel/Chestnut/Pilferess?
Jonas Albrecht a écrit :She's already a pretty decent Sap Heart, but for the most part, she exists primarily in Quick Draw decks, and a few MR decks that pass on Silikat. To make her more versitle, and to better represent her charecter, I recommend adding Beast as a race. It could be a stage 4 evolution if need be.
disagree!!! with the collar the QD deck would be op...
That could be fixed by getting rid of her inherent second attack.
She's already a pretty decent Sap Heart, but for the most part, she exists primarily in Quick Draw decks, and a few MR decks that pass on Silikat. To make her more versitle, and to better represent her charecter, I recommend adding Beast as a race. It could be a stage 4 evolution if need be.
In a nutshell this game is coming down to who's cannon is bigger. Taking away any sort of fun / strategy plaining / creative aspect I started playing this game for. I'd give it another month of releases / patches before I'd consider taking my money elsewhere.
I totally agree. Feerik must know it can make more money by providing us with a balanced, fun game than it can by dangling powerful cards in front of us.
I've decided to swap out either Ydiane or Chestnut for Pilfress. I've got a Butterfly Collar (a second will be added when I have the crystals).
Now, since nearly over a quarter of my previous deck relies of the character being Elfine, I've decided to refine the deck. What goes good with Pilferess? I think cards that trigger her order bonus would be worth looking into, as well as some Defense boosters to keep her around. What Beast cards should I be looking at?
Also, Precision Shot + Quick Draw vs. Hypnotic Melody + Quick Draw. Using Ydiane (because she's my favorite character) as an example, lets give her both an Elfine Bow and her order bonus. That puts her at 7/11. Lets also assume for the sake of clean math that she does max damage on the initial hit. The first number listed is Armor.
[card]Precision Shot[/card] + [card]Quick Draw[/card]
0 - (11 + 4) - 5 - 5 = -25
1 - (11 + 4) - 4 - 4 = -22
2 - (11 + 4) - 3 - 3 = -19
3 - (11 + 4) - 2 - 2 = -16
4 - (11 + 4) - 1 - 1 = -13
5 - (11 + 4) - 0 - 0 = -10
[card]Hypnotic Melody[/card] + [card]Quick Draw[/card]
0(0) - (11 - 2) - 5 - 5 = -19
0(1) - (11 - 2) - 5 - 5 = -19
0(2) - (11 - 2) - 5 - 5 = -19
0(3) - (11 - 2) - 5 - 5 = -19
1(4) - (11 - 2) - 4 - 4 = -16
2(5) - (11 - 2) - 3 - 3 = -13
PS is clearly superior when the opponent's armor is 0 to 1. Both perform at the same level when the armor is 2. At 3 to 6, HM is the winner.
Now, at armor 5, you're hopefully not chaining Quick Draw with PS, but it's there as an illustrative example. After 6, the advantage starts to swing back to PS, but you've lost your chain advantage. You can chain HM with PS for a nice net +5, which is making me reconsider putting a single copy in my deck. There's a long line of other cards ahead of it, however.
Also, for both poops and giggles, here's the best combo for Quick Draw.
[card]Hit for Hit[/card] + [card]Quick Draw[/card]
0 - (11 + 1) - 6 - 6 = -24
1 - (11 + 1) - 5 - 5 = -21
2 - (11 + 1) - 4 - 4 = -18
3 - (11 + 1) - 3 - 3 = -15
4 - (11 + 1) - 2 - 2 = -12
5 - (11 + 1) - 1 - 1 = -9
Available any time your opponent goes first, or you suspect some spell damage a coming. If you get hit twice, those numbers go up by 3.
What's about legendary card for sap heart?? no one talk here ><!
sap heart also need more strong card
Bearcupine. Of this I have no doubt.
+2 and what can a virtual foil be worth?
Virtual currency.
To be honest, I think foil cards are painfully ugly. That said, this thread makes it clear that there are those people who value them. While I would absolutely support switching to fancier borders as a replacement, maintaining a way for people to foil their cards would be ideal.
The Shadow seems to be a popular choice in decks like these. Plus you have the added benefit of knowing what evil lurks in the hearts of men.
I agree. I'd like to be able to disable the animations.
I'll try switching out a Distracted for Anathematize (I really wish this game had even a three card sideboard).
Why dont you bring [card]Precision Shot[/card] and some [card]Ivory Bow[/card]
The more I play this deck, the more I feel like the Elfine Bow (and the Ivory Bow) are situational, which is why I only have the two. Both bows aren't really that great with Precision Shot, as the EB is going to scatter that damage around when I most likely need it to take down a single foe, and the IB reduces the bonus to just +2. Since the +4 doesn't stick around for the subsequent attacks, chaining Quick Draw is neutralized if the character keeps a defense of 3 or more. Most of the time, I would simply rather have a defense reducer.
As for the Ivory bow, it might make its way back into the deck, but I was frustrated with all the times Magic Posion just wasn't doing any damage. Sometimes it would apply itself at the end of a fight, sometimes it wouldn't. I couldn't find any character effects that were causing this, so I just took it out and chalked the whole thing up to glitchiness.