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there is the [card]extinction [/card]trophy.
But [card]breaker[/card]/[card]paranoia [/card]does the trick too...
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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there is the [card]extinction [/card]trophy.
But [card]breaker[/card]/[card]paranoia [/card]does the trick too...
Unfortunately, Breaker is only useful for mages not multi-class mages as it is an AoE spell. Paranoia is pretty good for a two-card advantage.
I agree. [card]Crystal Dragon[/card] attached -> [card]Witchblade Trump[/card] + [card]Civil War[/card] == BOOM!
Magius [FH] FullHouse Clan
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Other than [card]Witchrage[/card], I can't find any other useful cards that allow you to do addition physical damage that can be used by WB without the aid of [card]Dragon's Wit[/card]. Civil war is alright at best. The physical damage effect of it is no where nearly as dependable as I'd like it to be. And, unfortunately, [card]Cerebral Crook[/card] is only for non-multi class mages.
Are there any other cards like these that exist and are usable by WB's?
Also, what about other cards to hit benched characters? [card]Sliding[/card] is decent, but I fear I may be overlooking a card or two that can do just as good of a job, if not better.
Dernière modification par HurricaneMambo (29-10-2012 15:02:35)
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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Other than [card]Witchrage[/card], I can't find any other useful cards that allow you to do addition physical damage that can be used by WB without the aid of [card]Dragon's Wit[/card]. Civil war is alright at best. The physical damage effect of it is no where nearly as dependable as I'd like it to be. And, unfortunately, [card]Cerebral Crook[/card] is only for non-multi class mages.
Are there any other cards like these that exist and are usable by WB's?
Also, what about other cards to hit benched characters? [card]Sliding[/card] is decent, but I fear I may be overlooking a card or two that can do just as good of a job, if not better.
Multi-attack is mostly in the realm of Sap Heart's Elfine. Witchrage, IMHO, is mostly to discard opponent's items/spells. The additional attack is a bonus but not that great unless it is against the Nomads.
The only two spells that I know of hit specific out of combat characters for WB are [card]Sliding[/card] and [card]Crystal Dragon[/card]. Other than that, use Lightning Bolt Level 3 or the new [card]Tornado[/card]. Tornado will be better as it does not rely on your Spirit and it is guild-less.
For now, my WB build will not include the armors. They will go naked :"> and still be deadly.
Magius [FH] FullHouse Clan
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I Cannot find any other targetting spell either...
As magius said: an AOE could do good. (I aggree with [card]tornado[/card].)
[card]witchblade trump[/card]+[card]break the second chain[/card]==>[card]tornade[/card] this can end games...
I also tought about [card]eredan's wisdom[/card]. It looks a lot like [card]witchblade armor[/card]. But more defensive as well as more orientated toward blasting.
Dernière modification par skadooosh (30-10-2012 14:05:20)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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Wow, never though about [card]Eredan's Wisdom[/card]! It seems very good!
About [card]Sliding[/card], use it! Forget about the discard effect unless totally necessary. It's its surprise damage effect on benched characters that make it amazing! And chained with Trump (this card is perfect!) it can almost always kill someone. It helped me win countless games so far.
"There's no way to describe how you feel when you're talking to your meal"
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Deck Revision. Now my deck looks like this, and it runs great without [card]water wave[/card] or [card]rain of death[/card]. I Really want to replace the two [card]Infiltration[/card]s I have. My biggest problems are Nehant's, well, just mages in general. Compendium and Nehantists being the ones I encounter the most.
***EDIT***
I have replaced the two [card]infiltration[/card]s with two [card]affinity[/card]s.
I would love to get my hands on [card]The Door to Infinity[/card] but I'm only level 17.
I have break the 2nd chain, but not the funds for [card]Tornado [/card]or [card]Eredan's Wisdom[/card].
I prefer something with chain. Being stuck with playing only one card on a turn doesn't happen every game, but it still happens more often than I like.
Dernière modification par HurricaneMambo (31-10-2012 02:15:13)
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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put civil war and break the second chain, put the rods if you have
Dernière modification par Wolvos (31-10-2012 08:54:44)
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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Any thoughts on [card]procession[/card]?
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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the card is good if you play spirit depending spell.
In your deck you don' have any ROD for exemple so I'm not sure it will be that usefull...
But I think it' way better than affinity...
Besides you already have a defense debuff card (witchrage...)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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Since decks with huge Defense traits are everywhere right now I've decided to go with the more "magical" approach WBs have.
I use Naya instead of Ylliana (don't like her at all) and RoD. That way you don't have to rely on luck much, hoping for a maximum physical attack every turn and crying when it goes minimum...
The combination of Trump + RoD, or Armor + RoD, or (specially with Naya) Blade + Rod is quite effective and deadly most of the time.
"There's no way to describe how you feel when you're talking to your meal"
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As I recently found out that most of my Stormcrows (Crystal Storm + Vanish) deck is banned in the ELO mode tournament (Illumination, etc.) I decided to make a variant of Witchblade control. My version focuses on preventing the opponent from playing cards until I can set up and activate the Crystal Dragon + Witchblade Trump + Civil War combo. I'm still missing the Crystal Dragons though, but it works quite well in practice:
Ylliana
Anazra
Nadarya
3 Neutralization
3 Witchblade Secret
3 Noz Secret
3 Witchrage
3 Witchblade Armor
2 Witchblade Trump -> Might go up to three copies if I drop Freeze
2 Short Crystal Blade
2 Infiltration
2 Dance of the Blade -> Will become Crystal Dragons soon!
Freeze!
Civil War
I'm trying to fit in a Door to Infinity when I get it, probably going to drop one Neutralization.
I'd love to run more controllish cards but I've been out of the loop for quite a while so I have no idea what cards there are that do similar things. I 've seen one trophy card that seems to do this (The Crow and the Emperor IIRC) but can anyone bring me up to speed regarding others? I have Peace Treaty (old trophy card that negates a non-Item card) and Dissidence (sadly banned) that I'm considering using, possibly dropping the Noz Secret cards altogether.
Lady Jane can kick your ass.
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I've tried running a WB deck similar to yours, It's amazing against non multiclass mages, but it falls a little short of expectations against every other class. If you still want to run it though, perhaps try adding a
procession
or two? It works well with [card]Neutralization[/card].
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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I've tried running a WB deck similar to yours, It's amazing against non multiclass mages, but it falls a little short of expectations against every other class. If you still want to run it though, perhaps try adding a
procession
or two? It works well with [card]Neutralization[/card].
Oooh, I've never seen that card. It looks nice but the deck is tight as it is. What would you suggest removing for Procession?
Infiltration is really nice when you do Noz Secret + Infiltration (chain c/o Anazra) or Trump + Infiltration. It's also the key in Mage matchups.
Double Witchblade Secret punks so many plays it's not funny. To be honest the biggest problem I see are other Marauder decks, because Infiltration becomes useless against them (THey pump, you try to infiltrate) as does Witchblade Secret. Five dead cards.
Although, it's working better than I expected actually. And the Crystal Dragon (finally have them!) plus Trump + Civil War is hilarious when it goes off.
Lady Jane can kick your ass.
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As you said the deck is pretty tight to squeeze in any extra cards. Don't want to make it too bulky and I also don't want to remove any of your key cards for style of play. Maybe an adjustment of the quantity is needed?
Here's some suggestions:
1) Maybe cut down to two [card]neutralisation[/card]s, three seems like overkill. You'll never be able to use them two turns in a row. If you manage to have three in your starting hand, even with the first initiative, you won't be able to use all of them until turn 5. Definitely slows them down, but it slows you down too.
2)Add another [card]Witchblade Trump[/card]! In my opinion, it is, by far, the best WB card.
3) Decrease the number or get rid of the [card]witchrage[/card]s altogether. Maybe this is where you can squeeze in some other cards such as: [card]Favor of the Dawn[/card], [card]Procession[/card], [card]Dissidence[/card], [card]The Secret of the Crow[/card], [card]restored honor[/card], or [card]Obesity[/card].
4) Reduce the number of [card]Noz Secret[/card]s or get rid of altogether for more room. They're alright at best. Use up the extra space to steel yourself against decks you find troublesome.
Those are just the first suggestions that came to mind.
Dernière modification par HurricaneMambo (05-11-2012 21:39:52)
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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I would cut off Infiltration and Neutralization (maybe just keep 1 Neutralization/Infiltration). It is simply because I would only use them to alpha strike towards end game. Early games are quite useless after numerous tests. Too slow and they do not offer any bonus during activation.
Noz Secret is actually quite decent. Great versus most decks that relies on pumping Spirit and Defense (Avalonian Queen deck comes into mind). Compensate WitchBlade's weak base stats (except for the brute Nadarya of course), allowing Rain of Death to get through or even your Physical Attack. Remember, it is a Light Spell therefore chainable.
Dernière modification par magius (06-11-2012 09:55:36)
Magius [FH] FullHouse Clan
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Great suggestions all around!
It's true that 3 Neutralizations are excessive, I'm cutting one out. Infiltration can actually sit at 1 copy too, which leaves me 2 free slots.
I now have 3 Witchblade Trump and 2 Crystal Dragon, so that's how I'm going to finish the game in theory.
I disagree with cutting Witchrages though. I use it more for the removal of Spells/Items than the extra damage, but the extra damage works well with Crystal Dragon.
Last week, Dissidence was banned in ELO, but it's easily one of my favorite cards in the whole game.
I never got Secret of the Crow though. That seems like a ridiculously strong card for controllish strategies.
I'm going to try out Procession when the prices drop some more.
Jeez, I'm so scatterbrained right now, it's just so encouraging that Witchblades get a unique style of their own and not just Spell+Attack (boring, Ice Shield + Rain of Death killed most characters back then). The last time I played Witchblades (A year ago I believe) I was doing the Dragon's Wit, Narwhal + Ice Coffin combo which was too funky.
Lady Jane can kick your ass.
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Oops. I meant Witchblade Secret in my previous post, not Noz Secret. Noz dingard have too many secret cards. lol.
I actually just threw 3 noz secrets in my deck. Maybe not by a whole lot, but I find it more useful than magic attack.
Also, if the 25 card minimum and +3 max health is a permanent ELO rule, any suggestions on what 5 cards to add to WB's that run smoothly?
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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This is what my list looks like currently:
Ylliana
Anazra
Nadarya
Civil War
Remember!
Immobilize
Mental Prison
2 Neutralization
2 Crystal Dragon
2 Short Crystal Sword
3 Noz Secret
3 Witchblade Armor
3 Witchrage
3 Witchblade Secret
3 Witchblade Trump
[card]Immobilize[/card] and [card]Mental Prison[/card] instead of Infiltration to be more surgical in controlling the opponent.
I'm only testing out Remember!, it can be anything really. I'd most likely go with Freeze! or Tornado if it doesn't work out. But it's a nice clutch card during late fights.
Otherwise, nothing really changed. It's true that Noz Secret is better than Magic Attack in this deck, mainly due to the potential damage increase, and the fact that it can chain while Anazra is alive.
Lady Jane can kick your ass.
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false, noz secret its useless its better magic attack and reborn
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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false, noz secret its useless its better magic attack and reborn
Why is Noz Secret useless? You are hitting BOTH Spirit AND Defense, allowing you to hit harder AND higher magical throughput. With Magic Attack/Reborn, you are only hitting one of the stats. And Magic Attack/Reborn is useless versus certain decks and can be a dead card (which I have encountered numerous times).
so no... IMHO Noz Secret > Magic Attack/Reborn.
Magius [FH] FullHouse Clan
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@Wolvos - You're limited to having only one copy of [card]Reborn[/card]and [card]Magic Attack[/card] cannot chain. I'll give you reborn, wolvos. But as for [card]Noz Secret[/card] vs. Magic Attack, I think it boils down to personal preference.
@pekpekkypek - I'm not exactly sure what to suggest at this point. How does it run? Do you find yourself having too many bad starting hands? What decks give you the most trouble? Give me more details and I'll throw some more opinions your direction.
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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noz secret, reborn and magic attack are dead cards vs the same enemies, you are not going to play noz secret vs nomads, same with magic attack and reborn
you can deal more damage with magic attack because noz secret stupid 2 defense bonus, i think the cain its not a problem
Dernière modification par Wolvos (08-11-2012 16:36:50)
La Furia de Guem member
Noz / Tempus / Discard / Avalon & Crow expert
check my decks http://forum.eredan.com/viewtopic.php?pid=680474
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@pekpekkypek - I'm not exactly sure what to suggest at this point. How does it run? Do you find yourself having too many bad starting hands? What decks give you the most trouble? Give me more details and I'll throw some more opinions your direction.
It's currently ok. I'm gonna play the hell out of it in ELO the next few weeks, until some new card releases appear I don't think I can make any changes that will work better apart from any current cards I may have missed that fit the 'control' strategy.
Thanks for the help btw, these guys have come a long way from doing the Ice Shield + Rain of Death + Physical Attack shindig.
Lady Jane can kick your ass.
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Check it out. It's a WB sniper/Item Counter/Mage Control deck.
*EDIT* The stats got cut off... They're supposed to read
Edits: 0
Wins: 51
Losses: 14
Draws: 0
Weaknesses: Those losses came from Corruption, Wild Buds, and Zil Priest decks. Oh, and that freakin' [card]Kaes the Malevolent[/card]...
I've had close calls with:
-Ourenos Decks, But I'm still able to smack him down.
-Zil Marauder/dagger decks. Against [card]Saphyra the Zil[/card], [card]Abomination[/card], and [card]Telendar[/card] I usually end up with one or two characters at the end who have 3 or less life.
-Nomad Marauders. A battle of OSK's. Thank goodness Nadarya is so resilient and [card]crystal dragon[/card]'s debuff.
-Any pirate deck that uses [card]Admiral Al Killicrew[/card]. [card]Captain Al Killicrew[/card] is a pushover. The other pirate decks are a breeze.
This deck owns warriors in general. I've seen so many rage quits against kotoba decks, S.A.R.A.H. or queen decks. Against immortals if you can one shot Urakia or Snipe her on turn 2, expect to see a rage quit. I have yet to lose against a Black Witch also. They just love to be choked down with mental prisons.
Questions? Compliments? Insults? Suggestions?
Dernière modification par HurricaneMambo (12-11-2012 09:13:51)
"When the power of love overcomes the love of power, the world will know peace" -Jimi Hendrix-
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein-
Eredan ID: Andrew_Cabitac
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