Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#26 18-04-2012 09:06:54

Zurga
Modérateur Eredan
Inscription : 20-04-2010
Messages : 11 566

Re : ecstasy should not incorporate AOE damage

Norad IV a écrit :

I've probably been playing longer than you have known about this game.

I doubt a lot about this. Sapphon is on the game since day one (April 2010).
Could you say the same ?

By the way, Sapphon is not a mod, he is just the community manager for French and English communities, part of Feerik staff.

Please, avoid systematic complain about how Feerik is greedy, it is very painful to read that in each of your post.
You have your opinion, OK, you have said your opinion several times, OK.
Perhaps you can move to other aspects of the game.


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#27 18-04-2012 09:42:24

Cossette
Solarian
Inscription : 24-02-2011
Messages : 740

Re : ecstasy should not incorporate AOE damage

OMG!!! you made the sleeping dragon mad tongue

if its banned from elo it have a possibility to be Nerf sooner or later until or theres some card to undo the damage or counter its effect.

the game is evolving good or bad just remember when the time that we said OP to noz mage, port deck, keizan(warrior)+living nature, immortals or WB's back then, it the same now... this maybe their day but it wont last forever

Dernière modification par Cossette (18-04-2012 11:15:27)


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#28 18-04-2012 11:02:55

Sapphon
Staff Feerik
Inscription : 10-09-2011
Messages : 2 557

Re : ecstasy should not incorporate AOE damage

Aye, the deck is constantly evolving. And players who are complaining about the fact that the game is 3 turns long obviously didn't know Eredan's first months, when all was decided during the first turn.

It's all about cycles. The game started as a fast. Then control cards went in and the game's length started to increase until Ishaia came out. Since Ishaia, everything is made to help fast decks. But if you look closely, you can see the first signs of what could be a new "control" era ;p

Norad IV a écrit :

I've probably been playing longer than you have known about this game.

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#29 18-04-2012 11:46:56

Ryken
stupid donkey
Lieu : A room with a moose.
Inscription : 03-09-2010
Messages : 504

Re : ecstasy should not incorporate AOE damage

Sapphon a écrit :

Aye, the deck is constantly evolving. And players who are complaining about the fact that the game is 3 turns long obviously didn't know Eredan's first months, when all was decided during the first turn.

It's all about cycles. The game started as a fast. Then control cards went in and the game's length started to increase until Ishaia came out. Since Ishaia, everything is made to help fast decks. But if you look closely, you can see the first signs of what could be a new "control" era ;p

Norad IV a écrit :

I've probably been playing longer than you have known about this game.

Funny smile

God, I remember that. Wasn't Ishaia banned for, like, months? Well, it seemed that way anyways, since her defensive capabilities with Ice Barrier was STUPID.

And control era? Just by looks alone the new Runic Legion looks to be more aggressive. But that's me judging a book by the cover. If it's a new type of control without it being dumb (Discard, Nehant NoHand) I'd love to see it.


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#30 20-04-2012 05:44:14

Norad IV
Banni(e)
Inscription : 25-07-2011
Messages : 116

Re : ecstasy should not incorporate AOE damage

I don't agree to the staff ridiculing my posts when I make a valid point, (as others have pointed out), but I personally think "ecstasy" needs a look at. the only cards they nerf are nomads (which are bad enough on their own) why not nerf other cards that deserve it?

sorry just observation from a player that has been playing this game for almost 2 years now. and those that sarcastically ridicule me otherwise, why haven't I seen you on the forums until a few months ago?

edit: and this is a great point to make why my posts are so negative, cause players (AND STAFF) ridicule me beyond reason when I make very valid suggestions and observations only to be treated like some newb that joined yesterday. remember I've been playing longer than most of you and have seen this game evolve into a business rather than a strategy. I mean it happens, but how long will it last?

Dernière modification par Norad IV (20-04-2012 05:48:32)


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#31 20-04-2012 05:55:39

magius
Solarian
Inscription : 21-09-2010
Messages : 703

Re : ecstasy should not incorporate AOE damage

Norad IV a écrit :

sorry just observation from a player that has been playing this game for almost 2 years now. and those that sarcastically ridicule me otherwise, why haven't I seen you on the forums until a few months ago?

edit: and this is a great point to make why my posts are so negative, cause players (AND STAFF) ridicule me beyond reason when I make very valid suggestions and observations only to be treated like some newb that joined yesterday. remember I've been playing longer than most of you and have seen this game evolve into a business rather than a strategy. I mean it happens, but how long will it last?

To be honest, I am one of the old players here (what's left of us in the English forum anyway) and possibly play even longer than you are. I'm sure there are French players that played even longer. But I don't go around the forum ranting and trolling (from your past few week posts anyway). From your vendetta against bleachman, I know who you are. Well past is past but I cannot refrain myself to response to your recent posts.

Let me just stress this:

This game is free to those who want to play casually. If they want to play competitively, they have to spent Feez... as simple as that. It is YOUR choice to pay to play and no one is FORCING you to pay.

Just stop your rant about pay-to-play aspect of the game. Period. Any game is a business because without revenue, why would they develop it? Do you think that they don't have costs (servers, artists, programmers, ...) to maintain? Do you think artwork in the cards magically appears out of pixie dusts?

How long a game survive without a business plan? There is a fundamental flaw in your argument which I strongly suggest you should contemplate.

Dernière modification par magius (20-04-2012 07:55:08)


Magius [FH] FullHouse Clan


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#32 26-04-2012 21:56:17

DohkoLod
Modérateur Eredan
Inscription : 18-05-2011
Messages : 1 322

Re : ecstasy should not incorporate AOE damage

We got lots of discussions about cards that need nerf, and Ecstasy always tops all. In fact 2 direct damage on ANY opposing char isn't that OP, but when they can activate this befenit over and over again... There's just no way against...

I know it could be a lot worse, but it may be needing some re-thinking on this card.

My personal suggestion is just to limit the amount of times per turn it can be activated... At least the card will still functional has it is.

(poor english, I know...)


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