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Breeze
Type:Spell air
Guild: non affiliated
Rarity: common
2 random cards in play are discarded. One Breeze from you deck is put in your hand
Wild winds
Type:Spell air
Guild: non affiliated
Rarity: Rare
Deals 5 damage, to the opposing character. Deals extra X magic damage, where x equals the amount of air spell played this turn and the turn before. one Gust or Breeze from your deck is put in your hand.
Tornado
Type:Spell air
Guild: non affiliated
Rarity: Rare
Unique. 3 cards from each graveyard are sent to the owners deck and 5 random cards in play are discarded. Untape one of you characters and tape one opposing character
Just a path to an air focused deck, what do you guys think?
Dernière modification par Santuros (09-04-2012 01:32:24)
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
Hors ligne
Breeze
Type:Spell air
Guild: non affiliated
Rarity: common2 random cards in play are discarded. One Breeze from you deck is put in your hand
Wild winds
Type:Spell air
Guild: non affiliated
Rarity: RareDeals 5 damage, to the opposing character. Deals extra X magic damage, where x equals the amount of air spell played this turn and the turn before. one Gust or Breeze from your deck is put in your hand.
Tornado
Type:Spell air
Guild: non affiliated
Rarity: RareUnique. 3 cards from each graveyard are sent to the owners deck and 5 random cards in play are discarded. Untape one of you characters and tape one opposing character
Just a path to an air focused deck, what do you guys think?
kinda helps fog hydra the tornado, and as i say at other posts boosts need to be done
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
kinda helps fog hydra the tornado, and as i say at other posts boosts need to be done
lol you are right, but i made it thinking of a real tornado, everything goes everywhere!and then i remembered collision, with those 3 cards back in the deck you get a little more damage, plus recovering your spells too, and a deck that is like air, is free of equips! so you don't get the drawback of the card
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
Hors ligne
Damncaster a écrit :kinda helps fog hydra the tornado, and as i say at other posts boosts need to be done
lol you are right, but i made it thinking of a real tornado, everything goes everywhere!and then i remembered collision, with those 3 cards back in the deck you get a little more damage, plus recovering your spells too, and a deck that is like air, is free of equips! so you don't get the drawback of the card
yup and one of the best parts is that it kinda helps with discard
No good... No evil... Just a Judge
It´s all about Mastery!
Hors ligne
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