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#1 09-04-2012 01:27:38

Santuros
Nehantiste
Lieu : Colombia!!!
Inscription : 17-10-2010
Messages : 998

Air spells

Breeze
Type:Spell air
Guild: non affiliated
Rarity: common

2 random cards in play are discarded. One Breeze from you deck is put in your hand


Wild winds
Type:Spell air
Guild: non affiliated
Rarity: Rare

Deals 5 damage, to the opposing character. Deals extra X magic damage, where x equals the amount of air spell played this turn and the turn before. one Gust or Breeze from your deck is put in your hand.

Tornado
Type:Spell air
Guild: non affiliated
Rarity: Rare

Unique. 3 cards from each graveyard are sent to the owners deck and 5 random cards in play are discarded. Untape one of you characters and tape one opposing character

Just a path to an air focused deck, what do you guys think?

Dernière modification par Santuros (09-04-2012 01:32:24)


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#2 09-04-2012 04:09:06

Damncaster
Solarian
Inscription : 02-07-2011
Messages : 760

Re : Air spells

Santuros a écrit :

Breeze
Type:Spell air
Guild: non affiliated
Rarity: common

2 random cards in play are discarded. One Breeze from you deck is put in your hand


Wild winds
Type:Spell air
Guild: non affiliated
Rarity: Rare

Deals 5 damage, to the opposing character. Deals extra X magic damage, where x equals the amount of air spell played this turn and the turn before. one Gust or Breeze from your deck is put in your hand.

Tornado
Type:Spell air
Guild: non affiliated
Rarity: Rare

Unique. 3 cards from each graveyard are sent to the owners deck and 5 random cards in play are discarded. Untape one of you characters and tape one opposing character

Just a path to an air focused deck, what do you guys think?

kinda helps fog hydra the tornado, and as i say at other posts boosts need to be done


No good... No evil... Just a Judge

It´s all about Mastery!


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#3 09-04-2012 04:39:17

Santuros
Nehantiste
Lieu : Colombia!!!
Inscription : 17-10-2010
Messages : 998

Re : Air spells

Damncaster a écrit :

kinda helps fog hydra the tornado, and as i say at other posts boosts need to be done

lol you are right, but i made it thinking of a real tornado, everything goes everywhere!and then i remembered collision, with those 3 cards back in the deck you get a little more damage, plus recovering your spells too, and a deck that is like air, is free of equips! so you don't get the drawback of the card


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


Hors ligne

#4 09-04-2012 05:08:53

Damncaster
Solarian
Inscription : 02-07-2011
Messages : 760

Re : Air spells

Santuros a écrit :
Damncaster a écrit :

kinda helps fog hydra the tornado, and as i say at other posts boosts need to be done

lol you are right, but i made it thinking of a real tornado, everything goes everywhere!and then i remembered collision, with those 3 cards back in the deck you get a little more damage, plus recovering your spells too, and a deck that is like air, is free of equips! so you don't get the drawback of the card

yup and one of the best parts is that it kinda helps with discard


No good... No evil... Just a Judge

It´s all about Mastery!


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