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#1 21-01-2012 03:57:44

squamation
Campeur
Inscription : 21-01-2012
Messages : 91

Tempus add-ons

A couple of tempus cards I came up with, because there are no tempus items or theurgies.

Your Loss, My Gain
Class: Priest
Type: Theurgy Divine Anger
Guild: Mercenaries
Rarity: Uncommon
Permanent. Limited one per character.
Even Turns: At the start of the fight, your character gains 1 health point.
Odd Turns: At the start of the fight, the opposing character suffers 1 direct damage.
Flavor text: You said you didn't need it, I thought that meant it was mine!

Dagger of Ages
Class:Any
Type: One handed dagger
Guild: Mercenaries
Race: Time Guemelite
Caste: Tempus
Rarity: Rare
All your Mages gain Spirit +1 and Defense +1.
Permanent. Limited one per character.
At the start of the fight, your character gains Attack +X where X = turn number / 4. (Rounded down, maximum +4.)
Flavor text:It only gets stronger as time goes by.

Dernière modification par squamation (21-01-2012 05:49:44)


"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy


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#2 21-01-2012 05:48:01

squamation
Campeur
Inscription : 21-01-2012
Messages : 91

Re : Tempus add-ons

Oh, I thought of a character!

The Grandfather

guild: Mercenaries
class: warrior
race: time guemelite
gender: male
Attack: 4/8
Defense: 1
Spirit: 1
Gain chain if you play [card]Time Mix[/card]
Turns 2, 7, 8: Attack +1
rarity: common
flavor text: I am old... Old beyond your belief.

Please post replies if you think this is a good idea! (Or come up with better flavor texts)


"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy


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#3 21-01-2012 10:20:46

TPPK
Habitant de Guem
Lieu : Belgium
Inscription : 25-10-2011
Messages : 224

Re : Tempus add-ons

The grandfather should be the name of a sword tongue

How about a new destiny card?
Father of Destiny?

It gives a higher chance for eredan to consider the cards since destiny cards are moneymakers.

I think you should nerf down dagger of ages to a jewel/shield of ages by dropping the attack bonus entirely. and adding a permanent +1 defense on playing and a permanent +1 defense / +1 spirit to a random tempus char for every fight it participated in. (already quite overpowered the way I suggested it)

then again the downside is playing it (less initial turn advantage to get the counter up to crazy amounts)

Dernière modification par TPPK (21-01-2012 10:21:58)


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#4 21-01-2012 23:15:20

squamation
Campeur
Inscription : 21-01-2012
Messages : 91

Re : Tempus add-ons

Okay, thanks to TPPK's advice I'm thinking of changing the Dagger of Ages:

Ornament of Ages
Class:Any
Type: Jewel
Guild: Mercenaries
Race: Time Guemelite
Caste: Tempus
Rarity: Rare
Permanent. Limited one per character.
Even Turns: Spirit +2
Odd Turns: Attack +2
Turn 10 and After: Defense +2
Flavor text:It only gets stronger as time goes by.

Thanks for the idea!

Also, any feedback on the theurgy? Oh, I also made an image for the Grandfather, but I don't know how exactly to upload it.
(This is my first attempt at drawing a character, and I have absolutely no training.)


"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy


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#5 24-01-2012 03:07:42

squamation
Campeur
Inscription : 21-01-2012
Messages : 91

Re : Tempus add-ons

Ah, a new twist to the Tempus team:

Central Time Zone

Type: Spell
Guild: any
Race: any
Class: Mage
Caste: Tempus
Unique. Permanent.
The turn number = you character's current health. This card is discarded if your character's current health is less than half of your character's maximum health.
Rarity: rare
Flavor Text: No need for time zones when you've got Me time!


"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy


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#6 24-01-2012 03:45:15

Santuros
Nehantiste
Lieu : Colombia!!!
Inscription : 17-10-2010
Messages : 998

Re : Tempus add-ons

uh uh! i have an idea too

Time out!

Type: Time Spell
Guild: any
Race: any
Rare

The opposing character deals -2 damage.
Duration: 2 fights

Flavor: Tempus has taken custody of this territory.
Image: like a bubble surrounding a land or territory

Perfect for multi-damage makers smile and let your character survive while turns pass


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#7 25-01-2012 04:08:34

squamation
Campeur
Inscription : 21-01-2012
Messages : 91

Re : Tempus add-ons

Time out!

Type: Time Spell
Guild: any
Race: any
Rare

The opposing character deals -2 damage.
Duration: 2 fights

Flavor: Tempus has taken custody of this territory.
Image: like a bubble surrounding a land or territory

Perfect for multi-damage makers smile and let your character survive while turns pass

I like it. Perfect against Elfine decks. Maybe it should also prevent defense from being lowered?


"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy


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#8 25-01-2012 04:14:43

Santuros
Nehantiste
Lieu : Colombia!!!
Inscription : 17-10-2010
Messages : 998

Re : Tempus add-ons

squamation a écrit :

Time out!

Type: Time Spell
Guild: any
Race: any
Rare

The opposing character deals -2 damage.
Duration: 2 fights

Flavor: Tempus has taken custody of this territory.
Image: like a bubble surrounding a land or territory

Perfect for multi-damage makers smile and let your character survive while turns pass

I like it. Perfect against Elfine decks. Maybe it should also prevent defense from being lowered?

Since it is rare i think it should.


I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)


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#9 25-01-2012 04:23:41

Talamare
Habitant de Guem
Inscription : 30-12-2011
Messages : 213

Re : Tempus add-ons

Lapse in History
Time Spell - Tempus (AoE)
The fight ends immediately

This basically completely skips a fight, could be useful, not to mention your opponent probably wasted 2 cards


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#10 25-01-2012 04:27:20

squamation
Campeur
Inscription : 21-01-2012
Messages : 91

Re : Tempus add-ons

Yeah, Tempus is all about surviving until about turn 15 until you use three cards (a combination of Aging and Celerity) to wipe everyone out. To honor the strategy, I propose to you:

Born to Live
type: action
race: any
guild: any
caste: Tempus
Permanent. One per character.
Defense +1.
At the start of the fight, your character gains Defense +1 for each weapon attached to the opposing character.
Rarity: uncommon

Dernière modification par squamation (29-01-2012 00:28:01)


"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy


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