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A couple of tempus cards I came up with, because there are no tempus items or theurgies.
Your Loss, My Gain
Class: Priest
Type: Theurgy Divine Anger
Guild: Mercenaries
Rarity: Uncommon
Permanent. Limited one per character.
Even Turns: At the start of the fight, your character gains 1 health point.
Odd Turns: At the start of the fight, the opposing character suffers 1 direct damage.
Flavor text: You said you didn't need it, I thought that meant it was mine!
Dagger of Ages
Class:Any
Type: One handed dagger
Guild: Mercenaries
Race: Time Guemelite
Caste: Tempus
Rarity: Rare
All your Mages gain Spirit +1 and Defense +1.
Permanent. Limited one per character.
At the start of the fight, your character gains Attack +X where X = turn number / 4. (Rounded down, maximum +4.)
Flavor text:It only gets stronger as time goes by.
Dernière modification par squamation (21-01-2012 05:49:44)
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
Oh, I thought of a character!
The Grandfather
guild: Mercenaries
class: warrior
race: time guemelite
gender: male
Attack: 4/8
Defense: 1
Spirit: 1
Gain chain if you play [card]Time Mix[/card]
Turns 2, 7, 8: Attack +1
rarity: common
flavor text: I am old... Old beyond your belief.
Please post replies if you think this is a good idea! (Or come up with better flavor texts)
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
The grandfather should be the name of a sword
How about a new destiny card?
Father of Destiny?
It gives a higher chance for eredan to consider the cards since destiny cards are moneymakers.
I think you should nerf down dagger of ages to a jewel/shield of ages by dropping the attack bonus entirely. and adding a permanent +1 defense on playing and a permanent +1 defense / +1 spirit to a random tempus char for every fight it participated in. (already quite overpowered the way I suggested it)
then again the downside is playing it (less initial turn advantage to get the counter up to crazy amounts)
Dernière modification par TPPK (21-01-2012 10:21:58)
Hors ligne
Okay, thanks to TPPK's advice I'm thinking of changing the Dagger of Ages:
Ornament of Ages
Class:Any
Type: Jewel
Guild: Mercenaries
Race: Time Guemelite
Caste: Tempus
Rarity: Rare
Permanent. Limited one per character.
Even Turns: Spirit +2
Odd Turns: Attack +2
Turn 10 and After: Defense +2
Flavor text:It only gets stronger as time goes by.
Thanks for the idea!
Also, any feedback on the theurgy? Oh, I also made an image for the Grandfather, but I don't know how exactly to upload it.
(This is my first attempt at drawing a character, and I have absolutely no training.)
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
Ah, a new twist to the Tempus team:
Central Time Zone
Type: Spell
Guild: any
Race: any
Class: Mage
Caste: Tempus
Unique. Permanent.
The turn number = you character's current health. This card is discarded if your character's current health is less than half of your character's maximum health.
Rarity: rare
Flavor Text: No need for time zones when you've got Me time!
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
uh uh! i have an idea too
Time out!
Type: Time Spell
Guild: any
Race: any
Rare
The opposing character deals -2 damage.
Duration: 2 fights
Flavor: Tempus has taken custody of this territory.
Image: like a bubble surrounding a land or territory
Perfect for multi-damage makers and let your character survive while turns pass
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
Hors ligne
Time out!
Type: Time Spell
Guild: any
Race: any
RareThe opposing character deals -2 damage.
Duration: 2 fightsFlavor: Tempus has taken custody of this territory.
Image: like a bubble surrounding a land or territoryPerfect for multi-damage makers smile and let your character survive while turns pass
I like it. Perfect against Elfine decks. Maybe it should also prevent defense from being lowered?
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
Time out!
Type: Time Spell
Guild: any
Race: any
RareThe opposing character deals -2 damage.
Duration: 2 fightsFlavor: Tempus has taken custody of this territory.
Image: like a bubble surrounding a land or territoryPerfect for multi-damage makers smile and let your character survive while turns pass
I like it. Perfect against Elfine decks. Maybe it should also prevent defense from being lowered?
Since it is rare i think it should.
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
Hors ligne
Lapse in History
Time Spell - Tempus (AoE)
The fight ends immediately
This basically completely skips a fight, could be useful, not to mention your opponent probably wasted 2 cards
Hors ligne
Yeah, Tempus is all about surviving until about turn 15 until you use three cards (a combination of Aging and Celerity) to wipe everyone out. To honor the strategy, I propose to you:
Born to Live
type: action
race: any
guild: any
caste: Tempus
Permanent. One per character.
Defense +1.
At the start of the fight, your character gains Defense +1 for each weapon attached to the opposing character.
Rarity: uncommon
Dernière modification par squamation (29-01-2012 00:28:01)
"Ralph-- they ought to shut up, oughtn't they? You shut up, you littluns!"
--Piggy
Hors ligne
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