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Zil Warriors
[card]Mallascaria [/card](and its two evolutions). Its last evolutions: Rare. Character. Zil Warrior. Mage. Shadow Guemelite. Female. Spirit 2. Attack 3/5. Defense 2. Health points 14. At the start of the fight, if there are more than 5 Spells reserved to Shadow Guemelites in your Discard pile and in your Deck, one of them is placed in your Hand. If you play 2 Shadow Spells, "Night Vision" or "Favor of the night" is created and played. Turns 2, 5, 6 and 9: Defense +2 and Spirit +1.
[card]Shadow agony[/card]. Rare. Shadow Spell. Zil Warrior, Mage, Shadow Guemelite. oThe opposing characters suffer 3 magic damages, +2 for each "Shadow tentacle" attached to them. A "Shadow tentacle" is created and played.
[card]Razor blade[/card]. Rare. One Hand Weapon Dagger. Zil Warriors, Marauder. Permanent. Dual Wield. +1 to physical and direct damages dealt and suffered. At the start of the turn, Min. Attack +4 or Max. Attack +4 until the end of the turn.
[card]Dementia[/card]. Uncommon. Shadow Spell. Zil Warriors, Mage. Choose an opposing character, he suffers 3 to 5 magic damages. Mage: +1 magic damage per Shadow Guemelite. All the characters gain the Shadow Guemelite race. Duration 2 fights.
[card]Collective intelligence[/card]. Uncommon. Action. Zil Warriors. Spirit +1 for each one of your Warriors and Priests. Warrior: Chain Weapon. Your other characters have -2 to damages suffered. Priest: Chain Destiny Theurgy. Your other Warriors and Priests heal 2 Health points.
[card]Choose a card[/card]. Uncommon. Action. If your next card and the next opposing card are the same type of cards, Defense +2 and the opposing character has Defense -2. Circus: these effects are applied in any case. Chain.
[card]Favor of the night[/card]. Uncommon. Shadow Spell. Mage. Duration 3 turns. Your Shadow Guemelites have Defense +2. Shadow Guemelite: a Shadow Spell from your Discard pile is placed in your Hand.
[card]Shadow tentacle[/card]. Common. Shadow Spell. Zil Warriors, Mage. Duration 3 fights. This card is attached to the opposing character. Attack -1, Defense -1 and Spirit -1. If played by a Shadow Guemelite: at the end of the fight, a card attached to the carrier, that is not a "Shadow Tentacle", is discarded.
[card]Night vision[/card]. Common. Shadow Spell. Zil Warriors, Mage. Attack +X where X equals your Spirit +1 for each "Favor of the night" in play. Shadow Guemelite: this bonus takes the highest of your characters' Spirits into account.
NB: [card]Turned to the Shadow Side[/card] has been modified so it can now interact with Mallascaria.
Pirates
[card]Illegal traffic[/card]. Rare. Action. Pirates, Craftsmen. Choose 1 to 2 Items from your Hand, they are played. At the end of the fight, the characters who have these Items attached to them suffer 1 direct damage for each Item attached to them.
[card]Pirate brawl[/card]. Rare. Action. Pirates. Defense +X where X equals the number of Items attached to you (maximum 3). Mechanist: Attack +X. If you wear less than 2 Items, one Item from your Deck is played. Chain
[card]Balastar[/card] (and his two evolutions). Its last evolution: Uncommon. Character. Pirates. Warrior, Craftsmen. Human. Mechanist. Male. Spirit 1. Attack 5/7. Defense 3. Health points 14. Can attach Craftsmen Items on any character. Your Craftsmen have Attack +1 and Defense +1. At the start of the fight, you can choose a Craftsmen Item in play, it is placed in your Hand. Turns 1, 3 and 4: Attack +1 and Defense +1.
[card]Emergency generator[/card]. Uncommon. Other Item. Pirates, Craftsman. Permanent. When this card activates, you earn 2 Health points. At the start of the fight, "Overload" is created and played if your character can play it. Craftsman: Chain.
[card]Size 50 monkey wrench[/card] . Uncommon. Tool Item. Pirates, Craftsmen. Permanent. Warrior: Defense +2. Marauder: Min Attack +2. Craftsman: +1 to damage dealt.
[card]Mechanic bracelets[/card]. Common. Item of Clothing. Craftsmen. Permanent. Attack -1 and Defense -1. As this card activates: an additional Attack -2 until the end of the turn. Chain.
[card]Repulsion belt[/card]. Common. Item of Clothing. Craftsman. Permanent. -1 to damage dealt. As this card activates, Spirit -1 until the end of the turn. Chain.
[card]Metal 1 - Fist 0[/card]. Common. Action. Pirates. An opponent who has no Weapon nor Armor attached to him suffers 2 direct damages. Mechanist: Defense +2 if you have more than 3 Items attached to yourself.
[card]Pirate vaccine[/card] (and its evolution: Infected serum). At its last evolution: Common. Potion Item. Warrior, Craftsmen. Duration 3 to 6 turns. At the end of the fight, the carrier suffers 1 direct damage per "Infected serum" attached to him. If played by "Balastar": as this card activates, the carrier suffers 1 direct damage per "Infected serum" attached to him.
Enjoy the Game!
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Those tentacles...
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Oooo.. fear the Shadow O_o Finally my Shadow Mages are complete (for now)
Magius [FH] FullHouse Clan
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Oooo.. fear the Shadow O_o Finally my Shadow Mages are complete (for now)
Since we will see a lot of shadow mages, i believe we may see a lot of Ardrakar and Hook to counter them...
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Those tentacles...
Dernière modification par Stormholt (05-09-2012 14:54:19)
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Hentai !
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Hentai !
you mean this:
Never lost a fair game... or played one.
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I prefer this one :
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Hentai...hentai..hentai everywhere
Gordon ramsay?Una leggenda
Chat Italiana di Eredan iTCG: clicca qui
Titles: Master discard cards and master zil
Keltas in game
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So, if a shadow guem plays dementia, will the shadow guem race added to the characters replace the other races on the characters or will it be added along with the existing races? (e.g against Ice Elves they will become Ice Elf/Shadow guem)
Dernière modification par blackwaltz (05-09-2012 15:05:34)
Never lost a fair game... or played one.
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So, if a shadow guem plays dementia, will the shadow guem race added to the characters replace the other races on the characters or will it be added along with the existing races? (e.g against Ice Elves they will become Ice Elf/Shadow guem)
yeah it will be added
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blackwaltz a écrit :So, if a shadow guem plays dementia, will the shadow guem race added to the characters replace the other races on the characters or will it be added along with the existing races? (e.g against Ice Elves they will become Ice Elf/Shadow guem)
yeah it will be added
oh, I was hoping it will counter decks that has cards that can only be used by a certain race. Would be fun if the zombies won't be able to play their necrosis
Dernière modification par blackwaltz (05-09-2012 15:40:43)
Never lost a fair game... or played one.
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it would be very Op if it replaced the race
do you think this pirate update is gonna bring the [card]port[/card] deck back ?
Dernière modification par iQuit (05-09-2012 15:50:40)
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Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
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Yu Ling joined the dark side?
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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this is she at night...
Lol this is she on on her time of the month
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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this is she at night...
you said she looked fat in her dress, better run
Never lost a fair game... or played one.
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To all shadow mage users out there! I am packing 3 [card]Breaker[/card]s! Why? Because **** you that's why. >->
Dragon Knights ftw
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Dementia played by Alyce is a great way to counter Demon May Rise, but also nice to make sure you're Never Lonely.
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To all shadow mage users out there! I am packing 3 [card]Breaker[/card]s! Why? Because **** you that's why. >->
bu-but we need to win against the pirates . . . .
Never lost a fair game... or played one.
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C'mon man, my pirates need that counter card. it's awesome. I wonder if feerik will release another pirate counters *dreaming*
I miei mazzi: http://forum.eredan.com/viewtopic.php?id=28616
Canale Youtube mio dedicato ad Eredan: http://www.youtube.com/user/PhawkkP/videos
Chat italiana attiva di Eredan iTCG! http://xat.com/chat/room/184014000/
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I feel like a [card]S.A.R.A.H[/card] deck where she has a couple [card]Emergency Generator[/card]s and a couple [card]Repulsion Belt[/card]s must be tried. +2 permanent attack per generator per fight if you have a human mechanic and if they die she'll deal 4 damage per generator per fight with no repercussions as long as she has 2 repulsion belts attached to her (or good joursens, whatever)
Dernière modification par Ellias (05-09-2012 17:10:39)
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goscar a écrit :To all shadow mage users out there! I am packing 3 [card]Breaker[/card]s! Why? Because **** you that's why. >->
http://24.media.tumblr.com/tumblr_m9nzi … o1_400.jpg
bu-but we need to win against the pirates . . . .
HA! BUT I USE MARQUIS! :@
And don't matter, my pirates always kill Zil... We got [card]100 000 Volts[/card] too, and [card]Luck and Glory[/card], suck that purple emo bitches!
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hmmm my two favorit guilds in a battle... hmm hmm... good that the card they are fighting for is total crap... i predict another 'rare' card which will sell for 1k max
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
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In [card]Pirate brawl[/card] doesn't it look like S.A.R.A.H's got an arrow pointing at her crotch from behind?
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