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Zil Warriors
This week, Zil Warriors have an incredible ally: Zil the Living shadow himself. This new legendary character is highly useful for attack Decks made of Marauders. The other Zil Warrior Decks are not outdone either since there are new theurgies and new shadow spells.
[card]
Zil, the Living shadow[/card]. (and his three evolutions). Legendary. Character. Marauder. Zil. Shadow Guemelite. Male. Spirit 1. Attack 6/10. Defense 1. Health points 13. Attack +1 against Warriors. Turns 2,5 and 8: the opposing character has Defense -1.
[card]
Master assassin[/card]. Rare. Action. Zil Warrior. Marauder. Attack +4. If your character has a Dagger attached to him, an opposing character suffers 1 direct damage. Chain Dagger.
[card]Smooth talking[/card]. Uncommon. Action. Zil Warriors. Priest. Circus. Discard up to 4 cards from your Hand. These and all of their copies in your Discard pile are placed in the opposing Deck. At the end of the fight, this card is placed in your Deck. Chain Zil card.
[card]Hidden blades[/card]. Uncommon. Action. Zil Warriors Marauder/Warrior. An opposing character suffers 2 direct damages. If your character has a Dagger attached to him you can choose which one does. A Dagger from your Discard pile is placed in your Deck. A Dagger from your Hand is played.
[card]
General fray[/card]. Uncommon. Zil Warrior. The Pack.Defense +2. Your other "The Pack" characters have Attack +1. Duration: 3 turns. If the opposing character is not a Warrior, his next card is ignored. Chain The Pack card.
[card]Crushing presence[/card]. Uncommon. Destiny Theurgy. Zil Warrior. Priest.Deals 5 magic damages to the opposing character. If "Wooden language" is in your Hand, +1 magic damage for each one of your cards in the opposing Hand or Deck.
[card]Psychoanalysis[/card]. Common. Action. Destiny Theurgy. Zil Warrior. Priest. Your Zil Priests have Attack +2 until the end of the game. If "Crushing presence" is in your Hand, Attack +1 for each card of yours in the opposing Hand or Deck.
[card]Wooden language[/card]. Common. Destiny Theurgy. Zil Warrior. Priest.Defense +1 for every "Fabulous destiny", "Crushing presence" and "Psychoanalysis" in your Discard Pile. All these cards have one chance out of two of being placed in the opposing Deck.
[card]Move along in obscurity[/card]. Common. Shadow Spell. Zil Warrior. Mage. Shadow Guemelite. Duration: 4 fights. A copy of "Turned to the Shadow Side" from your Discard pile or your Deck is placed in your Hand. At the start of the fight, if your "Turned to the Shadow Side" is in your Hand, the opposing character suffers 6 magic damages.
Nehantists
Dimizar is dead! But Zejabel is still alive and he now has new Nehantist powers that enable him to elude death. This Nehantist release presents you a new gameplay based on Undead characters and on new types of Action cards: Necrosis.
[card]Zejabel[/card]. (and his two evolutions). Rare. Character. Nehantists. Undead. Warrior. Necromancian. Male. Spirit 2. Attack 3/6. Defense 1. Health points 13. At the start of the game, two Undead Actions from your Deck become Necroses and are placed in your Hand. -1 to damage suffered for each of your Undead alive. Turns 4, 5 and 8: Defense +4.
[card]Fake death[/card]. Rare. Nehantist Spell. Nehantists. Mage. Undead. Undead Nehantist: Choose one of your dead Undead, he rises again with 6 Health points. Necromancian: Chain. This card is withdrawn from the game.
[card]Necrotic dodge[/card]. Rare. Action. Nehantists. Undead. Defense +2. Defense +4. If this card is a Necrosis, Attack +2 until the end of the game. This card becomes a Necrosis until the end of the game.
[card]They are everywhere[/card]. Rare. Action. Nehantists. Undead. Attack +2 to Attack +3. Duration: 2 fights. If this card is a Necrosis, a card attached to an opposing character is discarded. This card becomes a Necrosis until the end of the game.
[card]Reduced head[/card]. Uncommon. Item Jewel. Nehantists. The opposing character has Defense -1. At the start of the turn, if his Defense is superior to 1, he has Defense -2. Permanent.
[card]Necrology[/card]. Uncommon. Nehantist Spell. Nehantists. Mage. Undead. Choose a necrosis in your Discard Pile, it is played and 2 other Necroses from your Discard pile are placed in your Deck. Your other Undead heal 2 Health points.
[card]
Caress of death[/card]. Uncommon. Nehantist Spell. Nehantists. Mage. Deals 4 magic damages to the opposing character +1 for each Necrosis in your Hand. Heals 1 to 2 Health points for each Necrosis in your Discard Pile (Heals 6 maximum). Necromancian: 3 additional magic damages.
[card]Ouait-Ka[/card]. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 5/8. Defense 2. Health points 15. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 3, 5 and 6: heals 2 Health points and +1 to damage suffered.
[card]Ceaches Ixef[/card]. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 6/7. Defense 2. Health points 16. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 1, 3 and 6: Attack +2 and +1 to damage suffered.
Enjoy the Game!
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master assassin = assasination's big bad brother
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Look like a opera singer xD
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http://static.eredan.com/cards/web_mid/us/u9DxU3qC.png
Look like a opera singer xD
lol it does look like an opera singer
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"Mamaaaaaaaa ! Oooooooooh !"
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oh jeez [card]necrology[/card] ishaia back from the dead lol
New englishchat: http://xat.com/EnglisheredanNeo---Online
"Tea is best enjoyed with your fellow monsters"
-Frederica Bernkastel
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Guess Who? wheres the TV?
Brrraainnnsss!!!!
Is it Halloween yet?
Dernière modification par Cossette (16-05-2012 15:39:27)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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[card]Fake Death[/card] will be one of the annoying gameplay style
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oh jeez [card]necrology[/card] ishaia back from the dead lol
seem like the most feared card is back :S
To badd there are no nomads, i thought the zil got their release this round already. But time to update my destiny priests!!!!
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Guess Who? where the TV?
http://static.eredan.com/cards/web_mid/us/AZvfLweC.png
Brrraainnnsss!!!!
http://static.eredan.com/cards/web_mid/us/elTWxMSF.png http://static.eredan.com/cards/web_mid/us/SojmVGrJ.png
Is it Halloween yet?
+1 +1
hahaha
Aho'y matey..
Cap't Persot - "Avast, m'harty"
Me hab' 4 P'irate fle'ts... Ahoy, Matey
Plund'r dem!!
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OMG Guys, Im sorry for makin this pointless post, but im just soooo happpy right now. I said this would happen (hoped it would happen) months ago :D:D:D!!!
ZIL DAG DECK FTW!!!!!!!
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Just make sure the first card you play with Zil, the Living Shadow is a Zil Dagger.
That will allow you to play shadowblade/artrezil's dagger + dagger master every single fight after that.
Dernière modification par Nurvus (16-05-2012 16:23:46)
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the card is play after the others, not first.
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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Then play Dagger Master xD
Hehe... Hehe...
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Then play Dagger Master xD
Hehe... Hehe...
[card]master assassin[/card] looks better...cause it'll be usefull on the first turn...
Dernière modification par skadooosh (16-05-2012 16:51:00)
===============zil dagger FTW!!================
"-oh mon dieu! ils ont tués Kenny!"
"-espèce d'enfoirés!"
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Dernière modification par Cossette (16-05-2012 17:00:20)
Breathless
Great things comes in small packages... A booster perhaps?
http://xat.com/englisheredan
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Nurvus a écrit :Then play Dagger Master xD
Hehe... Hehe...[card]master assassin[/card] looks better...cause it'll be usefull on the first turn...
I know, I was obviously trolling
That totally prevents [card]Dagger Master[/card] damage.
Oh, wait...
Dernière modification par Nurvus (16-05-2012 17:02:51)
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I havent seen that card in anyone's deck in godknowshowlong...
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skadooosh a écrit :Nurvus a écrit :Then play Dagger Master xD
Hehe... Hehe...[card]master assassin[/card] looks better...cause it'll be usefull on the first turn...
I know, I was obviously trolling
Cossette a écrit :That totally prevents [card]Dagger Master[/card] damage.
Oh, wait...
nope, but good to have in consideration
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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Am I the only one scared of the other zil cards ? Their effects are idioticly strong.
"Of course they don't want that (adding more crystals to the game) to happen, because then the outrageous card prices would drop"
So MUCH stupidity in one sentence xD
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[card]Fake Death[/card] will be one of the annoying gameplay style
i think is OP...its even better than the trophy card that can prevent one of your guys from fainting
I wish I could show you when you are lonely or in darkness the astonishing light of your own being. (Hafez)
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damm it , finaly some undead cards and not 1 can be used for any of the undead characters allready in the game , i gues my [card] arkalon [/card] character wil have to do with [card]dissatisfaction[/card] , [card]neither dead nor alive [/card] and [card]imploring the ancestors[/card]
so plz bring som more undead cards to the table without guild restrictions. thnz
I am the Reaper ( Undead DK ) lvl 19 , not even death wil kill me , u dont wanna wait for me to gain momentum , wins 8/10
pls make more undead cards :-) c you on the battlefield.
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sMuuth a écrit :[card]Fake Death[/card] will be one of the annoying gameplay style
i think is OP...its even better than the trophy card that can prevent one of your guys from fainting
It should be only for Necromant, the necromant is the master of the undeads, these zombies are his minions, he revive 'em, not the countrary!
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Fake death. Rare. Nehantist Spell. Nehantists. Mage. Undead. Undead Nehantist: Choose one of your dead Undead, he rises again with 6 Health points. Necromancian: Chain. This card is withdrawn from the game.
Haven't checked cards in-game yet, but it says nehantist spell but when I view it here it's an action card
Never lost a fair game... or played one.
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having 3 of them in deck is a bit... wow... but overall they are slow... like zombies... they just come back... and come back... and come back... and... *snore*
Wash the spears... while the sun climbs high.
Wash the spears... while the sun climbs low.
Wash the spears... who fears to die?
Wash the spears... no one I know!
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