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Levant, the Dragon's Guardian
Race: Human - Dragon Guemelite
Guild: Courtesan
Class: Warrior
Spirit: 1
Attack: 7/8
Defense: 3
HP: 14
Rarity: Rare
Noz'Dingard Envoys - Kotoba - Dragon Knight
Gain chain if you play a Sword
If Zahal is one of your characters and alive, your warriors gain Spirit +1 and Attack +1
Turns 2 , 3 and 6: All Noz'Dingard Envoys and Kotoba gain Defense +1 until the end of the game.
Flavor Text: I wasn't there for my brother when our parents died. Now... that's about to change.
Dernière modification par tray4020 (24-03-2012 08:20:38)
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Kazo, The Clasher
Race: Human
Gender: Male
Guild: Kotoba
Class: Warrior
Levels: 4 (Level 4 can be obtained by merging Kazo, The Clasher Level 3 with The Emperor's Will)
Spirit: 1
Attack: 6/10
Defense: 3
HP: 13
Gain chain if you play some Armor
If Iro the Duelist is one of your characters and alive, gain Spirit +1 and Attack +1
Turns 2, 4 and 6: Attack +2 and Defense -1
Flavor Text: Unlike his twin brother, Iro, who earned his title by the sword, Kazo earned his by the fist.
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Jizara
Race: Human
Gender: Female
Guild: Zil Warriors
Class: Marauder
Levels: 3 (level 2 requires Jizara level 1 merged with "Trickery" and level 3 requires Jizara level 2 merged with toying)
Spirit: 1
Attack: 7/10
Defense: 2
HP: 14
Rarity: Rare
Attack +1 against Nehantists
If The Liberated Telendar is one of your characters and alive, the latter and Jizara gain Spirit +1 and Defense +1
Turns 2, and 8: If the opposing character plays a spell, its effects will be reversed.
Flavor Text: Just because Jizara looks cute and innocent, remember... she's as sneaky and sadistic as her big brother, Telendar.
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Ethereal
Race: Dais (or Dais/Air Guemelite)
Gender: Unknown (Male)
Guild: Zil Warriors
Class: Dais: Multi (Mage-Marauder)
Dais/Air Guemelite: Marauder
Levels: 3 (At level 3, you can choose Ethereal to be a Dais or a Dais/Air Guemelite)
Rarity: Rare
Dais
Spirit: 2
Attack: 6/10
Defense:2
HP: 13
The Pack
Your other members of The Pack gain Spirit +1
Turns 1, 3, and 5: Attack +1
Flavor Text: Ethereal owed a great debt to Havok. That's why he shall protect his life anyway possible.
Dais/Air Guemelite
Spirit: 1
Attack: 7/10
Defense: 2
The Pack
Gain chain if you play a one-handed weapon
If Havok is one of your characters and alive, gain Spirit +1 and Attack +1
Turns 1, 3, and 5: Attack -1 and Defense +2
Flavor Text: Ethereal is special considered his race, since he has mastered the power over storms.
Dernière modification par tray4020 (27-01-2012 18:20:21)
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<3 A The Pack player I see, love it haha
I started playing with the Zil starter deck beacuse I love the idea of Circus themed cards... though I have the impression that Zil is lacking some Spotlight. I need more Circus and Packsssssss please XD
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<3 A The Pack player I see, love it haha
I started playing with the Zil starter deck beacuse I love the idea of Circus themed cards... though I have the impression that Zil is lacking some Spotlight. I need more Circus and Packsssssss please XD
Heheh. Thank you! Actually, I don't play with The Pack myself, but I like to do make some card ideas of various castes, mostly The Pack. I agree with you, though. The Zil are definitely lacking some caste character cards.
Dernière modification par tray4020 (28-01-2012 19:01:36)
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Obsession leads...
Card: Action
Rarity: Rare
If your character is male, and the opposing character is female, you character has Spirit -3
Duration: 3 fights
... to Destruction
Card: Action
Rarity: Rare
Your female characters gain Attack +X, where X equals how much spirit your male characters lost.
Duration: 3 fights
Flavor Text: Stay away from my boyfriend!
Dernière modification par tray4020 (30-01-2012 11:34:18)
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Woutsu, the sword Artisan
Race: Human
Gender: Male
Guild: Mercenaries
Class: Multi (Craftsman - Warrior)
Levels: 3 ( to get Level 3, merge Woutsu, the sword collector level 2 with Sword of Okami )
Spirit: 1
Attack: 6/8
Defense: 3
HP: 14
Rarity: Legendary
Can attach Craftsman Items to any character
Gain Attack +1 for any of your characters having a sword Item attached to them
Turns 2, 4, and 6: Spirit +1 and Defense +1
Flavor Text: Once a Kotoba, he left on a journey to find the place only Celestials know of, and with that, a mythical sword.
Dernière modification par tray4020 (26-07-2012 02:17:35)
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Aku, the war monk
Race: Human
Gender: Male
Guild: Kotoba
Class: Multi (Mage - Marauder)
Spirit: 3
Attack: 6/10
Defense: 2
HP: 14
Rarity: Rare
Demon Hunter - Tsoutai
Gain chain if you play a Staff
Your other Tsoutai gain Defense +1
Your other Demon Hunters gain Spirit +1
Turns 1, 3, and 5: Defense +1
Flavor Text: Now that he finally has been able to control his Flawseeker, Aku has the will to help the Empire.
Dernière modification par tray4020 (24-03-2012 08:23:59)
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Scoria
Race: Dais - Earth Guemelite
Gender: Unknown (Female)
Guild: Zil Warriors
Class: Warrior
Levels: 3
Spirit: 1
Attack: 6/9
Defense: 3
HP: 14
Rarity: Uncommon
The Pack
Attack +1 against Marauders
Your other Pack members will have their total health upgraded by 1.
Turns 1, 4 and 6: Attack +1 and Defense +1
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Lucyan, Hero of Guem
Race: Human
Gender: Male
Guild: Mercenaries
Class: Multi (Mage - Marauder - Warrior)
Levels: 3 (Level 3 can be obtained by merging Lucyan, Hero of Guem level 2 + Lineage)
Spirit: 2
Attack: 6/9
Defense: 3
HP: 14
Rarity: Rare
Spirit +1 against Nehantists
Gain Chain if you play Sword of Eredan
Your other Mercenaries gain Attack +1 and Defense +1
Turns 4, 6 and 8: Attack +1 and Defense +1
Flavor Text: Now that he knows of Eredan, his father, Lucyan swore on his life that he'll protect this land.
Dernière modification par tray4020 (11-02-2012 23:58:25)
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Shana, Maiden of Guem
Race: Human
Gender: Female
Guild: Mercenaries
Class: Multi ( Priest - Marauder - Warrior )
Levels 3 (Level 3 can be obtained by merging Shana, Maiden of Guem level 2 + Resolve)
Spirit: 2
Attack: 7/10
Defense: 2
HP: 16
Rarity: Rare
The opposing Nehantists have Spirit -1 until the end of the game
Your other Mercenaries's total health will be upgraded by 1
Turns 3, 5, and 7: Spirit + 1 and Attack +1
Dernière modification par tray4020 (20-08-2012 07:46:19)
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Keiven
Race: Human
Gender: Male
Guild: Mercenaries
Class: Multi (Marauder - Warrior)
Levels: 4 (Level 4 can be obtained by merging Keiven level 3 + Cursed Crown of Yses)
Spirit: 1
Attack: 6/9
Defense: 3
HP: 14
Rarity: Rare
Attack +1 against Priests
At the start of the fight, Keiven loses 1 health point
Will not suffer the negative effects of cursed items
Turns 2, 4 and 5: The opposing character has Attack -1
Flavor Text: This young individual, who is everyone's enemy, aims to revive his father's lost & forbidden kingdom. The kingdom of the cursed.
Dernière modification par tray4020 (12-02-2012 08:59:22)
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Julia
Race: Human
Gender: Female
Guild: Mercenaries
Class: Multi ( Mage - Marauder)
Levels: 3
Spirit: 3
Attack: 6/10
Defense: 2
HP: 15
Rarity: Rare
Spirit +1 against Priest
At the start of the fight, Julia loses 1 Health point
Will not suffer the negative effects of cursed items
Turns 1, 3 and 6: The opposing character has Spirit -1
Flavor Text: Julia shall forever be by Keiven's side, and his goals shall be her own.
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Cabal
Race: Cursed Guemelite
Gender: Male
Guild: Mercenaries
Class: Warrior
Spirit: 1
Attack: 6/9
Defense: 3
HP: 14
Rarity: Uncommon
Gain chain if you play a curse spell
gain attack +1 if an opposing character's card is attached to Cabal
Turns 4, 6, and 8: the opposing character has attack -1
Dernière modification par tray4020 (03-03-2012 02:41:50)
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Equator
Race: Guemelite
Gender: Male
Guild: Mercenaries
Class: Multi (Marauder - Warrior)
levels: 3
Spirit: 1
Attack: 6/9
Defense: 3
HP: 14
Rarity: Rare
Gain chain if you play "Balance Shield"
All your mercenaries gain defense +1
Turns 1, 5, and 9: Spirit +1, attack +1, and Defense +1
Flavor Text: Crystolcat was just a shell of Lucyan's protector: The land of Guem's perfect warrior.
Dernière modification par tray4020 (19-04-2012 00:19:01)
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Origin
Race: Elfine - Earth Guemelite
Gender: Male
Guild: Sap Hearts
Class: Warrior
levels: 3
Spirit: 1
Attack: 6/9
Defense: 3
HP: 14
Rarity: Legendary
World-Tree
Attack +1 and Spirit +1 against mages
If one of your Sap Heart characters die, gain Defense +1 and Spirit +1
Turns 2, 6, and 7: Your Other World-Tree characters gain 1 Health Point
Flavor Text: The being that created the forests... He is where the sap hearts began.
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The next idea will have a new mercenary caste called "Dark One" the story about this caste is that the Dark Ones are Keiven's elite individuals that are composed of mostly strong Humans & Cursed Guemelites to invade the Land of Guem. This caste concentrates on a poisoning effect. Which means that the cards associate with The Dark Ones will concentrate with effects like lose 1 HP for 3 turns, or something like that.
Tazami
Race: Human
Gender: female
Guild: Mercenaries
Class: Multi (Mage - Marauder)
Levels: 3( Level 3 can be obtained by merging Tazami level 2 with hyoukyojutsu)
Spirit: 2
Attack: 7/10
Defense: 2
HP: 15
Rarity: Uncommon
Dark Ones
Gain chain if you play an one-handed weapon
Tazami will have Attack +1 for each corruption attached to her.
Turns 5 and 7: Spirit +2, Defense +1 and Attack -1
Dernière modification par tray4020 (02-04-2012 01:35:05)
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Since there is a new guild coming, I decided to change a character idea
Popana
Race: Hom'Chai
Gender: Female
Guild: Courtesans (Sap Hearts - Runic Legion)
Class: Multi(Priest - Warrior)
Levels: 3
Spirit: 2
Attack: 6/10
Defense: 3
Rune slots: 3
HP: 14
Rarity: Rare
Gain chain if you play a Sledgehammer
If "Elder Mailandar" is one of your characters and alive, your Sap Heart and Runic Legion characters gain Spirit +1 & Attack +1
Turns 2, 4, and 6: Defense +1
Flavor Text: Popana is the mother of the forest. So if you harm her children or husband, you'll feel the anger of the land's mother.
Dernière modification par tray4020 (04-05-2012 00:26:34)
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Adéle could use Rain of death(set fire to the rain)
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Adéle could use Rain of death(set fire to the rain)
LOL. Hellion can use Unleash Hell . That could be a good upgrade version.
Dernière modification par tray4020 (18-04-2012 18:26:29)
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Why did you introduce Iron Guemelites, but no Iron Spells?
Iron Skin
Spell Iron
Increases Physical damage dealt by 1.
Reduces Physical damage taken by 2 but increases Lightning spell damage taken by 1.
Duration: 3 fights.
Where's Sword of Eredan?
Dernière modification par Nurvus (18-04-2012 19:16:48)
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Why did you introduce Iron Guemelites, but no Iron Spells?
Iron Skin
Spell Iron
Increases Physical damage dealt by 1.
Reduces Physical damage taken by 2 but increases Lightning spell damage taken by 1.
Duration: 3 fights.Where's Sword of Eredan?
You're right! I forgot about that. Thanks for reminding me. ^^;
Sword of Eredan
Class: Multi(Mage, Marauder, Warrior)
Item: Two-handed sword
Rarity: Legendary
Attack +2, Defense +2, Spirit +2
Activates at the end of the fight and equipped character heals 2 HP.
Permanent. If played by "Lucyan, Hero of Guem": Dual Wield, and Physical damage turns to magical damage.
Flavor Text: The weapon that everyone thought that was lost forever. Has now resurfaced itself.
Human Lightning Rod
Rarity: Rare
Spell Iron
This card attaches to the opposing character.
The amount of lightning damage suffered by the equipped character is doubled.
Duration: 3 fights
Spike Shot
Rarity: Uncommon
Spell Iron
Deals 8 magic damage to the opposing character minus his/her amount of defense
Needle Storm (upgrade of Spike Shot)
Rairity: Uncommon
Spell Iron (Area of effect)
Deals 10 magic damage to each opposing character minus his/her amount of defense.
Acid Bath
Rarity: Uncommon
Spell Acid
Deals 4 magic damage to the opposing character, and at the end of the fight, he/she suffers 1 damage for this turn and the next.
Flavor Text: Don't be shy. Come on in. It's in just the right temperature.
Dernière modification par tray4020 (18-04-2012 21:46:28)
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I think Spike Shot and Needle Storm should deal more damage.
Like 8 for Spike Shot and 10 For Needle Storm.
The damage would be X where X equals 8/10 minus opposing character's Defense.
Since it's Magic damage, it'd also be reduced by Spirit, that's why I think the base damage should be higher.
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I think Spike Shot and Needle Storm should deal more damage.
Like 8 for Spike Shot and 10 For Needle Storm.
The damage would be X where X equals 8/10 minus opposing character's Defense.
Since it's Magic damage, it'd also be reduced by Spirit, that's why I think the base damage should be higher.
Edited it. Thanks! I overlooked the spirit.
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