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wow i totally have forgotten about [card]tsume[/card] that is a good idea actually, i was also thinking maybe even of putting [card]Reborn[/card] to go against high magic d when u want to use [card]Rain of Death[/card]
2 [card]méditation du cherchefaille[/card] (3 are too much)
@haku
katamaru takes care of that high magic stuff but reborn would be useful
@polijytrezas
Three harmony aint to much imo it saved me several times to have three
Dernière modification par jackal19 (12-06-2011 10:51:49)
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polijytrezas a écrit :2 [card]méditation du cherchefaille[/card] (3 are too much)
@polijytrezas
Three harmony aint to much imo it saved me several times to have three
He's talking about Meditation
---
The Flawseeker's Fury is also an anti-discard card, by reducing your spirit (and thus reducing the effect of Treacherous, while also giving you a damage boost - wich is what you need to defeat discard decks.
Chained after Time to Die, it gives a permanent +6 Attack.
But the best is probably the most direct:
3 - 3x [card]The Flawseeker's Harmony[/card]
6 - 3x [card]The Flawseeker's Calling[/card]
8 - 2x [card]The Flawseeker's Meditation[/card]
11 - 3x [card]Katamaru[/card]
14 - 3x [card]Shi[/card]
17 - 3x [card]Fu[/card]
20 - 3x [card]Mi[/card]
Combos (Finisher):
Note: Kc = Katamaru or The Flawseeker's Calling
No Preparation
#1 -> Fu-Mi = 3 direct damage, +4 atk & +1 def - 3 uses
#2 -> Shi-Mi = 3 direct damage, +2 atk, op -2 spi & -2 atk - 3 uses
1 Turn Preparation, Beatdown
Kc-Shi, Shi-Mi = 6 direct damage, +4 atk & +1 def - 1 use
Kc-Shi, Fu-Mi = 6 direct damage, +2 atk, op -2 spi & -2 atk - 3 uses
Kc-Fu, Shi-Mi = 6 direct damage, +4 atk & +1 def - 2 uses
Kc-Fu, Fu-Mi = 6 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
1 Turn Preparation, Finisher
Shi-Fu, Shi-Mi = 9 direct damage, +4 atk & +1 def - 1 use
Shi-Fu, Fu-Mi = 9 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
2 Turns Preparation, Beatdown
Kc-Fu, Kc-Shi, Shi-Mi = 9 direct damage, +4 atk & +1 def - 1 use
Kc-Fu, Kc-Shi, Fu-Mi = 9 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
Kc-Fu, Kc-Fu, Shi-Mi = 9 direct damage, +4 atk & +1 def - 1 use
Kc-Fu, Kc-Fu, Fu-Mi = 9 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
2 Turns Preparation, Finisher
Kc-Fu, Shi-Fu, Shi-Mi = 12 direct damage, +4 atk & +1 def - 1 use
Kc-Fu, Shi-Fu, Fu-Mi = 12 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
Dernière modification par Nurvus (12-06-2011 23:57:55)
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jackal19 a écrit :polijytrezas a écrit :2 [card]méditation du cherchefaille[/card] (3 are too much)
@polijytrezas
Three harmony aint to much imo it saved me several times to have threeHe's talking about Meditation
---The Flawseeker's Fury is also an anti-discard card, by reducing your spirit (and thus reducing the effect of Treacherous, while also giving you a damage boost - wich is what you need to defeat discard decks.
Chained after Time to Die, it gives a permanent +6 Attack.But the best is probably the most direct:
3 - 3x [card]The Flawseeker's Harmony[/card]
6 - 3x [card]The Flawseeker's Calling[/card]
8 - 2x [card]The Flawseeker's Meditation[/card]
11 - 3x [card]Katamaru[/card]
14 - 3x [card]Shi[/card]
17 - 3x [card]Fu[/card]
20 - 3x [card]Mi[/card]Combos (Finisher):
Note: Kc = Katamaru or The Flawseeker's CallingNo Preparation
#1 -> Fu-Mi = 3 direct damage, +4 atk & +1 def - 3 uses
#2 -> Shi-Mi = 3 direct damage, +2 atk, op -2 spi & -2 atk - 3 uses
1 Turn Preparation, Beatdown
Kc-Shi, Shi-Mi = 6 direct damage, +4 atk & +1 def - 1 use
Kc-Shi, Fu-Mi = 6 direct damage, +2 atk, op -2 spi & -2 atk - 3 uses
Kc-Fu, Shi-Mi = 6 direct damage, +4 atk & +1 def - 2 uses
Kc-Fu, Fu-Mi = 6 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
1 Turn Preparation, Finisher
Shi-Fu, Shi-Mi = 9 direct damage, +4 atk & +1 def - 1 use
Shi-Fu, Fu-Mi = 9 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
2 Turns Preparation, Beatdown
Kc-Fu, Kc-Shi, Shi-Mi = 9 direct damage, +4 atk & +1 def - 1 use
Kc-Fu, Kc-Shi, Fu-Mi = 9 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
Kc-Fu, Kc-Fu, Shi-Mi = 9 direct damage, +4 atk & +1 def - 1 use
Kc-Fu, Kc-Fu, Fu-Mi = 9 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
2 Turns Preparation, Finisher
Kc-Fu, Shi-Fu, Shi-Mi = 12 direct damage, +4 atk & +1 def - 1 use
Kc-Fu, Shi-Fu, Fu-Mi = 12 direct damage, +2 atk, op -2 spi & -2 atk - 1 use
Hmm yeah sorry bout that forgot its medi hmm the fushimi thing im thinking of using this too but can decide that much yet the flaw thing is pretty powerful too
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My new version looks like this
x2The Flawseeker's Fury
x3The Flawseeker's Meditation
x3The Flawseeker's Harmony
x3The Flawseeker's Calling
x3Rain of Death
x2Katamaru
x1Freeze
x1Storm
x1escaping death
x1Claw
I like escaping death as at times when you facing some rediculous stupid stuff... it wins you the game.
Claw is pretty much just there becauses there are times when "you stupid dumb people who don't have high spirits" have high defense. And Claw lets me kill them with ease~~~
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Currently I's practicing with my Tousai Deck but for me my deck is still not complete
Characters:
" <roles> "
Akutsai < First turn mage killer >
Ayako <against atack reduction>
Toran the Regent < Flawseeker's harmony and fury chain >
other cards:
x1 moneyed < to put some cards back to deck >
x2 The Flawseeker's Fury < against circus users / Atk >
x2 The Flawseeker's Meditation < add spirit >
x2 Freeze < unequip items >
x2 tatamijutsu < def >
x2 katamaru < play opponents spi >
x3 Shi < atk >
x3 Mi < reduce there spi and atk >
x3 Fu < direct damage >
but ill change it if i can earn enough crystals
if i have enough crystal ill change
moneyed to a new start
x2 freeze with x2 flawseeker's harmony < heal and stuff >
and one tatamijutsu with The last hope < instinct, +8 direct damage to your opponent>
do you think this will work?
Dernière modification par ZeroClass (29-06-2011 13:48:43)
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and which is best akutsai lvl 3 / 4
this war guem human thing confuse me a bit
Akutsai lvl 3 is quite better than lvl 4 imho.
With Flawseeker's Meditation (which is the default for the deck) he has 3 spirit (4 on active order) which means you get +4/5 to both DEF and HPs at lvl3, versus +6 DEF only at lvl4. That's no choice to me really.
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shaderlol a écrit :and which is best akutsai lvl 3 / 4
this war guem human thing confuse me a bitAkutsai lvl 3 is quite better than lvl 4 imho.
With Flawseeker's Meditation (which is the default for the deck) he has 3 spirit (4 on active order) which means you get +4/5 to both DEF and HPs at lvl3, versus +6 DEF only at lvl4. That's no choice to me really.
Based on my experience yup level three is better heal and def is awesome with him and of course ayako
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Riversilk a écrit :shaderlol a écrit :and which is best akutsai lvl 3 / 4
this war guem human thing confuse me a bitAkutsai lvl 3 is quite better than lvl 4 imho.
With Flawseeker's Meditation (which is the default for the deck) he has 3 spirit (4 on active order) which means you get +4/5 to both DEF and HPs at lvl3, versus +6 DEF only at lvl4. That's no choice to me really.Based on my experience yup level three is better heal and def is awesome with him and of course ayako
Moreover, with lvl3 you can use Flawseeker Harmony to avoid a oneshot in the first 3 rounds as it gives you some DEF, while with lvl4 you couldn't do it since it only heals you but you're already full hps.
It's not Harmony's main use, but it's still a lifesaver if you happen to find yourself at risk of oneshot...
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jackal19 a écrit :Riversilk a écrit :Akutsai lvl 3 is quite better than lvl 4 imho.
With Flawseeker's Meditation (which is the default for the deck) he has 3 spirit (4 on active order) which means you get +4/5 to both DEF and HPs at lvl3, versus +6 DEF only at lvl4. That's no choice to me really.Based on my experience yup level three is better heal and def is awesome with him and of course ayako
Moreover, with lvl3 you can use Flawseeker Harmony to avoid a oneshot in the first 3 rounds as it gives you some DEF, while with lvl4 you couldn't do it since it only heals you but you're already full hps.
It's not Harmony's main use, but it's still a lifesaver if you happen to find yourself at risk of oneshot...
At lv 4 it only upgrade your defense , not heals.
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Riversilk a écrit :jackal19 a écrit :Based on my experience yup level three is better heal and def is awesome with him and of course ayako
Moreover, with lvl3 you can use Flawseeker Harmony to avoid a oneshot in the first 3 rounds as it gives you some DEF, while with lvl4 you couldn't do it since it only heals you but you're already full hps.
It's not Harmony's main use, but it's still a lifesaver if you happen to find yourself at risk of oneshot...At lv 4 it only upgrade your defense , not heals.
You're right
Epic fail for me! So to avoid a oneshot lvl4 is better (1 more def)...
but i still like the lvl3 version more, since as soon as you cast Meditation you'll have both a nice heal and +def vs only +def...
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looks like Tsotsai are the answer to most Discard decks since most rely on attack lowering. With spirit=0 and all the tricks they can do it seems that they are a great answer to all those who whine about Discard decks in general XD. personally I think they need to add a few weapons just for Tsotsai. after all they are Kotoba XD
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They don't need weapon the got spells and action that are actually painful, specially with flawseeker's calling.
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