Vous n'êtes pas identifié(e).
Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
I know many people already suggested sorts of ways to get rid of unsalable cards. In my case you could just make them salable.
I don't think people will stop buying booster since you only get crappy cards from adventure and rarely gets decent cards. Also, it still faster to get cards via booster.
Feerik would always be able to come up with events which will make people buy boosters so no worries for them.
Unsalable Cards should only be implemented to Collector Cards not on ordinary cards.
Thanks Zurga.
As the title says..
I don't know if it is written in the spanish wiki or forum but in the english part there is no info on it.
So far I can only have 8 cards max when I should have drawn 9 cards. Is there a rule on this one or is this a bug?
Since the recent changes made in the market and the addition of adventure mode, I suggest to just make all cards salable (except for collector card of course). In doing this more cards would make it to the market thus somewhat improving the balance of the prices and circulation of cards.
Many players are getting many cards from adventure mode and are just piling up in their collection. Also the precon decks, you can only buy it once so why make it unsalable?
I really love this game and want it to improve.
P.S.: Talking about keyzan, you guys noticed that we dont got more characters with 2 kind of evoluion nowadays??? I really miss that, was a nice thing...
Yah... I miss that too. I was hoping the new eclipse would be like that like kararine.
Xervos a écrit :DaRkStAr666 a écrit :it is an action card.
It has a spell type indicator. I think it should be removed.
that is not a spell type indicator.
it shows that it is only for mages.
Oooppss... I forgot about that. Never mind then.
Xervos a écrit :[card]Camouflage[/card]
I think this should be an action card not a spell card. It also doesn't chain when used by mages.it is an action card.
It has a spell type indicator. I think it should be removed.
Lets just wait and try it out. Just hoping that the new trophy would also be available to old players.
Thanks... just tried not getting the turn bonus... and it worked.
I think they should clarify the rules of the trophy just in case. They should specify that the order bonus of characters are also included.
Thanks... just tried not getting the turn bonus... and it worked.
I think they should clarify the rules of the trophy just in case or unless this is truly a bug.
I think that there's something wrong with the trophy. I still can't get the +9 when winning and not using even one defense modification and healing card. Unless the turn bonus of the character to heal and add defense is also counted as healing or defense modification by playing a card.
Can someone look on to this.
I think that there's something wrong with the trophy. I still can't get the +9 when winning and not using even one defense modification and healing card. Unless the turn bonus of the character to heal and add defense is also counted as healing or defense modification by playing a card.
Can someone look on to this.
I have a question... does the defense bonus also include defense penalty and other modification on the defense?
I didn't get the additional 9 points when winning even though I didn't increased my defense.
The only defense modification card I have are [card]Storm of Ptol'a[/card] and [card]Punishing the Unpure[/card].
Does the last mission goes to 23 energy when finished or remains at 15?
excuse me! In the mission 2, how can I win the game. I got 1 thumb up on each my characters. But at the fianl of the gam I still lose. How many thumbs up I must get ?
You need 6 thumbs up to win. You lose if you have 6 thumbs down.
In the 2nd mission... once psalm has no more cards in hands (you would have 5 good and 5 bad), he will not play anymore cards. So one would be able to get a good point when he does not play a card too since you copy what he plays. But still you would lose the game. Is this intended? He should at least able to get his graveyard back once he has no more cards.
In the 2nd mission... once psalm has no more cards in hands (you would have 5 good and 5 bad), he will not play anymore cards. So one would be able to get a good point when he does not play a card too since you copy what he plays. But still you would lose the game. I think this part of the mission was not properly thought out or is this a bug. At least he should be able to get his graveyard back once he has no more cards.
[card]Camouflage[/card]
I think this should be an action card not a spell card. It also doesn't chain when used by mages.
The bug also appears in adventure mode.
Thanks Sapphon for the quick action.
Sapphon... the bug also appears in adventure mode. Usually I win with Hares in this quest even if he's dead.

See the screen shoot below.


Regarding the trophy... Does it mean that the character should only heal once per turn? Does multiple heals per turn doesn't count?
Happy 2nd Birthday Eredan from all of us from TEKZ....
Yup... Nomads would be happy from the effects of the spear.
Maybe there would be a 30-40 card release by next week to put the Guild Battle in play. Around 10 cards for the other guild and the rest for the Runic Legion.
I'm also guessing there would be a collector card release... It has been quite a while.
I'm having trouble with Fusion of elements. I have 4 maps in my deck and played "power" mission (2nd to last value of noz). I won every time w/ randori deck. I got 2/4 for the mission but then I can't get anymore progress. I tried putting the 4 parchment into another deck also. No luck. Is it a game error?
I think you need to play all the scrolls in the game to be able to complete it.