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The people who buy feez already have an advantage. What the OP is suggesting won't change that. In fact, he hasn't been talking about money at all. Though, if anything, this will allow players who do not purchase feez to upgrade their characters faster and sell them for more crystals, allowing everyone to get better decks (or at least inflate market prices )
The problem I see is that there is no benefit to the higher level players. There would be no reason for them to fight a lower level player, since they gain no advantage over it. So while I can see all these low level players wanting to fight higher levels, I don't see why the higher levels would care to accept.
Agreed. I've had it happen to me a few times, but those times are the exception rather than the rule, and they don't usually last for very long either. At most, I've been disconnected 3 times in a row. Then I reset my connection and I was fine. So whatever is happening with others doesn't seem to be affecting me overly much here in Canada.
Bump. I just encountered this problem as well. I'm playing a Temple Guardian deck, and it's not transferring after one of my guys bites the dust.
Wow - that sucks. Have you considered that it's your connection, and not the game itself? I've only had it happen 2x today, and both were do to other things running in the background
I've done well with the three nomads (Iolmarek (good version), Ahlem, and Orzine). With Ahlem and Iolmarek in there, Orzine starts with 3 spirit. Throw an oath of faith on her, the bigblades and solar's anger on the other two, and you've got lots of health and damage potential.
Yilith can use the Paladin's hammer, which certainly adds to her own survivability, but not necessarily to the rest of the party.
cursed bigblades also work well in a priest deck. And if you run a nomad priest deck, solar's anger for 2 characters is great. The bigblade + anger gives your character 14/14 damage, and you leave one as a priest to heal you. I've got a pretty good win rate with that setup
And then what happens at the end of the round? Does the max health get deleted? Does the character lose all the extra max health along with it? I can see it being an interesting card, as long as the mechanics don't mean that the character loses all the health he may have gained after the round (because then it would e kinda useless...)
What? Apoth ungrateful? Since when? Seriously dude, all I ever see you do is complain. Go make your own game if you think it's that easy.
On Topic: I'm actually glad that the devs have been coming up with a lot more merc characters, even if they aren't always super amazing. It's not like every character needs to rival Abom or the Shadow. Besides, it's a free card. Quit your whining.
What?! You mean there are actually PEOPLE on the other end? I don't believe it! Pictures or it didn't happen!
On topic, I would love a chat box - though having the option to toggle it on or off will limit the amount of complaining you'll get from people who don't like getting trash-talked.
Perfect, thanks!
Anyone seen the Day 4 one yet? The calendar hasn't shown up for me yet today... wonder why that is?
Is there another way to get to the calendar?
Tsuro needs watchmaker for lvl 3
I've played against a few decks with Jayane and the Time Potion. That card in and of itself can be a game changer, adding +6 health to a character and not taking up any playable card slots. I like it (even though it wrecks me at times)
So I just finished upgrading to the Sphinx. Now I'm wondering if it's worth creating a deck around him, or selling him for ridiculous amounts of crystals.
If he's worth keeping, what would be a good deck to build with him in mind? I would assume a temple guardian deck, but I'm not sure how it would work. Suggestions?
A 2+ every turn that chains every turn...
The big thing for Kot decks is their high defense. But the Tsume(?) of the crow negates that completely by attacking against the spirit of the opponent instead, evening out the playing field, I would think
Won't that second Solar's Anger be a dead card? It's priest specific, and you aren't running any dragon's wit in that deck. Once Ahlem becomes a warrior, you can't use the other Solar's Anger. Unless you only want 2 in order to draw better
Hey Sly, sorry about that ragequit comment. It's just that it said you had left the game. That's happened to me before, too. It would have been a great game. Maybe we should try again sometime
I ran into this deck in the training room yesterday. I was leveling nomad priests at the time. A well placed Divine Intervention caused him to rage/quit. In the training room...
fair enough. wasn't sure about the rarity of the card when I posted it
I would like to draw your attention to Bestial. Attack +3 activates immediately on The Pack.
Ahlem, Aziz, Lodir, Sphinx, and the mummy are all temple guardians now. Have fun making your guardian deck!
Right, forgot about that. So you would still take 2 static charges (one for malyss and one for Amaya), then mostly defensive spells for Malyss I would assume, along with a few ...than the sword.
I recently upgraded Amaya to the thunder guemelite version and had an interesting (to me anyway) idea for a tracker deck.
Amaya
Malyss
Tsuro
Standard tracker deck fare (emblems, masks, shuriken, firons, daggers, assassination, etc), but add to that a few lightning bolts and static charge for Malyss and Amaya, and some ice barriers for even more defense.
The idea is that because Amaya is a thunder guemelite, she can use spells like static charge and lightning bolts (including the AOE versions). Obviously her printed spirit sucks, but if you add 3 teacer emblems to it, it's not bad at all, and since very few decks these days run without any items, you're doing decent damage.
The question is whether or not adding those thunder spells takes away from the effectiveness of the rest of the deck.
Comments?
[Bleachman: Moved thread to appropriate forum ]