Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#26 Re : Suggestions » Higher level = more XP? » 20-12-2010 14:52:27

The people who buy feez already have an advantage.  What the OP is suggesting won't change that.  In fact, he hasn't been talking about money at all.  Though, if anything, this will allow players who do not purchase feez to upgrade their characters faster and sell them for more crystals, allowing everyone to get better decks (or at least inflate market prices big_smile)

The problem I see is that there is no benefit to the higher level players.  There would be no reason for them to fight a lower level player, since they gain no advantage over it.  So while I can see all these low level players wanting to fight higher levels, I don't see why the higher levels would care to accept.

#27 Re : Discussions about Eredan iTCG » Is it almost impossible to play this game for anyone else? » 19-12-2010 01:04:58

Agreed.  I've had it happen to me a few times, but those times are the exception rather than the rule, and they don't usually last for very long either.  At most, I've been disconnected 3 times in a row.  Then I reset my connection and I was fine.  So whatever is happening with others doesn't seem to be affecting me overly much here in Canada.

#28 Re : Bugs » Travel ration going to discard. » 17-12-2010 17:03:47

Bump.  I just encountered this problem as well.  I'm playing a Temple Guardian deck, and it's not transferring after one of my guys bites the dust.

#29 Re : Suggestions » Holy Moly This Is Unbearable. » 17-12-2010 04:59:14

Wow - that sucks.  Have you considered that it's your connection, and not the game itself?  I've only had it happen 2x today, and both were do to other things running in the background

#30 Re : Deck and Strategy » Priests » 16-12-2010 17:52:50

I've done well with the three nomads (Iolmarek (good version), Ahlem, and Orzine).  With Ahlem and Iolmarek in there, Orzine starts with 3 spirit. Throw an oath of faith on her, the bigblades and solar's anger on the other two, and you've got lots of health and damage potential.

Yilith can use the Paladin's hammer, which certainly adds to her own survivability, but not necessarily to the rest of the party.

#31 Re : Deck and Strategy » Priests » 16-12-2010 14:01:58

cursed bigblades also work well in a priest deck.  And if you run a nomad priest deck, solar's anger for 2 characters is great.  The bigblade + anger gives your character 14/14 damage, and you leave one as a priest to heal you.  I've got a pretty good win rate with that setup

#32 Re : Card Ideas/ Fan Art » Priest card idea » 09-12-2010 16:44:35

And then what happens at the end of the round?  Does the max health get deleted?  Does the character lose all the extra max health along with it?  I can see it being an interesting card, as long as the mechanics don't mean that the character loses all the health he may have gained after the round (because then it would e kinda useless...)

#33 Re : Deck and Strategy » Elysia? » 08-12-2010 13:40:36

What? Apoth ungrateful? Since when? Seriously dude, all I ever see you do is complain.  Go make your own game if you think it's that easy.

On Topic: I'm actually glad that the devs have been coming up with a lot more merc characters, even if they aren't always super amazing.  It's not like every character needs to rival Abom or the Shadow.  Besides, it's a free card.  Quit your whining.

#34 Re : Suggestions » In game chat » 07-12-2010 15:48:26

What?! You mean there are actually PEOPLE on the other end?  I don't believe it!  Pictures or it didn't happen!

On topic, I would love a chat box - though having the option to toggle it on or off will limit the amount of complaining you'll get from people who don't like getting trash-talked.

#36 Re : Discussions about Eredan iTCG » Advent Calendar » 03-12-2010 16:48:55

Anyone seen the Day 4 one yet?  The calendar hasn't shown up for me yet today... wonder why that is?

Is there another way to get to the calendar?

#38 Re : Deck and Strategy » The craftsmen » 30-11-2010 14:59:34

I've played against a few decks with Jayane and the Time Potion.  That card in and of itself can be a game changer, adding +6 health to a character and not taking up any playable card slots.  I like it (even though it wrecks me at times)

#39 Deck and Strategy » Sphinx » 28-11-2010 06:36:53

Mike_Magnus
Réponses : 2

So I just finished upgrading to the Sphinx.  Now I'm wondering if it's worth creating a deck around him, or selling him for ridiculous amounts of crystals.

If he's worth keeping, what would be a good deck to build with him in mind?  I would assume a temple guardian deck, but I'm not sure how it would work.  Suggestions?

#41 Re : Deck and Strategy » Crow vs Standard kots » 28-11-2010 06:16:01

The big thing for Kot decks is their high defense.  But the Tsume(?) of the crow negates that completely by attacking against the spirit of the opponent instead, evening out the playing field, I would think

#42 Re : Deck and Strategy » Zil - Courtesan deck » 15-11-2010 14:23:53

Won't that second Solar's Anger be a dead card? It's priest specific, and you aren't running any dragon's wit in that deck.  Once Ahlem becomes a warrior, you can't use the other Solar's Anger.  Unless you only want 2 in order to draw better

#43 Re : Deck and Strategy » Easy Peezy, Quick and Easy: Sap Soulstorm » 14-11-2010 21:38:21

Hey Sly, sorry about that ragequit comment.  It's just that it said you had left the game.  That's happened to me before, too.  It would have been a great game.  Maybe we should try again sometime

#44 Re : Deck and Strategy » Easy Peezy, Quick and Easy: Sap Soulstorm » 14-11-2010 14:44:22

I ran into this deck in the training room yesterday. I was leveling nomad priests at the time.  A well placed Divine Intervention caused him to rage/quit.  In the training room...

#45 Re : Suggestions » Temple Sword » 01-11-2010 23:29:36

fair enough.  wasn't sure about the rarity of the card when I posted it

#46 Re : Suggestions » Temple Sword » 01-11-2010 16:21:52

I would like to draw your attention to Bestial. Attack +3 activates immediately on The Pack.

#47 Re : Update list » The mummy has arrived! » 27-10-2010 13:46:52

Ahlem, Aziz, Lodir, Sphinx, and the mummy are all temple guardians now.  Have fun making your guardian deck!

#48 Re : Deck and Strategy » Tracker Deck idea » 25-10-2010 15:07:51

Right, forgot about that.  So you would still take 2 static charges (one for malyss and one for Amaya), then mostly defensive spells for Malyss I would assume, along with a few ...than the sword.

#49 Deck and Strategy » Tracker Deck idea » 25-10-2010 14:23:16

Mike_Magnus
Réponses : 11

I recently upgraded Amaya to the thunder guemelite version and had an interesting (to me anyway) idea for a tracker deck.

Amaya
Malyss
Tsuro

Standard tracker deck fare (emblems, masks, shuriken, firons, daggers, assassination, etc), but add to that a few lightning bolts and static charge for Malyss and Amaya, and some ice barriers for even more defense.

The idea is that because Amaya is a thunder guemelite, she can use spells like static charge and lightning bolts (including the AOE versions).  Obviously her printed spirit sucks, but if you add 3 teacer emblems to it, it's not bad at all, and since very few decks these days run without any items, you're doing decent damage.

The question is whether or not adding those thunder spells takes away from the effectiveness of the rest of the deck.

Comments?

[Bleachman: Moved thread to appropriate forum smile]

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