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I'm actually surprised something like this hasn't been already implemented.
Quite simply, if you beat a higher level opponent you get extra XP for it. Obviously if the opponent is only a little bit higher, you'd only get a little bit of experience. But if the opponent was a lot higher level, then you'd get more experience for it.
It doesn't even have to be a lot really.
Say you're level 11 and your opponent is level 12.
Beating him gains 2 extra experience for your own level, and maybe one extra XP for each character used.
If you then beat a level 16 opponent, you'd get 10 extra experience and your characters would get 5 extra experience.
What do others think?
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What if the level 16 guy who loses to the level 7 guy was using only level 1 characters? Doesn't seem fair.
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no need la, is lv that important? i don't think so...
because usually if you have your deck finished you will move onto the next deck and make another build that needs to be grow just like first time...
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Generally speaking, even if you use level 1 characters as a level 16 and go against a level 7 - you're going to have a better deck anyway, as you've got an extra 11 levels worth of crystals, trophies and countless other things.
My level 3 (I'm level 11) characters have been wiped out by level 1's just because a level 13 guy had some awesome cards to play.
Character levels are only a small part of your tactics.
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no, that's not totally the problem.
the thing is that whoever rich gets better stuff.
even if you lv 16 but NEVER buy some Feez, you will likely lose to someone Lv 5 who open bunch of booster... (which is why i open some booster in the first place, and trust me, my winning % went up from 5~10% to 70% just by opening 5 booster)
so lv is not really the thing...
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Regardless of if you get Fee'z or not, you're STILL going to have X levels of crystals from both levelling and trophies. That's going to be more than enough to get some cards which are going to be better.
If you just get Fee'z, then that's a completely different problem that's not really related to this one.
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if you say so, all the people who buy feez will have advantage then.
it's not fair if for example lv 16 without using feez, and earn his hardwork, gets beaten by lv 10, which is using feez, and get more XP?
i think the one that's not using feez will get mad, using feez, or quit.
and we all don't want the last option to go out don't we
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... But you can have that anyway without an XP boost. ¬w¬
Besides, it's usually only going to be a few points more - and I can't see level 16s purposely going against people that are lower level unless they're actively trying something...
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The people who buy feez already have an advantage. What the OP is suggesting won't change that. In fact, he hasn't been talking about money at all. Though, if anything, this will allow players who do not purchase feez to upgrade their characters faster and sell them for more crystals, allowing everyone to get better decks (or at least inflate market prices )
The problem I see is that there is no benefit to the higher level players. There would be no reason for them to fight a lower level player, since they gain no advantage over it. So while I can see all these low level players wanting to fight higher levels, I don't see why the higher levels would care to accept.
Dernière modification par Mike_Magnus (20-12-2010 14:56:40)
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if they should make DECK levels, based on the cards and characters in them based on the cards power then this would be possible to be implemented
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I don't get the point. Player level difference diffuses from lvl 12+ when you get to play against some real decks. If players don't focus on a single deck (in regards to buying cards for it and leveling characters), they will very likely have a finished deck around lvl. 14. From that point on, they either get bored and start something new with lvl 1 chars or they stick to the deck and go for elo (a few stay in the level rooms to boost their ego).
So... why reward low level players for investing less time in the game? There isn't much high end content in the game (except Abo and Shadow) that rewards a huge time investment so the gap between lvl 12-14 and, say, lvl 16-19 isn't as large as it might seem. What sets people apart is their personal experience they gathered by playing different deck types, which you can't compensate by anything the devs could implement, and of course the amount of cash they can spend.
(And yes, I know, after an unbelievable grindfest you are rewarded with access to StoneEater, but if I EVER get there, YES, give free XP, Crystals and Feez to everyone who fights me )
Edit: btw, everyone seems to be playing max evo'd decks after this weekend
Dernière modification par Proximus (20-12-2010 20:21:24)
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