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#1 Card Ideas/ Fan Art » New Craftsman/Item Idea - Haito » 26-01-2012 04:51:58

Gavoden
Réponses : 2

So discussion about some improvements that could be applied to the Trackers, without breaking their mould brought up the following possibility:


1Haito.png

Haito is the shadow amidst the Bamboo, draped in green half-stocks and blending in with his background. He lays his Traps out for the opponent to wander into, only to spring to the attack once they have sprung them.


1Hangman.png

Hang them up by their ankles, toes, neck or hands. Once they're up there, watch them flail and hit them from afar at your leisure! Guaranteed success or your money back!

1PitTrap.png

Lost within the confines of the Pit, the opponent is helpless against the High Ground advantage. Finish him before he figures his way out again.

1Flying.png

The smallest of bundles. A complex system of air bladders, bamboo tubes and persistence. They won't know what hit them until they've hit the ground, snoring.

1Trip.png

One to the next to the next and on again. One false step and the chain reaction begins.

#2 Re : Card Ideas/ Fan Art » New Caste Idea - Savage » 24-01-2012 08:13:53

And some more ideas...



Bunker.png

A defensive Earth spell. Pretty straight-forward.


Calamity.png

A generally intense situation. Calamity falls in the moment and no one is quite sure who's going to rise from the ashes.


Earth%252520Blood%252520gnarl.png

Not meant to be 3rd level. A Staff made from the contained energies of Magma below the Earth's crust. A dangerous weapon both for the Sap Hearts and to them.


Orlum.png

A once mighty Dais among the Forestry, Orlum was sacrificed to the Savage during the great chaining, as both an appeasement to the Earth herself as well as a Jailer to watch over the Savage's slumber.


Seethe.png

Hatred burns deep in some of the Sap Hearts, infecting them with it's poison.


The%252520Maw.png

Deep within the Earth, something wakes with the coming of the Savage. The Maw is a ruthless creature from below, Consuming all in it's path, magical or otherwise in an effort to sate it's bottomless hunger.

#3 Card Ideas/ Fan Art » New Caste Idea - Savage » 22-01-2012 00:49:44

Gavoden
Réponses : 3

Long ago, some say, before the fall of the Great Stone and the turbulence of War, the Sap Hearts contended with a secret collective among their number who wished to do nothing more than keep Nature and the Earth within the solitary seat of power. No creature outside of the cycle of Nature should have sway over the power of the Lands and to let any rise beyond their station was unthinkable.

The Sap Hearts, eventually, were forced to bury these 'heretics' below the earth, bound by powerful magics and left to slumber while the world turned on unaware. Now, war turns it's head on all sides and the Guardians of Nature have been fighting a losing battle against the powerful magics of the other Guilds while trying to maintain their precious sanctuaries. Some have even begun to speak of unbinding the Dread Morgin-Shulz from her long awaited slumber that her power be joined to the Sap Heart nations and the order of Nature be restored to the realms once more.


The above is a brief description for a new Caste in the Sap Hearts. The Savage were a somewhat militant, fanatical group of Sap Hearts aeons ago who wanted to put the yoke of all those not part of the Guild, under their thumb and rule to ensure Nature had the chance to thrive unmolsted, disturbed or harmed.

The Savage were a powerful collective of Mages and their Servants who used the Earth as a means of power, focusing and channelling their magics into great earthquakes, mighty elementals and destructive consequences for all those who stood in their way. With the recent unleashing of Nehantic forces into the Realms, the Sap Hearts have little choice in preserving their sanctuaries than to awaken the Savage number once more to fight with them.

Some Card Ideas follow:


Morgin.png

A Witch of incredible power, Morgin-Shulz was one of the first mages among the Sap Hearts of old, to speak out against the corruptive and abusive influence of those who do not respect Nature. She was also the first of her kind to begin to wage open conflict on all those who would harm Nature and the Earth.

Awakened from her long slumber below, Morgin has been revealed to be somewhat insane due to her incarceration and the resultant exposure to just how much damage has been caused to the Earth in her absence.

She means to make it right once more.


Voggh.png

Stagg.png

Voggh and Stagg are two Earth Guems that Morgin-Shulz raised mere moments after she registered the Realms again after her awakening. Servants utterly loyal to her commands, these two powerful Elementals serve as both bodyguard and righteous fist to the Witch.



Rock.png

a quick hit action card meant to take advantage of the Nature and Earth Guem's connection to their surroundings. Even while facing another opponent, one must always expect a quick stone fist uppercut from right under your feet.


Rising.png

The Summoning ritual used by the Sap Heart guild to bring back Morgin-Shulz, who in turned uses it to raise the minions of the Savage to begin the crusade in the Earth's name against all who would harm Her.


Quake.png

An idea for an Earth related AoE spell.


Protect.png

A protective gesture meant to take advantage of a Nature or Guem's toughened skin and hide in protecting another. A fond tactic of Stagg and Voggh who simply fold themselves around Morgin-Shulz to deflect incoming damage.

#4 Re : Suggestions » Card Ideas » 17-01-2012 20:55:39

Hey Patrik.

Appreciate the reply. I think the game could use a few more Pets. They seem like such neat little additions and have the capacity to perform some sideways strategies. What I was aiming for with Familiar Hand.

Inquisition isn't so much an obliteration card as a hard line chance for Warriors to make a go at other decks. Most Mage decks have the capacity to include both offensive Spells and Defensive Ones, so even if they couldn't damage the Warriors on the 2 turns Inquisition is in play, they would still have the capacity to defend up for those 2 turns and drain Inquisition out.

The turns would also allow the Warriors, on the other hand, a chance to build up their own defenses and/or attach items that might be able to punch through some deck's harsh combos.

Lightning Pirates and/Crystal Storm both have the capacity to defend pretty significantly against Damage being inflicted against them (Corc's innate ability has the pirate mages up to 5 Defense+ by the end of a couple turns) so the ability to resist these decks among others, if only for a couple of turns gives the Warrior Decks out there (of which there are few effective ones) a chance.

Not a smash and crush all chance, but a chance nonetheless.

You'll also notice the card says "All Warriors" as in, every character involved in the combat who is a warrior, receives the benefit, on both sides. Which can make the card a mixed blessing in the end.

Lastly, as a Unique Card, there can only ever be one of them in any Deck so it wouldn't be like stacking three copies of this in each deck regularly to obliterate people's Magic decks.



I do like your suggestion for the Marrow tap. Tie it in specifically for Undead creatures as well as the Dead. I was thinking of putting in an addition to the card for Gravecracker to make use of specifically, where if he played the card, then all Undead characters would count toward the bonus as well.

Thanks for the suggestion/reply. Gonna do some tweaking here or there.

#5 Re : Suggestions » Card Ideas » 11-01-2012 23:21:19

A Few ideas I had for some cards. Suggestions, comments, concerns would be appreciated. First time so there is bound to be some adjustment that needs to be made:

Inquisition.png

Mostly as an answer to the insane Damage amounts that can afflict Warriors who have little Spirit protection. Human only.

Gravecracker%252520Card.png

A Craftsman idea I had for the Kotoba, who are lacking in this department moreso than other Guilds (except the Sap Hearts). A Marauder/Craftsman. I felt his min. attack might have been a little low but didn't want to push it any higher as I've not mapped out all the possible combinations with other kotoba cards/castes etc. that could go with him. I also thought about making him a Crow but for the same reasons.

Below are two Craftsman cards I thought might go along with the Character as well as supplement other Craftsman.

The%252520Marrow%252520Tap.png


Familiar%252520Hand.png

It was either the -1 defense ability or the card, each fight, would remove 1 item from one of the opposing characters, chosen at random.



Again, thoughts would be appreciated.

#6 Re : Bugs » Another bug. Pray to the spirits » 09-01-2012 20:28:17

I've had this happen several times myself. I play Zarazam's eye on any of my demon hunters and on occasion it will be removed by Pray to Spirits. Same thing with the Heavy Armour. Removes the Short sword that gets summoned

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