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Finally got it. To everyone who left on turn 5 before I could get a point I hate you all
.
On a side note this event seems like a perfect time for community cooperation. Trading wins with 15 players and stuff like that.
In the process of deciding wheter I want to put any effort in the trophies or not ![]()
How many fez is required to complete?
the card effect is a bit shitty, that's why a LOT of people skip this one, that means bad news for the one working for the trophy
why? Its not like the requirements are hard to meet. Ive played against discards, dragon knights, zils, immortals and ive only failed to meet the conditions once and that was because someone played a dissidence on me at the wrong time.
question is why does the nehantic stone count? n why with 2 points?
it hasnt a restriction for 1 guild only, as the trophy forces too... ^^
google translate is lying to you about the requirements
bad google!
Kilanjared a écrit :mrmutantlarry a écrit :Wow thanks for listening. I swore I would not buy any boosters as I was upset ith the changes, but you really listened to your players. Im going to buy 2 boosters this week as a thank you for actually caring.
I agree! I think that anyone who reasonably can should at least purchase something this week in order to thank Feerik and show them that listening to the players can be just as profitable, if not more, than unilaterally making decisions...
Yeah do that and before you know it they will start fking up stuff each month and returning to the original possition so they can boost the sales a little ...
This is it for me X.X. I wanna buy fez as "positive reinforcement" for them doing the right thing but I dont want to encourage them to f*** things up and then fix it immediately when sales figures are dropping.
Lol the game card I need to input is already bought and next to the laptop XD.
Too much work for a card that is not so good in my opinion.. Ill let it pass..
the card doesnt have to be powerful. I like events like this because its a break from an otherwise monotonous game.
Besides if all feerik released thru events were power cards those cards would be all you see in decks.
The thing about the price gradually decreasing....... I think there should be some way to control this as a player. There should be some sort of conformation to keep the item on the market at its new lowered price. That would be like locking up someones stocks and making them watch as their price plummets.
+1. Though I can see this as something that is hard to implement as you would have to be notified everyday.
As a compromise I would suggest another text box to fill when selling a "minimum acceptable price". If the card price goes lower than this your card is immediatly removed from the market.
After all you should have the option of keeping your card if the price is no longer acceptable to you.
I have another concern regarding this statement
"A card which does not sell, will gradually decrease in value, until finally the card is at the lowest set price point for each rarity."
Of course I would like further clarification on how this works. But from a plain reading it seems that each rarity band (common, uncommon, rare, legendary) would have its own minimum price point.
Let's remove from the argument the obvious flaw which shows us that this actually sets the minimum price point for a given card not at the price that the buyers want for it but rather at the price feerik feels it should be.
I want to show how the minimum price point affects lower value rares.
I recently started a temple guardian deck because I thought lodin was kewl. and because once I saw the cards I figured it would be a cheap deck to make. I got my forced marches at 2000 and disembodiments at 400-500 (both rares I believe). Now it seems the minimum price point is 5000 for rares.
So new players will have to buy them at 5000 per rare instead of the discounted price I got before. If you truly want buyers to have the power then do so. remove the minimum. Let any card be sold at the price that the market is willing to pay for it. Right now if you implement this 5000 minimum there is a certain class of rares (lets call them crap rares
) which will never be sold.
Reducing the price of the cards everyday that noone buys them was a brilliant idea. The rest not so much.
30% is a stupid move and uncalled for. The market changes may have worked as planned but the 30% is unecessary.
On an unrelated note: Did they announce they were perma-banning Act 1 as Anihilate says? Sad if they did. A better solution would be to make the ban a rolling one. Like Act 1 for 2 weeks then Act 2 then etc. Would make the playing field more dynamic. Though I have honestly never seen a post from feerik discussing a perma ban. A perma ban alone would probably bring down the prices of most rares.
The only reason the new system will work is because of the tax.
People will want to sell high, gain high.
They'll sell high, gain nothing.
Prices have to drop.
I honestly cannot find any reasoning in this statement. If the new system is as great as you say it is then it will work whether the tax is 10% or the tax is 30%. The only difference is who gets the money.
If this new system works as you believe it does then people will buy at the price they want to buy.
Ok lets come up with an example. We have 2 players. Player A and Player B. Player A has an assasiinate. He wants to get 30000 crystals from its sale. Player B Is only willing to spend 18000 crystals for it. For simplicities sake let as assume this is the only supply and demand in the market.
Now under the 30% tax player A will sell the assasinate for 39000. 30000 for him and 9000 for feerik.
Under the 10% tax player A will sell for 33000. 30000 for him and 3000 for feerik.
Now of course the player is only willing to pay 18000. So no one buys and the maximum price if I understand it is lowered. The price level finally reaches 18000. A price that player B is willing to pay.
Now if player A is still willing to sell under the 30% tax he gets 12600 crystals while feerik gets 5400.
If player A sells under the 10% tax then he gets 16200 while feerik gets 1800.
In both cases the card was sold at the level the buyer wanted. (or in a macroeconomic term, the prices where the demand was at). The only difference is who gets the money.
In fact having lower tax can have two advantages that I can see.
1. I assume that 39000 and 33000 or whatever price band will go down at the same rate due to lack of interest. Having a price start out at a lower band will make it reach the level of demand faster. (i.e. prices normalize faster)
2. There comes a point where a seller will just think that it is not worth it to sell a card when the price is too low. It happens to me when I sell magic cards warmachine figs or anything like that. I think "eh might as well keep it, might need it in the future, price is too low anyway"
Now that is more likely to happen when the seller gets 12600/18000 crystals rather than 16200/18000 crystals.
Remember a seller also has power in this transaction. If the price is too low he can choose to remove his card from the market place.
I actually think that this will lower the amount of available cards in the marketplace since some sellers will choose not to sell cards below a certain threshold (different for each card). Since the marketplace is not a good place to get cards people have to get boosters.
Anyways Ive long felt that feerik is in it for the money and doesnt care about developing the game. From bugs and trophies that should have been fixed/made available a year ago to them ignoring and choosing not to reply to the recent allegation that the winning card of the fancard contest (a year ago) was never introduced into the game. (which if I understood correctly is a big part of the prize).
I sign this boycott. My only regret is I got suckered into spending money last week when they announced the 30% discount. Perfect timing I must say. Fleece the playerbase one last time before they leave the game.
I say 4 card packs are better. Both packs have advantages.
12 card packs - can buy specific clan pack. guaranteed one rare.
4 card pack- cheaper so more cards.
If you think about it the 12 card pack doesnt really offer any advantage at all. Your not guaranteed that your rare or uncommons are going to come from the clan that you bought in the clan pack. Next a guarantee of one rare is not enough. There are so many rares out there that are worth something like 100-1000 crystals. Really not worth the amount of money you put in to buying a pack.
Since the guarantee of one rare is not any assurance that you will get a good card you might as well buy the 4 card pack to increase your chances of hitting the lottery and pulling a good card.
One thing I'm really interested in is the rare drop rate for specific rares. I mean Master Mystic Slayer and a card like Analyze are both classified as rares. Which means that they both theoretically should have the same % chance of getting dropped. I have no proof of this but currently Im thinking eredan has reclassified their cards with some powerful rares getting rarer than the sucky ones.
got it
Seems like a good card that you can fit in any deck
Sorry if I'm not that active on your boards. I have a lot of work and I'm still trying to get used to my new job ;p
Yet I still plan to provide you the same service I provide the french community. But I still have to work on it, so if you see I'm a bit slow on some answers, feel free to mail me !
I honestly don't think it has anything to do with you, after all you just got here
You've actually replied to threads so thats good.
I think it's the attitude in general that nurvus is posting about. For instance someone remarked in a thread that he has never seen the prize from last years annual fancard competetion ever and no staff/mod/etc ever bothered to reply to him. It should be a simple matter to show a picture of the card in game or to confirm that it exists and has been given out.
It evens out though. If you are elo 1500 and you are fighting an elo 2000 player sure you will probably lose. But you will only lose a small amount of elo points. While if you win you get lots. In this example maybe 70-100.
I think the game tries to match you up with the closest elo possible, and sometimes it really is that elo 2000 dude. Remember the room could say 10 players online. But 8 of them could already be paired up with each other.
Sapphon a écrit :The winning card (and just the winning) will be added to the game (after a safety rework).
But, when will the card be added to the game? Hasn't it already been a year since the last competition? And I've never seen that card before this post in the forum...
Ive never seen it either. Maybe it's one of those promotional cards and only available to whomever won the prize?
Hopefully the winner based a deck around it which I want to see ![]()
Like you said it's been a year since the contest so I find it unlikely, not to mention extremely unprofessional, that the prize hasn't been awarded yet.
Anyone feel free to challenge me.
If possible bring a Zil Deck with [card]Oh, I'm Good![/card] so you always deal the same damage and end up hitting me below and above 0 health without risk of killing.
I tried looking for you before but I can never find you. i assume you are in the level room? Im already done but if I can find you I wouldnt mind letting you harvest 10 points of me ![]()
got it. Thanks to all the zil, pack and tracker decks for their one turn ko's ![]()
the card is +1 min attack +2 max attack right? Then an additonal +2 so thats +3/+4?
Nurvus a écrit :no, x2sky.
you win 1 pt everytime any character goes from below 0 to above 0 in the same turn.
That means if I got 4 hp and 3 pirate codes and u hit me for 9, I go to -5 then back to 1 and WE BOTH gain 1 pt.
does it work for you? i tried several cards that would give me hp at the end of turn and did not work for me. the only thing that works was team spirit when i kill other people in my team.
but even if it does work for you, i am sure i won't gain point when you gain as the french version clearly says "your characters", still a lengthy process.
anyway, confirm me if it is 100% revive task.
The trick for me is to use the nomad cards like this tomb and the healing thing that starts with a D to get your opponent to get your life down to -1 or -2 then team spirit. Im at 14/45 now (just came back from some errands) and Im getting 3 a fight almost everytime. I wish i had 3 pirate codes though it looks so much easier.
if u have a pirate deck, we just both stack the pirate code and keep hitting below 0 and going back above 0.
if u have swarm of scarabs, same deal, ***bip*** scarabs keep damaging me, I keep healing. You can keep yourself alive with spear of light and travel ration - ica-rusty hits 4/7 at lv1
Dont have those sorry
Team spirit is going to take me more time only have 3/45 in 2 fights but its very brainless
So I can get to the goal slowly but surely without running complicated combos XD
sign me up. My basic deck will be a nomad with 3 priests for team spirit. I hope damage division works like I think it does. (applied to one character first and then divided among 3)
I've already said my piece about Discard somewhere, quite a while ago. My point remains the same though:
The true problem of Discard is that it is non-interactive. Other games have balanced mill-type decks by making the deck-out victory harder to achieve than a normal victory to compensate for non-interactivity: case in point, MTG has 20 life and 60 cards to mill out (53, once you consider the starting 7 cards). Eredan characters have an average total of 40 life points, but only 20 cards to mill out (15, once you consider the starting 5 cards). That is where the problem really lies.
Before you counter-argue about "non-interactivity", the definition of a non-interactive card is a card that does not affect the board state in any way, shape or form. It attacks the deck of cards, not the cards in play.
Does it require strategy? Sure. Is it fun to play? Personally I think it is. Is it balanced? Far from it. That's the issue.
In addition to this and I think I also said it in another thread the % that you can mill in one turn is too high. The standard mill in magic in other games is 2 cards. 2 out of 60 which is roughly 3% of the deck. In here with a standard card you can take out 10% of one deck. In fact with luck I can mill 30% of an opponents deck in one turn! percentage actually goes to 40% once you realize that you only have 15 cards left in deck. Removing even 10% of the opposing deck with one average card is really too high.
I honestly feel that no real playtesting was done for this. They probably went 2 cards works in most other games why not here? Without considering the deck size and the increased rate of card replenishment.
hmm not lookin to spend any money,guess that means my deck will suck huh?
Pretty much. Unless you play on your computer all day and grind out crystals at 40/game ![]()
As far as I know as a free player you can buy the 3 starter decks for crystals then everything else is $$
buy lots of packs
I dont think you will get any more cards otherwise. Maybe one common a week due to the daily quest?
But to your question maybe a pack zil deck? I made mine for something like 70-80k crystals
tsuke1 a écrit :so wev'e been waiting for a year for two of those trophies to be introduced???? o.0
More like one and a half. There are bugs that the game needs to take care of before they toss trophies at us.
Well i was thinking there would be way less effort required to do these trophies than fixing bugs so they might have done it.I mean you already have a zil exterminator. Anyone with some programming training can make the other 4 clan exterminators based on that in less than half a day.
As I play this game more it does seem like feerik is only interested in making a quick buck out of the game instead of actually developing it. Shame though since the basic premise is good. Its rare to see that in a card game nowadays. It might even be possible to make this the next magic online.
That said can you make a list of these bugs and when they were reported? Maybe we could celebrate their birthdays or something with everyone using the bugged card
.