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[card]Urakia[/card] lv3 ( currently 400 crystals for lv1 )
[card]Prince Metchaf[/card] lv3 ( currently 9000 crystals for lv1 )
[card]Kebek[/card] lv3 ( currently 1000 crystals for lv1 )
[card]Sun Glare[/card] *3 ( 170 crystals *3 )
[card]Under the sun[/card] *3 ( 300 crystals *3 )
[card]Rage[/card] *3 ( 560 crystals *3 )
[card]Dismemberment[/card]*3 ( 100 crystals *3 )
[card]Storm[/card] Unique
[card]The Crow and the Emperor[/card] Unique
this deck is just for fun.
if Urakia has not been aimed, simply put Rage on Urakia,
and then others cast Dismemberment to heal and charge Urakia.
( the BUG of cards [card]The Dead Gods[/card] and [card]The Immortals[/card] has not been mend yet,
so the damage effect of these two cards won't activate the effect of Rage and Urakia's special effect.
or otherwise, these two cards would be great addition in this simple cheap deck. )
Guessing Direct Damage doesn't count then.
[card]Rage[/card] works with many cards, including some cards that deals direct damage.
I've verified that the following cards trigger the effect of [card]Rage[/card]:
[card]Dismemberment[/card]
Each character suffers X direct damage where X equals the amount of Classes he possesses.
[card]Storm[/card]
Unique.
Deals 1 to 3 direct damage on all living characters.
[card]The Crow and the Emperor[/card]
Choose a character and attach this card. The chosen character suffers 2 direct damage and gains Atttack +2.
Permanant.
===
actually, i'm trying a poor novice Immortals deck that consist no expensive card.
[card]Rage[/card]
Every time your character suffers damage, he has Attack +1 and if his Spirit equals 0, he has Defense -1, otherwise he has Spirit -1.
Permanent.
the damage caused by the follow cards cannot activate the effect of [card]Rage[/card]:
[card]Illusory Cloak[/card],
[card]The Dead Gods[/card],
[card]The Immortals[/card].
Nah.
Obesity is somewhat there regarding fairness.It only counters 1 action IF you play obesity before that action.
You have theurgies, items, spells and actions.
The game has been seeing more items, spells and theurgies being added.
It is balancing itself out.What needs a buff is Magic Shield/Counterspell/Redirection?
the problem is that the Obesity can chain and counter Actions.
there are 15 pages action cards in the market, while only 5 pages for the spells.
that means Obesity can chain many cards, and can counter more cards than Magic Shield.
further, only mages or guemelites can cast spells, but almost all characters can play action cards.
that means Obesity can act against all, while Magic Shield only effects against mages or guemelites.
the Magic Shield seems can counter all spells played that turn, but to have this full effect, that means one must play only Magic Shield. which not only sacrifice Attack score, but also sacrifice a chance to play one more card.
another pathetic card is [card]Banish[/card], which now only worth 800 crystals in market. the cards it can counter is too limited.
the base idea is to extract power from [card]A Warrior's Fury[/card] and [card]Shell[/card].
thus introduce the following card idea.
Proliferating Trash
item.
at the start of each turn, if this card is in graveyard, it copies itself and put the copy in the same graveyard.
(may need to restrict the graveyard size limit)
You Named The Dead Wrong
action.
chose a graveyard, all cards in that graveyard becomes the same card as the card chained by this card.
chain.
(must have restriction to new or mercenary guild or new caste)
(or otherwise a simple combo like [card]Panic[/card] played as a chain would be too powerful)
a simple strategy is a deck containing 3*{[card]Watcher[/card], [card]Moneyed[/card] , A Warrior's Fury, Shell, Proliferating Trash, You Named The Dead Wrong} and Marauder/Warrior characters.
try to discard Proliferating Trash early, or fuel the graveyard other cards until you get You Named The Dead Wrong + Proliferating Trash.
and then, play the combo You Named The Dead Wrong + A Warrior's Fury to nuke opponent.
or the combo You Named The Dead Wrong + Shell for emergency.
after that, use A Warrior's Fury/Shell + Watcher/Moneyed to recycle cards.
this combo needs some time to prepare, and is extremely vulnerable to [card]Anathematize[/card] and [card]The Prestige[/card], so the strength perhaps is acceptable.
any comment?
by the way, was there any released card by staff based on the card ideas in this section?
I didn't see any response from staff amongst posts in this section.
if the staff never read topics in this section, or no one report topics in this section to staff, what's the point we post idea here?
[card]Obesity[/card]
Defense=2
The next Action card played by your opponent is ignored.
Chain: Action
[card]Magic Shield[/card]
Unique
Your charactor's Attack is divided by 2(rounded down)
Ignores all spell cards played by your opponent this turn.
Obesity and Magic Shield are both of the same rarity and similar aim - counter some other cards.
but the market price shows huge difference, for Obesity is around 31000,
while for Magic Shield is only around 2200.
that means either one or both of the cards is unbalance.
both cards are released in series Act I. at that time, there are no Desert Nomads.
the "Defense=2" part of Obesity, and the "Attack is divided by 2" part of Magic Shield both act as penalty.
originally, the penalty part of Obesity was already harmless compared to the penalty part of Magic Shield.
since most of characters at that time had defense around 2 if not equiped armors.
this penalty part screwed further when the release of Desert Nomads.
for the card Obesity, the part originally designed as a penalty turns out to be a bonus for almost all Desert Nomads.
while for the Magic Shield, the penalty part is almost always a penalty.
the only possibility this penalty takes no harm to self is when this card followed a card that prevent oneself from executing a normal attack, like dealing-magic-damage-immediately-cards or aiming-out-of-combat-characters-cards.
but either case, the penalty part of Magic Shield never turns out to be a bonus.
furthermore, the possibly-takes-no-harm-act for Magic Shield is by playing this card after some other card. which means one must sacrifice the full potential of Magic Shield -ignore all spell- just for not taking penalty.
there are other demerits for Magic Shield compared to Obesity.
the Obesity has a chance to chain:Action, while Magic Shield chains no card.
one can have 3 Obesity while Magic Shield is a Unique card.
either nerf Obesity or buff Magic Shield, or these 2 cards just show obvious evidance that staff cannot fix unbalance issue in this TCG.
I suggest buff Magic Shield, because nerf Obesity harms most paid-players.
there are scrolls act as the penalty part of Obesity and Magic Shield.
[card]Scroll of Immobility[/card] modifies Defense;
[card]Scroll of Weakness[/card], [card]Scroll of Power[/card], and [card]Scroll of Frailty[/card] modify Attack.
the Scroll of Frailty modifies Attack by setting Min-Attack=2 , which is surely a penalty for all characters, except characters with Attack=0/1 and in that case those characters' Attack cannot be modified. so don't take this approach.
the Scroll of Weakness modifies Attack by substracting Spirit from Attack, which is a penalty except for characters with Spirit=0. might be a good approach because lower spirit characters tends to use Magic Shield more often. but this approach never have its penalty turn out to be a bonus.
the Scroll of Power modifies Attack by setting one's Attack=5/8, which is a penalty for almost all except pure Mage and Priest. this approach might be a bonus to some characters, but those are not prone to be harmed by magic. modify by setting to another score is okay but the exact score needs to be examined carefully.
the Obesity is surely a bonus to almost all Desert Nomads, so the Magic Shield must also be a bonus to some Characters but not Desert Nomads so that this card can have chance to compete with Obesity but not further strengthen Desert Nomads. from this point of view, maybe the penalty part of Magic Shield becomes to modify one's Max-Health is an acceptable option.
any opinion about Obesity vs Magic Shield?
thanks for the gift from tournament.
I tried this card in level room.
I played this card when three Kotoba warriors had been equiped Long Swords,
and when three Desert Nomads warriors had been equiped Sun Glares.
none of them had effect.
as a thread discussed in this section before,
it seems many players, including me, are frustrated by an awful starting hand.
or sometime, i know exactly what card the opponent will play, and i have the counter built in my deck. but sadly, that counter is in the deck, not in my hand.
such situation is annoying.
so, why not open a new tournament to see how this kind of rule works?
thus, i suggest that player can choose one card in his deck
(of course would have some restrictions, like can't pick unique, or rarity can't be or above rare, or many other ways of restriction)
while registering into tournaments implemented the new rule,
that chosen card is held in a special slot and is playable from the start.
and after you played that card at some turn, that card is removed from the slot and played as a normal card.
because this chosen card is held aside from your hand, you can hold it, until you feel it is the right moment to play, while not limiting your hand.
that means it is equally fair to select a counter or an early preparing cards like equipment in that slot.
i think just add one slot would be enough to reduce the frustration mentioned above.
...and, open a new tournament does not hurt, right?
In kamikaze the real meaning of kamikaze is divine wind, and in japanese history Kamikaze pilots would attempt to crash their aircraft into enemy ships—planes often laden with explosives, bombs, torpedoes and full fuel tanks, it more like a sucide bomming.
ether way the most damage you can give is 14 / 3 = 4 that the max damage you can get from Shui Khan if he's in max health .... 14 / 2 = 7 and 14 / 1 = 14 well if its like 2 or 1 opponents left it might be enough to kill them and if alone its more powerfull than the last hope
by the way thanks for appreciation on my edit im practicing edit and digital art though but still i hate my pen and table X<
thanks for the pic and explanation text, that Shui Khan looks like he has rushed into the rank
and is ready to expel this destructive war wind.
although this spell can potentially deal a direct damage that much,
i think, if in the case of late game, it is the opponent's fault to let your characters still have so much health point left;
or if at the opening, your characters managed to take out one or two opponents,
i'd rather try a perfect win, instead of sacrifice one of my characters.
but how effective this spell acts is unknown to me unless i have some chances testing
(if this spell is played by [card]Okooni[/card]....seems more interesting)
spell war AOE, unique
your character died at the end of this turn,
deal X direct damage to opposing living characters,
where X is the current health of your character
divided and round down by the number of opposing living characters.
in my opinion, this card is around the same level as [card]Collision[/card]
i recently play war guemelite [card]Shui Khan[/card] trackers,
and his special effect, heal 2 health, won't activate unless he is the only one alive.
that's why i thought this spell would be of some help.
giving every race/caste the option to one-shot an enemy will certainly decrease fairplay and fun and it will on the other hand create lots of frustration...
if an important character dies within the first 3 rounds ... i tend to let the time run out or simply push the fight away... because why should i spent another 7-15 minutes forcing myself to see my chars die without a chance...??? who would?
so...you admit that you play unfair...
if that character is so important to you, why not have some protection on him/her?
dont say there are no such cards.
also, there are still some characters who can fight 1v3...
lose due to bad starting hand is frustating,
but lose due to failed protection is not so unfair.
perhaps currently, Ayako cannot prevent the effect which "set" attack to other value.
[card]scroll of frailty[/card] also works against Ayako and her Tsoutai companions, which should not.
wish Ayako's ability not merely works against "minus sign",
but also prevent "set to a lower value"
I played [card]The Flawseeker's Fury[/card] and chain [card]The Flawseeker's Calling[/card] while there are no other The Flawseeker's ... in play.
I expected it adds 4 att, but was add 6 instead.
I played [card]Disarmament[/card] ( chained after [card]Shuriken[/card] ) to discard opponent's [card]Tessen[/card] before dealing damage to him,
but the [card]Shuriken[/card] was discarded after the fight.
I thought it was a bug.
Because the effect of [card]Tessen[/card] should not be activated after that weapon had been discarded.
[card]Dhan[/card] 's order bonus can modify some character's attack even if that character's attack cannot be modified, such as [card]Psalm[/card].
I attached [card]Improvement[/card] on one of my character,
and when he took his turn, the card was discarded, but the opponent can still attach items on my or his characters.
Does this card effect only on non-permanent cards?
Hello,
This new action card, [card]Dreamlike encounter[/card], state that character gains +1 defense in battle but that bonus don't apply in battle.
I hope it help ^^'
In addition, it can draw 3 more, not 2, even if I have a mercenary in my deck.
Not just when they feel they're at disadvantage.
I've seen alot of max level Kotoba decks and whatnot simply leave or take too long to decide just because my deck isn't a beatdown (not as quick as they want it to be).It's like everyone avoids any opponent that doesn't die or kill in 6 turns.
Try play Elo or Tournament,
at least, you gain benefits even if opponent leaves immediately.
Otherwise, there is no simple way to distinguish if opponent is intentionally drop the game or actually due to bad connection.
Not sure if it is intended, or if it is a bug.
[card]Delko[/card] attached a [card]Toolbox Trap[/card] onto [card]Gakyusha the Imperial Lord[/card], who was off battle.
Then, when [card]Gakyusha the Imperial Lord[/card] took his turn,
he played an [card]Iaido[/card] and extract a [card]Short Sword[/card] from his deck while [card]Toolbox Trap[/card] still attached.
But the effect of [card]Toolbox Trap[/card] did not activate, and the [card]Short Sword[/card] was not discarded.
Are cards like
[card]The Council's Banner[/card], [card]The Hungry Void[/card], and [card]Iaido[/card],
which can play other type cards, nullify-able by cards like
[card]Gluttony[/card], [card]Obesity[/card], and [card]Toolbox Trap[/card]?
Thanks for replying.
Some new ideas come up in my mind.
Hope the concepts of these cards are helpful.
===
Taijitu ( lv1 )
Item Jewel
Your character becomes War Guemelite and Human.
Yin and Yang are dependent opposing forces that flow in a natural cycle, always seeking balance. ( copied from wiki's entry "Yin and yang" )
Taijitu ( lv2 )
Item Jewel
All of your character becomes War Guemelite and Human.
Yin and Yang are dependent opposing forces that flow in a natural cycle, always seeking balance. ( copied from wiki's entry "Yin and yang" )
discussion:
It is weird that [card]Akutsai Lv4[/card] cannot benefit from [card]The Flawseeker's Harmony[/card] as most as [card]Akutsai Lv3[/card].
If with this card, Tsoutai characters can extract the most power of [card]The Flawseeker's Harmony[/card]
===
Leverage the Power
Spell War
If your Spirit is higher than damage you suffered this turn, damage dealt to you is redirected to opponent.
discussion:
Hope this card wasn't too powerful.
Perhaps add a Guild restriction could prevent the combo with [card]The Last Word[/card] played by Noz wiz.
( The only exception is [card]Councilor Ishaia[/card], who was dead already since the event "Who killed Councilor Ishaia?" )
Otherwise, it is hard to build up Spirit in early game, and thus the effect of this card would not be too mighty.
But still, this card needs nerf or raise the rarity, because the other cards in game that can prevent damage are at least with rarity rare.
Hope this card could act as a kind of defense spell that is fit in Tsoutai's theme, which, in my opinion, is to use the opponent's merit against opponent.
In this case, although with some restriction, the card could use opponent's damage hurt opponent.
[edit] add a revamp version of this card
Leverage the Power
Kotoba
Spell War
If your Spirit is higher than the next damage you suffered this turn, that damage is dealt to opponent instead.
===
add a fan card.
The Flawseeker's Fusion
I can't find this function.
It would be great if I could share game replay or review the strategy played.
Here are some card ideas.
===========
The Flawseeker's Fusion:
Action
Tsoutai
Spirit+1.
At the start of the fight, gain order bonus of your other dead Tsoutai characters.
Attach this card to one of your living Tsoutai if this card leaves from play ( including death of character ).
Chain.
Permanent.
Discussion:
Because I believe that Okooni or its revamp will join Tsoutai caste with its flawseeker be Black Tortoise ( yes, the zombie-like doll behind Okooni in Okooni lv1 card art ), the card art being Okooni and Black Tortoise would be good.
I thought Hime is too easily to be killed compared to other Tsoutai, it is seldom to see her be put in fully developed Tsoutai deck.
But I hope she could be more useful as a Tsoutai, and noticed that her order bonus is great if activates each time.
Thus combines these two trait and inspired by SapHeart Hom'Chai Warrior s' "bonus on death of allies", I thought if there is a card like this, the fate of Hime would be changed.
Let's pretend, at the late game, we have Hime and Akutsai be dead, and Toran the Regent has 3 cards attached, then his attributes would be
Spi:2+3+3=8 , Att: 6/9 + 6 + 3 = 15/18 , Def:2
If use the combination TheFlawseeker'sHarmony + Katamaru ,
he can heal 9 Hp , and has Att: 15/18 + 9 = 24/27, aside from the penalty of opponant's defense.
Perhaps too powerful, but I thought this card is around the same level as "Items have a Soul".
Maybe nerf this card such that it can't attach to other Tsoutai upon character's death would be reasonable, but not sure if doing this way, the card would be too weak compared to other castes' key card.
As for the counter of this card, perhaps the right order of killing, or a bow would be helpful.
=============
=============
Yawarageru ( soften ):
Spell War
Defense + X where X equals your characters Spirit.
The opposing character has Attack - X where X equals his Defense.
Discussion:
The reason I like the Tsoutai caste is because the spell Katamaru,
it is as to use opponent's merit against opponent.
Thus this spell, being an antonym name, acts as a complement of Katamaru,
and hope it pertains the same flavor as Katamaru and Tsoutai theme.
Because the card art of Katamaru is Okooni on it,
card art on this card being Okooni's flawseeker would be good.
=============
all discussions are welcome.
as the image below,
the card attached to "Amaya" is "The Weight of Sin",
and I play without action card this turn.
the order effect of both characters have been resolved,
but the game freeze before the card "Under The Sun" opponent played take effect.
the game freeze at least 30 min and the opponent have already set offline.
the game holds in "Field to Perdition 2" ( level 5 to 8 )
the game history record this:
date: 23/01/2011 11:16
duration: 08:44
reason: time out
my browser is FF 3.6.13
Adobe Flash version 10,1,102,64 installed
hope the description would help.
was the game freezing because of a random error?
or a bug relating to card "The Weight of Sin" & "Under The Sun"?
or other reason?
sigh~~~
my winning streak stop this way.
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