Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Update list » The Great Noz release! » 24-08-2011 19:09:03

I think this release is far too strong ...

#2 Re : Update list » iTCG: Kebek » 13-08-2011 10:47:13

MrLordi92 a écrit :

I don't know if this is confusing anyone else, but that cards that say 'Every 3 turns,' does that mean every count of three turns, or that the card has to be attatched for 3 turns.  IE if you use the card on turn 6 you get the bonus x 2?

I'ld really like to know this one too, so if anybody has any idea how it works, please help.

BTW: Urakia has a bug while healing: it says that she heals 1 healthpoint every time one of my characters suffers damage. When I equip 2 desert scimitars and receive damage with urakia however, I only heal 2 health in total (which comes from scimitars, not urakia). And when I have to weapons equipped and receive damage with urakia, she still just heals 2 health points, but it should be three -.-

#3 Re : Update list » iTCG: Kebek » 10-08-2011 16:42:59

EwokDan a écrit :

Seems to be release for release's sack to me. Empty cards and then back-caste existing cards. How you can create a new caste with so few cards/options amazes me.

Yes, there is a too little amount of cards for this caste. This forces players, who want to play this caste to have almost the exactly same deck.



I disagree with RyogaLX: there aren't too many nomads out there. I barely see some. I mostly bump into dragon knights, trackers, generally kotoba and the pack. And additionally, if you havent noticed yet, Ryoga, every week it's the turn of another guild. Last week it was sap hearts, so this week it had to be nomads.


I welcome the new nomad caste, I was looking for a new sword in my present deck, and now this one is really nice smile


To Ferik: I really dont get the effect of the card sirvive death and what do you mean with for every three turns?

#4 Re : Card Ideas/ Fan Art » Card Concept: Crafter's Wit » 18-01-2011 19:49:31

I like your card, too. I think it's also nice, that it gives a bonus to craftsmen.

I think it's OK when it's uncommon.

#5 Re : Card Ideas/ Fan Art » Desert Nomad cards » 18-01-2011 13:27:13

goscar a écrit :

I like almost everything except that Ilayda has an infinite turn order take that off.... NOA!

How about 17 HP and turn 4,5,6: +1 HP ?

#6 Re : Card Ideas/ Fan Art » Desert Nomad cards » 18-01-2011 01:53:03

Eredan-Dan a écrit :

I like them..make em chain lol

Hmm... maybe this would be a good idea for "draught" indeed.

But regarding "fertility", there is no point. I thought of something like this: Each player selects 1-2 cards as they always do at the beginning of the fight. Then, after the cards get activated, also "fertility" gets acitivated and both player might again select one card. So chain wouldnt work here, would it?

#7 Re : Card Ideas/ Fan Art » Desert Nomad cards » 17-01-2011 22:14:14

Again two other cards, which I think might complement the game and make it more interesting:

fancardy.png
drought.png

What do u think?

#8 Re : Card Ideas/ Fan Art » Desert Nomad cards » 17-01-2011 02:37:28

shepherdd.png

Here is another card. I think "shephard" and "priest" go well with each other, so I made this suggestion. What do you think?

#9 Re : Card Ideas/ Fan Art » Desert Nomad cards » 17-01-2011 01:43:23

Lol! xD u count hasna, solarian kararine and angelica in as "true" marauders xD They are hybrids, therefore they lack some dmg power are versatile instead.

And lol, u think that kararine, iolmarek and djamena is the best option xD

And a MAGE for desert nomads? Out of concept...

But in one point I agree with u: Ilayda is not innovative.

#10 Re : Card Ideas/ Fan Art » Desert Nomad cards » 17-01-2011 00:53:11

Glasher a écrit :

Do I have to beat ruby weapon for the dessert rose? tongue

I dont think Ilayda is nething special since nomads has enough marauders and is probably a little to strong at 8/11 and would most likely run with kara and iol boosting her even more.

I do like the other two tho

Of course she would run with kara and have 9/11 attack then. A group for Ilayda would be Kara/Ilayda/Djamena, with Kara having 8/12 attack, Ilayda having 9/11 attack and Djamena having 9/11. Hence, I don't think that she would be too strong for a lvl 4 char.

If u had a group with kara/Ilayda/Iolmarek, then both attacks of kara and ilayda increase by one, but at the same time they are less efficient against mages and iolmarek isn't the best fighter/dmg dealer obviously... Still Ilayda wouldn't be overpowered.

Also there are only 2 marauder characters in DN, but far more priests and warriors. So I disagree with u that DN have enough marauders.

#11 Re : Card Ideas/ Fan Art » Desert Nomad cards » 16-01-2011 23:45:33

steven_allen a écrit :

I like both of those.  I think self abandonment is a cool mechanic, given the nomads self destructive nature.

I have posted three cards, "Ilayda", "Desert Rose" and "Self-abandonment" yikes

#12 Re : Card Ideas/ Fan Art » Desert Nomad cards » 16-01-2011 23:21:09

Akillics a écrit :

I love your card concepts! I am a Desert Nomad fan and I would probably use all three of these cards in one deck or another.

Thank you very much. But to be honest, i wouldn't use "Self-abandonment", since it would fit into my deck big_smile
But I would be happy if Ilayda and Desert rose would be accepted. Do u think admins observe these threads?

#13 Re : Deck and Strategy » power of Sap heart cards? » 16-01-2011 13:08:18

it would be very imbalanced, if it would be on top of the dmg or if it would be 6 dmg to all.

When u do let's say 12 dmg and 3 chars are left, then each char receives 12/3= 4 dmg.

If I were you, i would first select one favorit guild/caste u want to build a deck for and then sell cards of other guilds/castes, that u can not use for the deck in order to finance your favorit deck. But only if necessary.

#14 Re : Deck and Strategy » Substitute For Sacred Nova » 16-01-2011 12:28:22

That card is so damn good that it doesnt need a substitution.
Think of it like this. With this card u get a dmg boost between 0 and 10 against players with 0 spirit and can chain anything. Also most players do not counter theurgy cards.

Good cards that give attack bonus and chain normally give u attack +2/+3. Although there is a big randomnes in sacred nova, statistically it should be more powerful for chaining.

Of course sacred nova has a statistical weakness against chars with high spirit.
e.g. a char with spirit = 3 (a mage)
Power boost with spiritual dual: +0, +0, +0, +0, +1, +2, +3, +4, +5, +6, +7
Avarage: +2,8

On the other hand a char with spirit = 1 (any warrior)
power boost: +0, +0, +1, +2, +3, +4, +5 ..., +9
avarage: +4,5

Against a char with spirit = 0 the average is even +5,5!


So if u use this card against mages or other chars with high spirit scores, its dmg boost is still good. If u use it against warriors, its dmg boost is great!

#15 Re : Deck and Strategy » power of Sap heart cards? » 16-01-2011 12:15:01

Every guild has its strangths and weaknesses.

Sap heart elfines
This elfines striking two times are great against Desert Nomads, since DN have no defence and Sap hearts can deliver full dmg, which is devastating.
Zil warriors have a weaknes against the SH elfines, again for the same reason, but not as much as the DN.
Kotoba and Noz'dingard are strong against Sap heart elfines. Both can raise their defence to a lvl, at which the second attack of SH does no dmg anymore.

The strength of SH elfines is their double or tripple attack. But their disadvantage is that they dont have as many possibilites to raise their damage as Zil, Kotoba or Noz and cant heal like Desert Nomads.

Sap heart Hom'chai
These guys can boost their dmg, heal themselves and heavily rely on [card]Items have a soul[/card]. They are strong against physical attackers but very weak against Noz and Priest decks. Discarding opponents may also put them into a very uncomfortable position.
Another aspect of these guys is that they are very strong against the end of the fight.

If u try Sap heart, don't be frustrated, when u start losing against Noz and Kotoba.

Noz'Dingard mages
One of the most powerful decks, this is also why the Noz spells are so damn expensive. I can't think of a guild, who is especially strong against them except the Zil warriors. Zil warriors can  put their spirit to 0 with [card]diversion[/card] and then kill with [card]Assassination[/card]. Other decks, that can do a lot of dmg early in the game are also strong against them, but such decks are very rare.

Desert Nomad Eclipse
With eclipse chars u can either max your dmg output with [card]sacred nova[/card] and [card]solar's anger[/card] and also heal your characters towrds the end of the fight, or you relay on medium dmg and enhanced healing.
As said befor Sap heart elfines are very strong against this guild. Also Noz are kinda strong against them. All other decks have a pot situation and it heavily depends on ***bip*** deck, whether you or your oponent is stronger.

Kotoba warriors
Their strength is obvious. Build up attack and defence power with weapons and then strike hard! However they are very weak against those deliverin spiritual dmg like Noz or Crow. They also might have problems against enduring guild like Desert Nomads.

Kotoba crow
I haven't played them yet and I didnt match up with too many of them, but they can deal spiritual dmg using [card]Tsume[/card] while increasing their defence score and the def score of the opponent using [card]disagreement[/card]. They also have [card]Oogoe Kage[/card]. He can play courtesan cards and make ***bip*** deck strong against mages with [card]philosophical debate[/card] or against warriors with [card]Manipulation[/card].



I hope I could help u with these short introductions into some guilds and castes. Have fun playing Eredan wink

#16 Re : Suggestions » Grade Rooms » 16-01-2011 02:39:03

I think it is a good idea to determine the "value" of a deck and enable match ups for equivalent decks. However, this should only be done in order to train your characters, other cards or to have fun without being smashed by lvl 5 cards and legendary cards. roll

Elo rooms are there for competition in order to have a ladder of the best players online. Of course everyone should battle with their best decks. So I dont agree with you there. hmm

There are already training rooms. I think Feerik should change them in a way that you have proposed. That would be great for starters and for those, who want to try a new guild! big_smile

#18 Re : Suggestions » Caste-limited Cards - Overabundance » 16-01-2011 02:28:13

I think that's a good idea to ease the restrictions and let a specific caste experience the full power of a card. Another example for this is [card]Tsume[/card]. At the beginning when [card]Tsume[/card] appeared, [card]Foam giant[/card] was also able to equip that card and deal spiritual damage. but recently feerik changed [card]Tsume[/card], so that the spiritual attack benefit is solely restricted to "crows".

I think it would be great if feerik would work over the cards with caste restrictions. It would add more freedom during deck creating.

#19 Card Ideas/ Fan Art » Desert Nomad cards » 14-01-2011 15:14:55

Youkay
Réponses : 16

Hello everyone,

I am a passionate DN player from the start, which is why I wanted to suggest some new cards for the DN.

ilayda3card.pngilayda4card.png

So this is the final stage of her (level 4), in lower levels she doesn't need to have all bonuses. For instance, the special benefit from "Desert Rose" may come to her when she reached lvl 4. And I think it is necessary for her to use "Desert Rose" for her final evolution.

Compared to [card]Kararine[/card] lvl 3 she has:

- slightly better attack values (+1/+0)
- same HP
- same defence
- same spirit

- does not enhance attack of the other DN chars
- does not benefit from a DN priest in the group

- has +1 spirit in addition to +1 attack, when she fights mages
- she gains +1 health point after turn 5 and more instead of having +2 Spirit.

- she profits more from the jewel item "desert rose"

In my opinion Eclipse is a caste, which is good against mages and I designed her in that manner. Also Ilayda was supposed to be an "enduring" character, since the main feature of DN's is their ability to "stay alive" from my point of view.

desertrose.png

Desert Rose shall be comparable to [card]Tracker's Emblem[/card], which pretty much gives the same amount of benefits. The only nice thing about this card is that it gives an extra attack +1 to Ilayda and [card]Djamena[/card] also has a bigger profit. This is why it should be "rare" instead of "uncommon".

selfabandonment.png

Now this is an action card, which is not restricted to DN. I think it can be pretty interesting to play, since it has no effect when the opponent manages to kill your character. And if he doesn't, he will suffer some decent damage. But again if your characters life stays above 4 HP, then this card doesnt really have an adventegous effect. So it requires some handling to play it right.



I would be happy about comments. wink

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