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Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.
Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.
Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.
Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.
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Three changes:
1) There is a trophy called "The Fetechist." I believe that it should probably read "The Fetishist," in that the French word "fe'tiche" is English "Fetish" and hence "Fetishist" I could be mistaken on the derivation though, in which case it ought to be something else. Fetechist is not a recognizable word in English.
2) The card [card]Lightning Chain[/card] should probably be "Chain Lightning." Lightning Chain (which I've never seen in a Fantasy genre) would be a chain with the quality of being made of Lightning (i.e., a physical chain that maybe shocked something that touched it), whereas Chain Lightning (an Incredibly common spell in almost every fantasy game ever) would be a lightning bolt with the quality of "chaining" (from the verb chain rather than the noun chain).
3) In the flavor text of [card]Mano on Mano[/card], American numbers seperate the thousands digit from the rest by use of a comma, so "1,102.31131" rather than "1 102.31131." Also, "pounds" should be "pound" in so far as it modifies "war guemelite" and is not changed for being itself modified by a number. Ditto on the second occurence of pound. And this isn't a criticism, but in America at least, I've never seen the phrase Mano on Mano. I always see either the untranslated Latin "Mano e Mano" or a translated English "Man on Man".
Permanent ACtions can be removed by the Card Sunburn, I believe. I'm having trouble thinking of any permanent action cards, other than courtesan; any help?
at 7:23 AM Eastern Time on Feb 25 The eredan itcg platform would not load on facebook. It began to load, then stopped and started to load again, then stopped and started to load again.
I'm surprised this hasn't even drawn a single comment.
On a side note, I think that community members suggest something that the staff decides to implement, the community member which firs suggested the idea should be rewarded for contributing to the game - a little incentive to be thinking ahead
The wiki specifically states that Mage Priests retain the mage ability to chain spells; however, [card]the Archivist[/card] I have found cannot chain any spells at all.
Either this needs to be fixed, or the wiki needs to be altered.
Furthermore, the Regent trophy award has a typo either in the text or in the selection bar - the text says '10 games' but the bar indicates 15.
As much as I appreciate the difference between the words 'sex' and 'gender', keep in mind that this isn't an academic paper or a conference; common American usage, from the lowest to the highest government offices, is to use 'gender' instead of 'sex' even where 'sex' is appropriate - see Merriam Webster's dictionary entry for 'gender', especially the examples.
Although the specificity of language is blurred by this usage, the point of being a translator is to make colloquial and understandable text, not academically correct language.
When Feerik introduced the themed booster packs, I was thrilled, I think it was a GREAT idea. I think that the idea could be ratcheted up a notch though with booster packs themed, not around guilds, but around classes. How about a Mage booster pack, where seven of my 12 cards are spells? Maruader booster pack, mage booster pack, Priest booster pack! I think they'd sell like hotcakes. I'd buy almost nothing else. I wouldn't even wait for sales, I'd pay full price.
In the Trophy sidebar there are quite a few trophies which I did not complete, and at this point in Time will never be able to. Mage King, by opening all the doors on the advent wall of ice? No longer possible to complete. Four trophies for participating in the Beta? Yeah, I'm a little late for that too. I would ask that if I can't ever complete the trophy, because the chance is past, I would appreciate it not appearing in my sidebar. I'm trying to focus on trophies that I can win, but I find so very many that are no longer possible, and it makes it very difficult.
6 packs getting 4 of one scroll, 2 of another and none of the third pretty much sucks FYI.
I understand the desire to drum up sales, but bending people over and giving it to them with bad luck just isn't nice
I'm going to have to agree with this one; so far I have bought 11 booster packs, and still only have 2 scrolls. I'm pretty teed off.
octopus is killing me. tried losing with 3 items equipped..tried discarding...wth?
I don't have the Octopus clue yet - can you post it on here?
think its the order you activate in that counts
You may be right - in the game I won I did happen to activate them in that order.
I played a game with all four of those cards, making sure to activate each one - no luck!
However, I lost the game, so I will get back when I when one having activated all four of those cards.
Yes, I got the trophy when I WON the game activating those four cards.
The Crab Clue:
The Test of Strength is about to start,
nothing is Random
once the Fog is cleared,
Strike Back,
there is nothing to be fearedI think that's pretty obvious
I played a game with all four of those cards, making sure to activate each one - no luck!
However, I lost the game, so I will get back when I when one having activated all four of those cards.
The Crab Clue:
The Test of Strength is about to start,
nothing is Random
once the Fog is cleared,
Strike Back,
there is nothing to be feared
I think that's pretty obvious
Here is what It seems:
[card]Scroll Pouch of the Shark[/card]
[card]Scroll Pouch of the Octopus[/card]
[card]Scroll Pouch of the Crab[/card]
[card]Scroll Pouch of the skull[/card]
The Shark Clue: The anger of the God will hit three times
Some people think this is connected with the card Solar's anger -
is it confirmed that you need only own three of them to complete the clue?
Someone on another thread played it three times and said 'no love'
Could it be connected to the Sap Heart character's unique ability (with the card quick draw) to hit three times in one battle? It would make sense, seeing as the character's promotion skill is that he hits thrice.
Any thoughts?
Here's my DK deck:
Valentin, Zahal, Kounok the Prophet
All highest level
3x Draconian swords
3x dragon armor
3x Pen is mightier ...
3x Than the sword
That's twelve cards, and the basic necessity of a DK deck. Think about adding some of these:
Magic Attack
If you can afford it, The Last word/action,
Weapon Dance (always useful)
Crystal shelf (as many as three)
All is fair ...
In Love and war
and use your imagination.
I think that I ought to be able to buy Feez! with facebook credits - just going on the record, there are a lot of apps getting on board with facebook credits, and I think this app (my favorite) ought to be one of them.
You know, for some reason I thought that a) it wouldn't affect my characters, and b) that it would happen at the start of the fight, rather than at the start of the turn. Let that be a lesson to me on carefully reading my cards.
Thanks.
I have been noticing many times over the last few days that Fights begin with unexplained defense penalties. The most common character that I see this happen against is Aez the King of Avalonia at level 2 or 3 I think - on Turn 1 his defense has been downgraded from 4 to 3 - I can't understand why? The last time I saw it, it was in a deck with Bomzar (lvl 2, attack upgrade) and Kronhan (lvl 3).
I noticed also during some fights that my Sap Heart characters on I believe all even numbered turns had Defense -1. There were no cards played at any point which had this effect. I was playing Ydiane, Melissandre, Keizan all at lvl 3; my opponent was playing Silene (lvl 3), Bloodsword (lvl 3, Marauder boost) and Faceless (lvl 1).
Is this a bug or a feature? And why is it happening?
Skaspels
I made a training deck whose characters were:
Kounok, Level 3 (that is, before merging with Kounok the Prophet)
Pilkim, Level 3
Aeronaut the Crystalmancer, level 3.
I have used Pilkim and Aeronaut in the training rooms before, but when I tried to enter the training room with Kounok in my deck it told me that the deck was invalid - is this perhaps a hold over from a previous limit, when Kounok was a fully upgraded character at level 3 (before Kounok the Prophet entered the game)?
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