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#1 Bugs » adventure bug » 28-01-2011 06:34:46

ageecn
Réponses : 1

when use the [card]adventure![/card] to select the  [card]life devourer[/card]from
[card]telendar[/card] to [card]mashtok[/card]
[card]life devourer[/card] don't work

#2 Suggestions » Make fair ELO 's game!!!!!!! Money can not equal to Power !!! » 24-01-2011 02:33:49

ageecn
Réponses : 1

The ELO 's game , must base on the gamer's skill and deck strategy 。

1."balance" and "Fair" is core factor for ELO
Money  can't equal to the Power.
so must use the restriction  to play elo.

2.how to balance deck?
construct the deck value !
all the deck in elo ,it's total value must less than one value.

2.1.  first construct  the card value.
1)character

for example .
[card]the shadow[/card]in lv4 ,s=3,a=7~9,d=2,life=13. bonus:round2.4.6 a+2 ,vs mage :a+1

char's value= lv's value + (defend value + attack value)/2 + life value+bounus value + tune value

lv's value:
         lv1 ~ lv3 =  1~3
         lv4       =  4+1
         lv5       =  5+1
         lv6       =  6+1

defend value: value1+value2
          value1 = d-1
          value2 = s-1

attack value:
       if the char do only one type damage:
          physical char's  value = (low a + high a)/2 - 6
          magic char's value = (s-1) x 3
       if the char can do both damage ,  attack value = (low a + high a )/2 - 5 + (s-1) x 2

life value:
       = life-13

bounus value :
       = order value + enhanced attribute
     
      order value :
       if the total bounus > 1 and total ctive round > 2, order value =1;else=0 .
      enhanced attribute :
       one attribute for   per character +0.5 value

tune value:
       this value use to tune the total char's value.

so  "the shadow" (in lv4)'s value = 5+1.5+0+1.5+0=8 (now i set it's tune value=0)

2)action cards

action card's value =base value + AOE value + chain value + none restriction value + tune value
       
base value:
         if active for one char :
                             if not permanent effect , = total active bouns.
                             if pemanent effect , = total active bouns x1.5
         if active for chars :
                             if not permanent effect , =total acitve bonus x 2/3
                             if pemanent effect,  =total active bouns x  1
         notice:total active bouns not count both  the spirit and the attack (or defense).

         for example: [card]Ice barrier[/card]all your characters gain defense+1 ,so it's base value = 3
                     [card]tracker's emblem[/card] all trackers gain spirit+1 and defense+1 ,  it's base value= 3 .(spirit adn defense not count both)
                     [card]tracker's mask[/card] spirit+1,defense+1,attack+1 , it's base value=2
                     [card]fireball[/card]x+3~x+5 fire damage , it's active bouns ,i set it's base value to (3+5)/2.
                      so [card]rain of death [/card] active bouns ,i set it to (3+7)/2
                      [card]lightning bolts[/card] lv3 active bouns ,i set it to  6x2/3=4
                     [card]tadaa!you're a bunny![/card]i set it to  5-1=4  ( +2 opp defense ,i count it -1 value)
                    [card]fallback[/card] set it to 4.

aoe value:
       aoe card , +2 value

chain value:
       chain all , +1 value; else+0.5

none restrircion value :
       if this card none of restrircion , +1 value.

tune value:
       this value use to tune the char's value.


some card must set the tune value.for example :
     [card]the hungry void[/card]it's a powerful  effect card ,must set tune value , i suggest set it's tune value to 9.
    [cardi]t is time[/card],i set it's tune value to 1.5 .
     [card]time to die[/card], i set it's tune value to 5
      [card]a new start[/card] , i set it's tune value to 7

ps: the action ,item ...cards don‘t count it's level

2.2 ) set the elo deck's restrircion value

characters +20 cards , 3x7+4x20=101 ,i suggest set it to 90~95 (tune for good value). one elo deck's total value must less than it.

we use this value to balance the elo deck .


3. other suggestion for the balance
1) ban some card for one week
2) some powerful card can't take 3 cards in one deck
3) if one caste  always win the game at this weeks , all this caste card +0.5 per card for next 1~2 week.

#3 Re : Suggestions » Earnable Daily/Weekly Rewards » 15-01-2011 16:49:11

Zorak a écrit :
kappa1uk a écrit :

there is one thing you have to remember.

If we all had access to FREE boosters - how would feerik make there money?

In ***biiiiipppp*** bip they give 1 credit if you finish at the first 1/3 at the tournament and there's 1 tournament every 2 hours with 1 hours duration. 10 Credits per week if you finish with a 1300+ ELO score and 2 if you finish with 1100-1300. The cheaper, and really good, booster costs 20 credits. With all that in account they still make a shit load of money with the game.
Its all about how you make the boosters and release the cards. There's 1 release every 2 weeks with 4 cards and always have 2 or 3 very good ones. Players buy a lot to get the new cards, sell to make profit and save for the collectors. Everything can be made if you plain your business strategy.
Another point of view: to achieve good results in order to win the good prizes the players must improve their decks. You cant make a competitive ELO/Tournament deck buying cards with the crystals you get from fights. So you MUST buy Feez to get the goods. You may think that when a player make a nice deck that brings good results in ELO/Tournament they'll just stop buy Feez, but an interesting thing that happens with TCG players is that they develop a desire to collect and have a lot of decks choices. Its silly, but its true. its like choose only Sub Zero in Mortal Kombat forever, while you can choose Scorpion to vary. tongue 
There's a lot of changes that can be implemented in the game with the only purpose to force you to have a couple of decks to fight in ELO/Tournaments, I mean mainly card bans. In all my life I only played MTG, ***bip*** and now Eredan in terms of card games and all of them are really good ones. One thing in common with the first 2 are the card bans. A single ban can force you to have another options or you'll stay out for 1 week (talking about ***biiiiipppp*** bip/Eredan), so what could you do? Buy new replacements or change guilds. All things to force you to have a large collection.
Thinking about that, I really want to see some card bans when ELO mode becomes really popular, more like ***bip*** style, give some perma bans to some cards (Ateb big_smile) and weekly to specific ones. Then we could see who is a really good player or just a random rich guy.         
Its just what I think, please dont trow rocks on me. big_smile

i also playing  ***bip*** .
Eredan can learn much from ***bip***.

one gamer want to play the eredan , it need lots of money 。。。this is not a good idea!

#4 Re : Deck and Strategy » Deck around 38k :/ » 27-12-2010 02:29:36

Poptolev a écrit :

Since you are short on budget and the IHAS deck works with level one monsters

IHAS Deck (crystals per card, number of cards, name)
450 [card]Red-Mark[/card]
450 [card]Elder Mailandar[/card]
2500 [card]Rargnor[/card]

7500-12000 3x [card]Items Have a Soul[/card] (YOU HAVE TO BE CAREFUL FOR IT, at the time I posted that IHAS is a good idea the card was 7500, atm it's 10.5k
2500 3x [card]Watcher[/card]

Everything else is .. pretty much 1x the cheapest items you can buy the items themselves aren't important because the strategy is just to dump them, at a certain point play IHAS or Watcher + IHAS (to retrieve an IHAS from the grave). The deck has 1 weakness - [card]Anathematize[/card] ...

=====================================================

Tracker Deck v1
170 [card]Amaya[/card]
600 [card]Hime[/card]
1700 [card]Tsuro[/card]

1200 3x [card]Tracker's Emblem[/card]
1600 3x [card]Shuriken[/card]
2500 3x [card]Tracker's Mask[/card]
880 3x [card]Firon[/card]
This is the core, you can add some counter cards (examples below) to finish the deck, but the main idea are those 12 cards. After you get used to the deck you can reduce the mask or the firon to 2.

1200 1x [card]Assassination[/card] (you can get it at the Zil deck, that's why I placed a 1200 as the price)
1000 ?x [card]Anathematize[/card]
250 ?x [card]To Lay Bare[/card]
180 ?x [card]Sunburn[/card]
190 ?x [card]Diversion[/card]
200 ?x [card]A Close Shave[/card]

=====================================================

Tracker Deck v2
170/1700 [card]Amaya[/card]/1700 [card]Tsuro[/card] (personally I use Amaya since I cant' level my Tsuro to lvl 3 and she seems .. more stable)
600 [card]Hime[/card]
4000 [card]Malyss[/card]

1200 3x [card]Tracker's Emblem[/card]
1600 3x [card]Shuriken[/card]
2500 3x [card]Tracker's Mask[/card]
880 3x [card]Firon[/card]
4000 3x [card]Ice Barrier[/card]
450 3x [card]Katamaru[/card]
1200 1x [card]Assassination[/card] (you can get it at the Zil deck, that's why I placed a 1200 as the price)

Again you can add some fillers (in almost every deck you use you HAVE TO add [card]Anathematize[/card] and some anti-equip cards. In this version you can replace [card]To Lay Bare[/card] with [card]Freeze![/card], but you can use it only with [card]Malyss[/card])

=====================================================

The number of cards in the deck can be changed due to personal preferences. ATM I am using the v2 of the Tracker's deck (which by my calculations is 38.2k) just because I like it. It's stable but it lacks at OHK power ([card]Amaya[/card] + [card]Shuriken[/card] + [card]Assassination[/card] and [card]Hime[/card] + [card]Shuriken[/card] + [card]Assassination[/card]/[card]Katamaru[/card]) and there are .. some .. problems if they manage to OHK your [card]Malyss[/card] (which becomes harder when he gets to level 3 .. with the 2 def and 14 hp)

en...

#5 Re : Suggestions » can get in the game... » 26-12-2010 10:46:23

o...god help me...
today i  almost freezing in all the game....

#6 Suggestions » can get in the game... » 25-12-2010 14:49:15

ageecn
Réponses : 3

i can't get in the game this time every day ....must wait for 3 hours
maybe the server very busy now...:mad:

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