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the skulls seem fine as a general icon but there's enough guem diversification now that you could tweak the individual skulls to exhibit their individual natures. flaming skull for fire , lightning skull for lightning etc.
i dont feel that this is a bad idea.
if they wanted to keep things "fair" the could increase the amount of crystals for each other original starter purchased. like 5k for the second and 10k for the third and so on. its steep currently but still better than being gouged by the other players.
as for new starters i would love to see starters for the 3 newer guilds.
Name/IGN: kim rewitzer/boardhound
Age/Gender: 27/male
Location/Time Zone: michigan/eastern(gmt-5)
Occupation: live in caregiver
General About Me: addicted to MtG, love strategy games , self teaching guitar not progressing quickly, i make chainmaile jewelry, paid member of the SCA, watch movies, listen to movies, read books , waste existence on the internet mostly just eredan now ( except reading about MtG)
Card Game History:MtG (revised to present),yugioh (first dozen expansions), pokemon,
as a whole i dont hate the idea but as you said this is a rough draft ... for your weapon stand point i think they would have to create a new class that doenst work with most equipment "shaman" but some of it would still take as like simple dagger and runic gauntlet which are pretty normal and those on humans would be fine but animal form would have to drop them ... as for the specific animals that seems like it would be a problem with interfacing the other guilds since we already have a were, a wolf, a lion, a snake ... i like this in the form of like a second merc guild that can pair with a previous guild "spirits" or "protectors" with the desire to guard the stone ... talismans can be jewels or scrolls for long/short term use ... just some thoughts hope they are helpful
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