Annonce

Eredan iTCG forums move. You can find them at this adress: http://forums.eredan.com/index.php.

Eredan GT forums stay here, the same for the old Eredan iTCG forums who pass in read only.

Les forums d'Eredan iTCG ont déménagés. Retrouvez-les à cette adresse : http://forums.eredan.com/index.php.

Les forums d'Eredan GT restent ici, ainsi que les anciens forums d'Eredan iTCG qui y seront toujours en lecture seule.

#1 Re : Discussions about Eredan iTCG » In game market requiring fee'z purchase » 29-03-2011 06:21:39

bleachman a écrit :

You do realise this is not a game based on being free. Its a game based on earning money, which in addition to offer a helping hand and to cater to a larger community, has the capabilities to be played for free as well.

In other words, the intent behind this game is to earn money and not shove everything up the rear ends of players who think they deserve the freebies for absolutely nothing. Seeing as you fail to understand this simple concept of a business, I do not even need to read your extremely long posts of the same blabber on the issue.

You expect people to stick around and continue to throw poo across the room with you, as you are as stubborn as a boulder in your way of thought that you refuse to even try to understand what the person opposing your idea is saying. Why should anybody stick around for a mundane and retarded discussion like that?

Enjoy your 'discussion'. I am sticking out of it from now on, seeing as its literally a waste of time.

you are obviously not well versed in the ways of debate then, are you? one side does not suddenly go, "ah yes, you are quite right, well then, ill be on my way".

now to your retort of deserving freebies for nothing, tell me exactly what the use of the market for everyone costs eredan? like i said before, it costs absolutely nothing. it is used as a ploy only to make as much money as possible at every turn.

now on to your unfounded accusation of me not understanding the concept of business, that is what the booster packs and  cards and trophies that cost feez are for. the only purpose of having that 3 week booster pack rule is an attempt to rope people in to having to buy more.

lets have a look at the costs, shall we?

MTG booster: 3.69
Eredan booster: 4.86

see the difference? 1.17$ per. now multiply that by 42 and tell me again im just looking for freebies. but no, keep on with the randomly inserted insults and say IM the one "throwing poo".


Jason_C a écrit :

Jedc,

People gave your answer, that is how things are. You are asking for a reason other than it a feez generating purchase or earning through free offers. You should start asking yourself do cats goto heaven after they die, or which is first the chicken or the egg, as you aren't getting anywhere. As you will get more productive answers, and stop disrespecting everyone. It is like my Yo Yo I used to throw it but it never came back.

the market is supply and demand driven. period.

Seems like to me you are having fun doing this, or wait is it work? Either way man have some self respect and pride; stop trying to annoy not just the mods but the general public, you made you point, but you have taken it too far.

i have yet to be disrespectful in my posts, save for the occasional sarcasm directed at others snide remarks and the like. maybe im mistaken thinking the discussion about eredan iTCG  is where im supposed to post a discusion to do with eredan iTCG.  to say its "going to far" to not let the thread die after 3-4 posts is pretty much the exact opposite of the meaning of discussion.

my problem lies not with the cost of the cards in the market, as ive already stated several times, but with the repeated cost of boosters to unlock the use of the market. 98% of the people who are selling cards on the market are cards they got from boosters (which ive proven above are drastically more expensive then almost any other popular card game) to begin with, yet they are forced to keep buying those boosters in order to use the market.

#2 Re : Discussions about Eredan iTCG » In game market requiring fee'z purchase » 29-03-2011 05:39:15

bleachman a écrit :
jedc a écrit :

no one has anything else to say? i guess they only take player opinions into consideration on more trivial matters....

How can you say that after you recieved more than one detailed post regarding YOUR issue? Before you start whining about something, actually regard the situation at hand first and then comment on it.

because this is the discussion thread, and in a discussion you dont say one thing and then take your leave. its a back and forth kind of thing. whereas all I've heard for responses have been the equivalent of "its been this way since the begining, its fine, if you have a problem with it, thats not our fault, go do free offers".

you do realize how crap that is, don't you? before you say im whining, why dont you "regard the situation" and take a look back at my previous posts and we will go through your post and show just how much of mine you didn't read or seemingly ignored.

As for your problem, quite frankly, I doubt that many people (player base) really are as bothered by it as you, thus the low response count in this thread. I have seen some of the best players, I have  ever encountered in the game, rise from the 'depths' of free players to being able to compete with top end paying players.


first thing is, its a GAME. you should not have to play 30 games with a starter deck to get a single card.  how do you not get this? lets take one of my above points into consideration here and look at exactly how much it takes to make pretty much the cheapest deck in the game, trackers.

Malyss: 1,800
Tsuro: 2,800
Hime: 130

x1 a close shave: 100
x3 shuriken: 3,600
x3 katamaru: 780
x1 ambush: 789
x2 art of the iron fist: 3,000
x2 firon: 3,000
x1 guardian benediction: 230
x3 trackers emblem: 2,850
x2 tracker mask: 3,400

(also, this is assuming you take the zil deck and get assassination and smart ass for free, otherwise its another 72,000 or so added on to this)

that comes out to 22,479 crystal. now again, lets be extremely generous and say you win every single game. 22,479/40 is 562 games to get. for someone who says i should regard the situation at hand, i think ive done quite enough research into this. now once again, lets ask the question, who wants to go through 562 games to get one of the bottom line decks? never mind how many they are going to have to play to try and build their next deck, which will most likely cost 3-5x the tracker deck.

These players busted ass grinding cards (even back in the day when people weren't spoiled with 13 XP per char per win and Abomination took months to make) and did endless amounts of Feez offers to net enough cash to buy some boosters and also unlock marketplace rights for themselves.

You can get far in this game as a free player. If you aren't willing to work for it, then that is your problem. Not Feerik's, nor anybody else's.

erm, what?why should someone have to do that? seriously, why, can you even give me a decent answer for that? like i already said, this is a game. when a game becomes work, why would you even play it? im not looking for a job, im looking to have fun. so yes, the fact that to "get quite far" as you put it, requires such an incredulous amount of games to make even a single deck is indeed more then just my problem, regardless of your rather abrasive attitude on the subject. especially coming from paying supporters of the game.

ive seen 3 other threads regarding the market not including this one, and including the person who posted in here regarding it, that makes 5 people just from glancing at the forums that are not liking the system. now that may not seem like much, but its like ants. if you see one there is a thousand others hiding out somewhere. i doubt this circumstance is quite on that scale, but the point remains the same. just because you only see those 5, i can guarantee there is a lot more then that. but no, go ahead and call it whining, glad to see such thought and intellect being put into your posts.

bleachman a écrit :
steven_allen a écrit :

You could always just quit.  That would solve all out problems.

Quit what? Whining postings, that are long gone from the original post's purpose, or quit the entire game? yikes

well, considering the title of the thread is about the ingame market requiring fee'z purchase, and i've made several unanswered points on how that screws over free players and paying players alike, your post is quite pointless, not to mention wrong. well played, sir wink

#3 Re : Discussions about Eredan iTCG » In game market requiring fee'z purchase » 29-03-2011 04:02:03

Erian a écrit :

Well, I must say I agree with Lonak. You can still PLAY without purchasing boosters... You don't even need to sell cards to play the game... you can perfectly play (and have fun btw) without having to purchase ANY booster/s at all...
However, there r lots of people that seem to think that it's not possible to play without purchasing 400 boosters a day... Well... That's their own fault. Nobody forced u 2 buy any on the 1st place. You can perfectly purchase an Ishaia WITHOUT paying real money... But it'll take a lot of time, though...
My opinion is that you should all stop crying... The game costed time (and will keep on doing it) for the creators to make it, so why shouldn't they earn some cash out of it?
Still, maybe they could increase the 3-wk period for players that have purchased a high number of Fee'z, or maybe rend it permanent.

Here speaking someone that has purchased 2 Noz Boosters and 2 basic ones.


thank you for making it clear you read none of my posts.

#4 Re : Discussions about Eredan iTCG » In game market requiring fee'z purchase » 28-03-2011 23:32:24

no one has anything else to say? i guess they only take player opinions into consideration on more trivial matters....

#5 Re : Discussions about Eredan iTCG » New features to come! #1 : New tutorial + exclusive deck! » 26-03-2011 08:55:26

would be interesting indeed if you could play through certain characters stories with their "cards", i.e allies and abilities

#6 Re : Discussions about Eredan iTCG » In game market requiring fee'z purchase » 26-03-2011 04:54:52

Lonak a écrit :

Shall I say that, equally, you have cards for free or for crystals, trophies (earning crystals, XP and cards) for free every week (on top of all the others), crystals for login in, crystal for winning?

yes, there are, and you need to win 30 games to get the cheapest card for sale (thats sold alongside the boosters) and many more to get a decent card sold in the market, nevermind those cards you need to even GET the trophy, making the net gain of crystals in the negative column. i believe i did out the math above proving it is rediculous amount of games to get a single card, and 20x that to get a decent deck.

lets go with one of the cheapest decks known to eredan, the tracker deck. that goes for about 20k. now lets be very generous and say this person wins every single game. thats 20,000/40. that is 500 games to get pretty much the cheapest deck on eredan, and lets be honest, trackers wont take you that far.

The game is free to play, unless you are within a very competitive view.

please be honest, if you want to win more then 10-15% of your games, you need to buy cards.

It is eventually possible to make a good deck keeping the game fully free, if you so wish; it just takes a bit more time.

its not the time, its just the sheer amount of games needed to get there.

Competition requires you to have the best cards: it just seems to me fair that those getting boosters get more chances at winning the weekly tournament, for example.

and i was one of them. but when my money ran out, so did any hope of any new deck. its also not like we are talking about anything that would cost eredan extra money, because the people who have the cards to sell in the market to begin with are the ones who are buying boosters. that was my point in mentioning all those things that cost feez to begin with

Rules have been setup from start with the marketplace: if you buy one or more boosters, you get a 3 weeks access to the marketplace. Getting more boosters at any one time gives you quite an edge during that time compared to other players. Adding another potent edge by enabling more than 3 weeks acces to the marketplace on top of that would be like saying we don't like players playing for free (we like you too, free players tongue).

You misunderstand me, i dont think the market place should have a cost in the first place. to be honest i think you would actually find yourself making more that way. both sides benefit, the free players can use it to upgrade those starter decks into something more formidable (as i did, turning my starter Zil deck into a Pack deck) and the people who buy boosters can sell the cards they dont need in search of the cards for that next deck they want to build.

you ask why i think this would actually increase profits? what do you think the impression of a new player coming on here getting 20-40 crystal a game, with his or her starter deck, getting maybe a 50-50 w/l rate, is going to think when they look at that market to see if they cant find a card to tweak that deck just a bit and see all those cards for 5,10,15, 20k? and then just watch as their face turns from anticipation of what could be a exciting new game for them, to complete uninterest.

now if they could use that market, they could sell a few cards they dont like, think dont work, or are just plain unneeded (and every starter deck has them) and buy those cards they were looking for. suddenly you find your player base growing.

And one last question about that. what is the cost to eredan for this? absolutely nothing. Just because something has been in place for a while doesn't make it right.

I must as well remind you that the market is an exchange tool for players: Feerik does not decide crystal prices on the market: prices are the sole responsability of players putting their cards for sale within the marketplace.

yes, but lets put it this way. when its those prices driving away new players, you are effectively cutting down your own player base. even older players are being driven away by this, this very topic is it's own proof. i had about 5k or so crystals, wanting to try my hand at a crow deck after reading a bit on the forums, so i go on and by a Tsume, bringing me down to about 100 crystals, so in an effort to get more i go and delete my Foam Giant deck (which i can guarantee you no free player has) to sell those cards, and to my surprise i find im blocked from selling cards. looking at my 100 remaining crystals and knowing from experience how little you get from playing games, i couldnt be bothered trying to save up for the rest of the cards i would need. now can you honestly give me a reason (besides 'these rules have been in place since the begining") that someone who has put in 200+ dollars into this game should be cut off from the one thing that actually makes this game playable? ( i know that sounds a little harsh, but its the honest truth, try building even the tracker deck just by saving up those 20-40 crystals a game and then come tell me im wrong. now do it with a starter deck). you cant say its because the game needs money to support itself, because ive put in over 200 dollars of support.

On the other hand, if you wish to suggest a pay to play option, please do make so, with a reliable business model that will get the other current players on the same happiness level as right now. I will be happy to pass it on to the team, as I pass on all good and relevant ideas to them.

I have already made a suggestion. if you disagree with my reasoning onwhy it shouldnt have a cost, then just a little bit further back we have another idea where i suggest, since pretty much the only people who have anything to sell on the market are those who buy booster packs, when a player has put in a certain amount they have "unlocked" (for lack of a better word) access to the market. when someone puts in several hundred dollars into a game, im pretty sure they are loyal active members who will most likely buy even more booster packs in the future. But the thing is, when you cut those players of like this, there is no "in the future" since its such a staggering task just to get a few new cards.

If the mechanics were that faulty, I believe noone would be posting here anymore, and this game would be shut down a long time ago. It's far from being the case, so I guess quite a lot of players are happy with the game being like a real tradinc card game in the way it works, and not a generic MMO with a monthly subscription.

LOL, thats like saying because people are still studying math it means we like it, otherwise it would be tossed out of the curriculum, and nobody would learn it anymore. yes, there are those that like it, but then again there are those who do it just because you have to, and then there are those who view it as little more then a chore. most people dont bother to say something about it and make some noise, because they either dont bother and just leave (more potential players lost) or they figure it wont matter because whats the opinion of one person matter against all the people in the company and whatnot that came up with the system in the first place? im neither of those, luckily, and when i see something like this, i will bring it up. now you say its far from a generic MMO with a monthly subscription, but what do you call having to pay every month to unlock what ive repeatedly proven to be the key to keeping this game playable? the cheapest amount is 10 dollars for 550 feez, making this game more expensive then runescape and slightly less then World of Warcraft. and thats only if you dont plan on getting any more packs, or else your looking at almost double the price of WoW. you know something is wrong when you can actually SAVE money by switching to WoW.

By the way, 42 boosters, opening one every 3 weeks would have granted you more than 2 years and a half of unlimited marketplace selling access: the game hasn't celebrated its 1st birthday yet.

Hope this cleared the problem smile

Regards,

Lonak

erm, yes.... because people buy boosters so they can open them 2 and a half years later.... sorry, but i dont buy that. people shouldnt have to wait to get their cards just so they can plan out how to keep being able to use the market, when the very reason they're even putting money into this game is to be able to get those cards to begin with! That is just counterintuitive.

Responses in bold and underlined to stand out from the quote, by the way.

#7 Re : Discussions about Eredan iTCG » In game market requiring fee'z purchase » 24-03-2011 21:57:38

you seem to be under a false impression. i did not buy them all at once. sure, i had access to it for awhile, but when that runs out, suddenly im screwed. the fault lies not with the consumers and their support, but with the producers and their faulty game mechanics.


If you want to make a pay2play game, then do so, if not then dont. dont make it half and half, because that just doesnt work out. with the market being as such it pretty much is a pay2play game, as i have proven above, it is near impossible to make a decent deck buy having to save up for it with your winnings.

the fact is, you have trophies for feez, you have cards for feez, and most importantly, you have booster packs for feez. now in order to get the cards to sell in the market in the first place, you have to have supported the game by buying the booster packs. you see how that goes arond in a nice circle? one of my major issue's with this is that i do not see why the benefit i gain through my support of the game has an expiration date. i buy feez when i can and now that i cant, im cut off from the market.

I would think that about 42 or so boosters would be enough support that such "benefits" should just come naturally, but it seems they can't be bothered with that and just want all my money.

#8 Re : Discussions about Eredan iTCG » Who ?? » 24-03-2011 01:20:11

Ardrakar, new dragon knight... when do zil get some new fighters? ;p

or what about The Pack? XD

#9 Re : Discussions about Eredan iTCG » In game market requiring fee'z purchase » 24-03-2011 01:03:00

i just dont feel it should be in a "subscription" type format, when people who have already spent money have to keep doing so to gain pretty much the only way to make a decent deck in this game.


Fee'z Amount
5000 Fee'z
including 1600 Fee'z offered
4/10

5000 Fee'z
including 1600 Fee'z offered
3/10

5000 Fee'z
including 1600 Fee'z offered   


each of those costing 68 dollars, that 204$ to date that ive purchased, only to now have my account effectively handicapped because i cannot afford to buy any more now, let alone afford a place to live on my own.


My suggestion would be that people who have paid a certain amount should have "unlocked" access to the market, giving them the ability to use it for their contribution  to support the game.


All I am saying is it's just pretty irritating to put so much time and money into something to come to find it's now become all but useless because you cant continue dishing out the money.

#10 Discussions about Eredan iTCG » In game market requiring fee'z purchase » 23-03-2011 00:27:13

jedc
Réponses : 27

has anyone else had a problem with this? I can no longer sell cards in the market because i have not purchased feez within the last three weeks. this totally disregards the fact ive spent over 200 dollars buying feez in previous purchases, and effectively turns this game into yet another monthly subscription game.


without the ability to use the market, you are stuck saving up the 40 crystals from games to buy your cards. and even then thats if you WIN every single game. if you dont your stuck with an even worse 20 something crystal.


we all know what the situation in the market looks like. 5-10k on most decent cards and can go anywhere from 75k-300k on some of the best cards. now even to buy a SINGLE 5k card, averaging 2-1 win/loss ratio (optimistic), that is a total of 150 games.


150 games to get one card, and a deck needs 20, not including the (often more expensive) character cards. lets just do a straight 5k average for the prices of each card in the deck (since some of them will be 10-20k as well) and thats 150x20, for a grand total of 3,000 games to make a new deck.


do you know of anyone who can be bothered with that?

#11 Deck and Strategy » Need cost effective Crow Deck ideas » 22-03-2011 07:20:27

jedc
Réponses : 2

So im thinking of selling my foamy deck and making a crow deck, as their combos interest me.

so far without buying anything i have gan'so oogoe kage, 1 tsume, 1 karajutsu, and 1 disagreement.

i know i will most likely need to get karasu kage and more tsume, but having never even played a crow card before, i need a little advice on the combos and such.

so far my deck would look like this (any ideas are appreciated):

Karasu kage
oogoe kage
toran the reagent

x3 tsume
x3 karajutsu
x2 disagreement
x2 bleeding

EDIT: nevermind, i cant sell cards because i havnt purchased fee'z within the last few weeks. i happen to not have the money for my own place to live, let alone online card games. nice to know i get penalized for that. -_-

#12 Re : Deck and Strategy » Mylad and Sap Hearts » 11-02-2011 16:33:34

im using the elfines and spiritspeaker. used to use warrior keizan, but his ability hindered me along with my opponent. with the mage in there, chaining Magic poison is nice, and you can throw in some fireballs and stuff as well. also, his ability may not sound like much, but ive suicided my spiritspeaker against an oponent with higher exp just to kill the one with 1 hp.

#13 Re : Deck and Strategy » Sap Heart Help? » 10-02-2011 04:12:53

pretty sure Elfine beat IHAS. IHAS needs to stack up items, Elfine one hit kills.

Melisandre is 6/9, going against say, 2 defence, and say he had three items on him with 2 dmg on him. (keep in mind for him to get three items this would be turn 4,5, or 6) he goes back to full health,  gains 3 attack and 3 defence.  melisandre using hypnotic melody/quick draw, your defense goes back down to 2, melisandre's attack is now 4/7. lets say the first attack is middle damage, at 6 doing 4 . her two extra attacks hit at 6 doing 4 damage each as well for 8 + 4 total damage.

12 damage brings those guys down to around 2 health, and thats after they've had a chance to stack items. you do that combo first turn the damage is more like 15-18.

#14 Re : Deck and Strategy » Sap Heart Help? » 07-02-2011 06:13:00

x3 hypnotic melody (decreases their defense, but since your extra attacks are your characters printed low attack, the decrease on your attack doesnt matter much)
x3 quick draw (hypnotic melody+quick draw equals 1 hit kills with ydiane or melisandre lvl 3 most times)
x2 scout the area (can buy lvl 1 and lvl them up yourself)
x2 I Hate Mystics (basically the card [card]Blast![/card] but with a bonus to spirit, and ability to chain
x3 magic poison (id consider using a mage version of kiezan or some other character/guemilite just so they can chain this card. Fireball+magic Poison is pretty nasty)
x2 elfine bows for ydiane


now since i use the warrior version of keizan i also have a perforator and 2 amber spears in there, i use the amber spear first, since warrior keizan can chain weapons i can still play the card i was planning on playing anyway, and then later when he has taken damage, i play the perforator or the other amber spear, since when amber spear is discarded from play it heals 2 points.

#15 Re : Deck and Strategy » Sap Heart Help? » 07-02-2011 01:09:00

Rusko a écrit :

So I started the game a week or two back and tried my hand at Desert Nomads but after playing awhile I realised 2 things ;

1. 0 defence sucks.
2. Not enough money for the best action cards doesn't help. hmm

So anyway after leveling up a few cards and selling them I have around 40-50k (woohoo neutral ) and I was woundering is this enough to make a decent Sap Heart deck? After reading a few of there abilitys i've came to the conclusion that they rely on 2 of there cards dying and making 1 tank of a card? Im probabily wrong but thats just what im gathering.

So if anyone could give me some pointers as to what cards to buy, what action cards to use and how to generally play with Sap Hearts I'd be gratful.

Also if a level 1 card is foil will it be foil at level 2? Just curious.

Thanks.

nomads may have 0 defense, but their high health and damage more then make up for that, especially when your using healing cards like solaris. Nomads have one of the most powerful decks in the game id say.

anyway, sap heart staples include x3 hypnotic melody, x3 quickdraw, some scouting the area (preferably lvl 2) elfine bow for ydiane (also preferably lvl 2) and maybe a few I hate Mystics. that should get you started.

as for your comment about making the last one a tank, your probably looking at red-mark and that other guy, but imo, they're not that great. i kick the crap out of spirtit speaker decks as well, with my own sap deck.

melisandre and ydiane like to one shot things, their like assassins that hit 3 times instead of one. the quicker you kill things the better. they're not meant for long drawn out battles. scout the area helps with that.

i use kiezan's warrior version atm, but tbh, his ability kind of gets in my way as well, when i use scout the area and then he takes away half that bonus the next turn lol.

#16 Re : Discussions about Eredan iTCG » Time Wasters » 25-01-2011 01:49:58

People who do random things because they know they will lose annoy me. not because of the game itself or anything, but the kind of person who goes with that kind of attitude "oh, so im not gonna win, id rather have my record show i ran out of time then got curb-stomped by his Foam giant 90-50" just bothers me.

#17 Re : Deck and Strategy » Foam giant » 22-01-2011 19:30:06

foam giant is a tank, id lvl it and make a deck around it. the thing just doesnt die.

#18 Re : Deck and Strategy » Should I sell the watchmaker? » 22-01-2011 03:45:59

trown a écrit :

thank you, so basically if I don't want to upgrade something it's useless?

i believe watchmaker lvl 3 doesnt sell because then it cant be used to serve the purpose people need it for. and yes, most cards sell for more when they are lvld.

i sold my watchmaker for around 200k. by gold do you mean holographic? if so it could go for more, idk if someone is willing to spend more on it just because its holo if they are just going to use it for evo anyway though...

#20 Re : Deck and Strategy » The Pack has returned! » 22-01-2011 01:48:47

with Fenrath's ability they have the same attack almost all the time anyway. to have a card devoted to that seems to just be a waste of space in this deck to me. it would really only see use if Fenrath gets one shot killed, and thats a little too situational for me.

also, i have Bite/Up your ass because the other combo is a bit too expensive, especially if you want to buy more then one set.

Dracatis a écrit :

I agree with Fly off the Handle, but Tadaa over Dances?  Really?  That is 9+ hp or -5 attack.  Your silly Vas.  Sure there is a chance you might do no damage, but keeping Fen alive is much more important.

Also Blood ties is an awesome card if you draw it by turn 2 because it's raising your other characters low attack, don't get rid of it.

And I like I hate Kotoba because you can combo it off Fly off the Handle and Kotoba is really one of your biggest pains.

However you have too many weapons.  If you have 3 Bestial you don't need Perforator or Vamperic Dagger(You may think this will help keep Fen alive... but really not enough, maybe if you sub in an armor for him).

Cards to consider putting in:
1 Backstab - yes it's very situational, but some decks can get insanely high defense, like using Fallback.  If you only need to do a few points of damage this is basically a guaranteed finisher.

All is fair in Love...  + ...and War - yea, Pack is the best at using this for +6 damage

1 Treacherous - Another situational, but combos off Fly off the Handle.  Some times you might make it to the bottom of each others decks.  This card can take a "maybe victory if I hit harder" to a "victory because my opponent couldn't draw or use his finishing combo".

Tadaa your a Bunny and Fallback - I was arguing above against removing Dances, these are also good cards to keep Fen alive.

i actually did take the weapons out and put in two backstab's and a "ambush" before reading this, which is ironic. it doesnt seem to do me much good though, so im thinking of replacing them as well. (in fact, i just took them out, and will try two treacherous)

i also put in "armed and ready" for the defense stacking kotoba. usually i can beat them by getting my defense up just enough so they do little dmg, and then overpower their def. with my pumped up offense.

i do love the dances, as they usually heal me for more health then my char even has, lol. ive found adding defense to be less effective then adding offense. my solution for stacking defense is an overwhelming attack. 19/19 will make even the 7 armor kotoba say ouch! ;p thnx for the advise.

@vasil,  i couldnt find most of the cards you mentioned, and the ones i could are pretty expensive, lol.

#21 Deck and Strategy » The Pack has returned! » 18-01-2011 20:11:26

jedc
Réponses : 9

Ok, so after many late night tweakings, my starter zil deck eventually tured into a Pack deck. from there i took out most of the starter cards and replaced them with cards i thought fit better.

now i know this deck is good for the area im at, and can hold its own against some higher powers (went 1-1 against lvl 16 nomad user with maxed out deck, sacred novas coming out every other turn >.>) and i can usually do around 70-80 or so dmg in the lvl room. what i want to know is how to make it even better. i know this can happen because the deck can still get its but whooped, and as long as that can happen, something can always be done to make it better or work smoother.


[card]Fenrath[/card] lvl 3
[card]Bloodsword[/card] lvl 3 warrior buff
[card]Faceless[/card] lvl 3

x3 [card]Bestial[/card]
x1 [card]Assassination[/card]
x2 [card]Fly off the handle[/card]
x1 [card]Blood ties[/card]
x1 [card]Blast![/card]
x2 [card]Dances with Volk[/card]
x1 [card]I hate Kotoba[/card]
x1 [card]Living dagger[/card]
x1 [card]Perforator[/card]
x2 [card]Bite[/card]
x2 [card]Up your ass[/card]
x1 [card]To lay bare[/card]
x1 [card]Vampire dagger[/card] lvl 2
x1 [card]Weapon dance[/card]

#22 Re : Deck and Strategy » power of Sap heart cards? » 18-01-2011 19:36:01

ok so i got my boosters and built my deck, will edit the first post to be the list...

#23 Re : Deck and Strategy » WreckWood » 18-01-2011 07:38:09

heh heh heh.... i have this card in holo lol

#24 Re : The Clans » Black Hand Syndicate » 17-01-2011 04:15:19

IGN: jedc
Age: 19
Reason for applying: looking for a place to learn the game and get better, would love help with deckbuilding ideas, and such. active, and getting a ton of new cards tomorrow.

#25 Re : Discussions about Eredan iTCG » 4 Packs suck you say? Well here is proof everything is possible~ » 16-01-2011 13:48:50

i got a bestial in my second 4 card pack, thats rare, right? although for some reason i got bloodsword in both packs hmm

also got a really crappy Discretion. woot.

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