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Some characters require Apostle of Destiny level 3 or Watchmaker of Destiny level 3 to unlock their maximum level. They don't get merged with them, they are just used to unlock their last evolution.
Akutsai is one of those characters. Akutsai needs Apostle of Destiny level 3 to get to level 4.
Here is a list of characters which have their last upgrades locked:
Are unlocked by the Apostle:
The Shadow
Pilkim
Prophet
Akutsaï
Toran the faithless
Are unlocked by the Watchmaker:
Telendar
Zahal
Gakyusha the imperial lord
Tsuro
Abomination
"Random number between attack score range" - ( minus ) "opposing character's defense score" = Damage dealt
Example: Your character has 6/9 attack and the opposing character has the defense score of 3. The damage your character will deal is: a random number picked between 6 and 9 ( possible numbers:6,7,8,9) - ( minus ) defense score of 3.
Your minimum damage possible is : 6 - 3 = 3 mininum damage
Your maximum damage possible is: 9 - 3 = 6 maximum damage
What do you mean by "cumulative"?
So do you want another card like Counterspell and Magic Shield?
You do understand the effect of those cards is really strong and the thing keeping them from being abused is their huge drawback. A pure Mage character and a pure Priest are completely dependant on the cards it plays, more than any other character in the game. Using the Magic Shield against a pure Mage character when you have the initiative pretty much nulls all the effectiveness of the Mage.
Also, there are only two important spell cards that can increase the attack power of the caster. Keep in mind two things: First, mages have a low attack to begin with, and Second, they can be countered by Diversion and Reborn which are seen pretty often in matches.
About the Anti-Physical cards: Fallback and Bunny DO have a downside, although it is not a huge downside it is enough to make the difference. Also, i never mentioned Illusory Reflection having a drawback!
Illusionary Reflection can make Mages untouchable DEPENDING on what Mage is using it, in which turn and against certain opponents. But it is just like i said, Mages are VERY dependant on cards they play. If you play Illusory with your Mage you are giving up a damage card.
About the card that can turn the opponent's attack to 0: You are correct. There is one card with no drawback that can reduce the opponent's attack to 0 and i had completely forgotten about it. It is called A Close Shave. And there is a reason for me to have forgotten this card: It requires both your character being a Tracker AND the opposing character being equipped with a Dagger. Keep in mind Trackers are not a Top deck, so it is clearly obvious this card is not as threatening as it may look like.
Magic Shield and Deflection are not optimal cards for countering spells. There is a reason for them not being seen much in play which is their big drawback. BUT i didn't even give them as examples in my previous post anyway. Look at my examples. Those are good counters for spells.
Hey, i could not avoid it! Although i must say: my post has a good point in it.
You are saying that "magic seems to be much more powerful in comparasion to anti-magic." But i say that it is the EXACT OPPOSITE.
Just look at some of the Anti-Magic stuff: Diversion, Dark Stone Heart/Nehantic Stone, Reborn, Anathema ( works against Arcanium and Burn in Hell ) and kotoba fire immunity jewel.
As you can see the only "perfect" counter to spells is DSH/Nehantic, but the others can also give a LOT of trouble to the magic user given the fact they can NULL the damage dealt by some important spells.
Now, let us give a look at the Anti-Physical attack stuff: Tadaa! You're a bunny, Fallback, and Illusory Reflection.
As you can see there is NO perfect counter to physical attacks, although those counters can give some trouble to the physical attacker.
Conclusion: The Anti-Magic cards are a LOT more aggressive and effective than the Anti-Physical attack cards.
Now onto the specific case of Witchblades: Witchblades can not chain spells like mages, have low attack power compared to marauders, low spirit compared to mages, and at this moment you can not use a full Witchblade team with the sisters merged. Meaning you need to use a couple of level 2 character cards for a full Witchblade team.
You should also suggest more ways to deal with Physical Damage.
Given that most decks are based on Physical Damage...
Also, the best cards to defend against Physical Damage have drawbacks too, like Tadaa! You're a bunny and Fallback. So why not some cards to help against Physical Damage? I am sure it would be help you against Witchblades because just like you said they are based on Physical AND Magical Damage.
You just need to play some matches in the level room and your fairplay will get back up. Keep in mind the Red Sign , for some odd reason, won't go away even if your fairplay is already back up. You need to quit the "PLAY" module and re-enter it to make the Red Sign disappear.
Also if your fairplay is low you gain less crystals and less exp for your characters after playing a match.
About your issue of not being able to sell cards:
1. Check if you really have bought a booster in the last 3 weeks.
2. You can NOT sell Starter deck cards nor Epic cards in the market.
Getting the things straight:
You said the opposing character was a warrior courtesan Kot/Zil able to cast Mage spells.
There is only one character that fits this description : Galmara ( Shadow Guemelite version). A Guemelite can ignore the Mage class restriction related to spell cards depending on which kind of Guemelite he is. In his case, he is a Shadow Guemelite, which means he can play Shadow spells.
Now onto the next issue:
You mentioned that your character had 8/8 attack and that your opponent's character had 7 health and 1 def , and was using manipulation, and you weren't able to defeat him.
Here is what manipulation does : "Permanent. All opposing character have attack -1. Opposing characters that share the same guild as your character, Attack -2 instead. Chain." Meaning that is at least a -1 attack your character.
You didn't mention when he used the Manipulation. Neither what cards you and your opponent on that given turn. IF your opponent used Manipulation on that specific turn your character then became a 7/7 due to Manipulation effect and so wasn't able to win the match. This is just a random guess because like i said, you didn't give more info on what cards you both used on that turn.
Cigue does NOT belong to the Saps guild. So it can't use the Root card.
Not really. You will understand more about how usefull counter cards can be as you keep playing
Ah....
You don't understand a basic principle. So i will explain it to you:
Cards are played on a specific order.
Example:
Player 1 has the initiative ( He picked the characters he wanted to fight ).
Cards are played in this order : Player 1 1st card --> Player 2 1st card --> Player 1 2nd card --> Player 2 2nd card
So in your case, the following could have happened:
Your opponent had the initiative ( He picked the characters he wanted to fight ).
Cards were played in this order: Your opponent played Arcanium --> You played DSH --> Your opponent played Rain of Death ( example ).
In the case above, DSH only ignored the Rain of Death. DSH was played AFTER Arcanium ( so it has no effect on Arcanium ) and BEFORE Rain of Death ( so it ignored Rain of Death ).
You still didn't completely reply...
Did you use the DSH before the Arcanium or after the Arcanium?
DSH works on spells used AFTER it is played.
I believe there is only 1 level room now.
Also, where have you been to never have noticed the time-outs and bunch of lags? Such things have been happening for at least a week. The game is even running smoother today
What kind of deck are you using where Anathema would take place of an Assass?
You usually swap the worst card or the most situational card in your deck for the Anathema. And i don't see an Assass being neither the worst card in your deck nor the most situational by far.
I've played Eredan using a 3g modem for some days. If i play around 12 hours it will require 100-150 mb daily depending on how many times i reload the game during the day.
I never said it is not possible. Rather there is the possibility it may not get done in time. Given we don't know the artists schedules there could be problems like diseases, other art jobs to be done, and many other random things.
The main point was:
Isn't it a lot more safe, faster and simple to hire an artist to get 200 artworks done right away? Why do it an weekly basis when you could just ask the artist to do a lot of work in a single request?
You still didn't get it , Xeno.
Okay, so your artists can do 6 cards or so in a couple days. But wouldn't it be easier and faster if they could work in more than 6 cards per week? Do you see what i am saying?
What is the point of getting it done in two days and taking a break?
What if the artist doesn't get the job done in schedule? That is a REAL risk you are taking doing it in a weekly basis. Isn't it a lot of more safe to simply hire an artist to get 200 artworks done right away?
Anyway, this is getting off-topic and useless to the original post....=D~~
I suppose the artist already had done MOST of the fallen from the sky collection since the very beginning. Just because they release new cards every week it doesn't mean they are creating new artwork for them every week. Imagine the whole time it would take to create new cards if it was done like this.
Also , i find it very likely the game is running just from a server in France.
Erm...
I just felt like pointing out a few things:
1. They could have hired an artist to do the entire fallen from sky collection in one go. You shouldn't assume he is being paid monthly.
2. You also can't assume they need to run different servers just for different languages. I highly doubt they do. The language difference is probably client-side only.
3. It is hard to know what is the current structure of Feerik like. We have no idea how many employees they have neither how much they are paid for working at it. Any guess at this is just random. I could as well just say that an average IT professional earns $1000 monthly where i live....
@XenoZangoota: You've already said it....
The average scores of character do not represent their actual strenght. Each character card has a set of action/spell/items that are used with them and even specific character combinations which multiply their strenght.
About the second part of your suggestion, related to the rarity of cards: It has already been said before. Although many rare cards are excellent, some of them are just terrible. Rarity does not, directly, represent the usefullness of a card. As an example: RoD is an uncommon card, and it is clearly a better card than Arcanium, which is a rare card.
@Squarta: Thanks for the input. I agree with you. According to my suggestion the developers would need to keep watch over cards because, like you said, a card that today is called half-decent can later on be amazing when new cards arrive.
@raelian: In my system suggestion, if you want to play with fully leveled team you just need to play in the Gold League. Zils are known to have some of the BEST characters in the game given no support from cards in your hand, so it is only natural they won't be playable in the lower leagues. You could also play with The Pack if you want to play with a Zil team which would be a good choice in the Silver League.
@manuelt66: I don't see a problem with this. Keep in mind the game has only 1 kind of level room when you reach level 14. This game is not like chess which requires a lot of tactical and strategy thinking, rather it is more based on deck building and luck. If you are level 11, for example, and don't have the money to compete in the Silver/Gold League then just stick to the Bronze League. There will be almost no difference between a level 20 and a level 11 player.
@ledeir: It is just like JarodG64 said. The market prices float a lot. Also, what about cards that aren't for sale in the market, and what about cards with a "fake" price in the market? What about weekly trophy cards ( they can't be sold in the market ) ?
@JarodG64: I am afraid this actually never changed. I mean, nobody likes playing against a stronger deck than theirs. This feeling still remains in the hearts and minds of every player. Also, did you read my system suggestion? It seems to be pretty accurate to me.
A system to differentiate the different power levels of decks takes a lot of effort to be done and evened out, but it would bring eredan to another "level" ( I suppose you can understand what i meant ).
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EDIT: I actually gave a better thought at this and came up with a much more simple system.
Here is how the system works:
Tier 1 - Bronze League
In the Bronze League your characters' max level is 2. There are many card restrictions in your deck building here. Example of forbidden cards for the Bronze League: Assassination, Living Dagger ( and its evolutions ), Rain of Death, Quick Draw, Solaris, Divine Light, Overwhelming Victory,Manipulation, No Unique cards allowed, No Legendary cards allowed....( and others).
Tier 2 - Silver League
In the Silver League your characters' max level is 3. There are some card restrictions in your deck building here. Example of forbidden cards for the Silver League: No Legendary cards allowed...( and some others)
Tier 3 - Gold League
In the Gold League there are no restrictions other than the ones that currently apply to the game.
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I suppose that is a decent start!
Given 2 weeks i suppose anyone with deep understanding of the game could come up with a full list of cards that are not allowed in each tier. Of course the list would need updates on a regular basis, but that is the funny part of many online games, the updates.
The player would then be introduced to this system when he reaches lvl 11. Before level 11 he will just play in usual level rooms. After level 11 the level rooms would no longer exist. They would be changed by the League ( tier ) rooms.
To put it simple: the problem with different tiers being based just on character level is that some decks are great even at low level. Example : Courtesans.
But Courtesans are only great when they can use their specific cards. This is the same situation for almost all "low" level great character cards.
If you put restriction to the cards in the deck itself you can have a simple yet effective solution.
It is also a waste of time to ask him to don't get angry because Elysia is a bad card ( maybe she will be used to merge later on to become something better, who knows? ).
It is also a waste of time for me to ask you to don't do such things.
It is also a waste of time to play a game, but hey....who cares about time, right?
It is possible to do this already....
1. I agree with you.
2. The tie breaker is your win%. In case of still a tie there is also another,hidden, tie breaker which i don't know of, and i would really like to know what it is.
3. It may be just a coindence there is nobody there free to play against you. Or maybe the engine that matches players is not working properly. Who knows?
4. I agree with you.
5. The player can't be punished if another one decides to leave. Although i do believe it should only count if at least the characters are selected on Turn 1. This is the sort of problem that happens when you make a TCG tourny based on speed run.
6. I agree with you.