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did the dk play a dragonic spell?, he'll get a +2 spirit until the end of the turn from chimera if it's user plays a dragonic spell
No, it's +1 if he plays any spell and he only played chimera that turn. He had 2 at the start of the turn and Chimera brought it to 3.
Yea, I couldn't ever remember it healing after every fight before, that's why I stopped using it. So I have no idea how he healed for 9 then, when I could only see a possible 7...
I thought dragon armor only healed on activation, but I just finished a match where absalon was brought down to -8 hp. He had 3 spirit, a chimera, dragon's champion, and dragon armor. I know chimera and dragon's champ healed him for 7, so I'm assuming the other healing came from dragon armor (this was the 3rd fight it had been out in play for) as no other cards were in play.
It would be a clear replacement for [card]Power[/card] if Noz won.
So what are the tickets for?
Are people still having issues with this? I activated 2x order bonuses on 2 of my chars last game and got 0 points.
Yea, 2 more games where 1 char activated his bonus at least twice...still nothing.
So new DK character soon....? I hope so.
All the food items seem pretty expensive, are there any cheap ones that weren't listed above?
why would it activate the second bonus? Time to die goes away after the first time, so the second fight it's just a normal artrezil's...
it's probably the best toolbox card in the game.
You have to play it on turns when you're the first to play, to negate the two cards your opponent is going to play.
To be really effective it is most played in decks where the characters are strong enough to damage the opponent without playing cards (cause you're going to play dissidence only)EDIT : oh and try to play it on the key character of your opponent x)
How do you know when your char is going to play first? I thought it was based on initiative/randomness.
I have this card in my deck because I see it in a lot of top/good decks, but it seems incredibly situational almost to the point of uselessness.
It's not useful if you're fighting mercs (or any multi-guild decks that dont use guild cards) or if you're fighting your guild.
It's not useful if there still 3 opposing characters left alive because there's a good chance it won't have much, if any, affect when you first play it and then the card wears off by the next time the character is up to fight.
The only time it's really useful is when there's only 1 opposing character left that relies highly on guild cards. So basically Pirates, compendium (unless you play noz, like me), and some nehants/sap hearts.
I keep facing a ton of those irritating 0/1 character decks. I usually win, but they're so not fun to play against.
so what are some cheap cards to get to do the direct damage portion?
I might just skip this trophy since the card looks pretty terrible to be honest.
So do you have you do 5 direct damage to get any points at all, or will you still get points for just doing physical or magic?
Skadoosh, I don't think UIA was disagree with you considering he's been disagreeing with the OP the entire time.
Arkalon has huge stats when put with the right combination of other DK. I will agree that kounok's attack should be raised to 6/9 (instead of 5/8) because he is a bit weaker than the other two main DKs (Arkalon and Ardrakar) in that deck composition.
Okay, so that makes sense. So you're given the rest of the turn to try and win even if you can't draw 5 cards, which is why I would lose at the end even if I put more cards in.
I don't lose when my deck hits 0 cards.
I don't lose when I have less than 5 cards in my hand, 0 cards in the deck, but still have to draw.
But I do lose when I have 0 cards in my hand, but 3 cards left if my deck (Due to [card]Arkalon[/card] putting them back into my deck from the discard pile at the end of combat).
So I don't get exactly how this mechanic works. Is it that if you have 0 cards in hand and 0 cards in the deck at any given point you lose, even if you put more cards in the deck by the end of the turn?
sorry, it's [card]cut and thrust![/card]
yes, kounok the prophet requires a level 3 kounok (the dragon) to upgrade to level 3, and then a dragon armor for level 4.
Ardrakar requires a thrust and cut to upgrade to level 3.
Is it that big of a deal anyways? That mission is like a free win no matter what type of deck you've got.
Yea, that's the deck I was trying to base mine off of, but I don't see the point in 3x cut and thrusts while having no Artezil's and only 2x magic attacks.
Alright, I've made some changes and here's where I'm at so far:
Ardrakar the dragon knight
Kounok the prophet
Arkalon
Chimera x1
Draconian Sword x2
than the sword x3
Artrezil's heritage x1
cut and thrust x1
dragon fangs x1
hit for hit x3
in the name of the dragon x3
magic attack x3
power x2
strength of noz x1
The dragon's champion x2
The best defence... x1
Extinction x1
The last action x1 (Still a work in progress to get this)
Ideas:
I've seen some top decks replacing 1-2 [card]draconian sword[/card] with [card]The Pilgrim[/card]due to its massive stats gain.
Thinking about replacing Power with [card]Knight's Honour[/card].
Also wondering if I should add in [card]Dissidence[/card] and/or [card]The secret of the crow[/card]
This should not be allowed to stack multiple copies on 1 character. It has better healing than The Dragon's Champion, can have multiple copies on same char, reduces damage received, and does offense damage which completely counters Dragons Champion. How is this balanced at all?
I didn't mean that they were caste specific, but more that the fit the roles for specific decks. Like Zil the living shadow is clearly meant for a Zil marauder deck.
It seems like a majority of the decks out there have Legendary characters, or just insanely powerful rare characters, while the DK characters are a little lackluster (besides Ardrakar). Even Kounok the Prophet at level 4 is comparitively weak against characters like Iro, Ourenos, or Pilkim.
It just seems sort of unbalanced that some castes have these high tier characters while others do not.